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Val

5.0

(6)

Timezone

Europe/paris

Identity

Game Designer

About Val

I’m Val, a professional Game Master and game developer from Spain. I’ve been running tabletop RPGs for 15 years and paid weekly campaigns for more than six. Some of my groups have stayed together for six years—long enough for campaigns to become friendships. My signature game is Dragon’s Grasp: a custom D&D 5e world played in cinematic 3D on Foundry VTT. Instead of choosing a fixed class, you discover abilities, features, and spells through play, then combine them into the fantasy you actually want. Your homeland shapes your background and advantages, while the world responds to your choices. Expect original stories, custom systems, handcrafted 3D maps and tokens, dynamic roleplay, tactical combat, exploration, and a welcoming table for beginners and veterans alike. I provide three custom character models at no extra cost. Sessions are run in English and normally last 4–5 hours. Your character has no class—and for once, that’s a compliment. Trailer: https://www.youtube.com/watch?v=7a5z6GuWnJM More: https://adventureguildvtt.store

At a glance

5 years on StartPlaying

2 games hosted

Highly rated for: Visual Aid, World Builder, Creativity

$25 per session

Featured Prompts

I started running games because...

I wanted worlds where players could invent the hero they imagined—not squeeze that idea into a fixed class. Dragon’s Grasp grew from that obsession, and years later I still love watching a table turn custom mechanics into stories none of us could have planned.

How Val runs games

I run cinematic, player-driven campaigns where choices have visible consequences. I balance character-focused roleplay, tactical combat, exploration, mysteries, and moments of levity. I prepare original adventures and detailed 3D environments, but I am comfortable improvising when players take the story somewhere unexpected. My classless progression rewards curiosity: characters learn from mentors, discoveries, factions, enemies, and the memories of others rather than following a preset build. I explain the system as we play, so beginners are never expected to study a rulebook before joining. Clear expectations, respectful communication, and practical safety tools keep the table adventurous without making anyone feel trapped.

Val's ideal table

My ideal table is collaborative, curious, and reliable. You do not need D&D experience—only a working microphone, a computer that can run Foundry VTT, and a willingness to share the spotlight. Players who enjoy building unusual characters, engaging with the world, and letting both victories and setbacks shape the story will feel at home. I welcome roleplayers, tacticians, explorers, and complete beginners, and I actively make room for quieter players.

Val's Preferences

Platforms

Game Mechanics

d20 System
d6 System

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Hexcrawl / Exploration

Tactical / Crunchy

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