Twilight: 2000 4e/ "Janeska's Life"

Twilight: 2000 4e/ "Janeska's Life"

Twilight 2000 on Roll20

Price per player-session

You will be charged when a session starts

$25.00

Information

  • Duration: 3 to 3 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

$25.00

About the adventure

This campaign will be a serious, grim, gritty, post-apocalypse paramilitary survival game set in Poland in the year 2000. No experience is required. It will involve characters in deep character-immersion roleplay as the physically and likely mentally ill soldiers and survivors of the four years of conventional and nuclear war that devastated Europe. Episodes will involve struggles to find food, water, weapons, fuel, ammunition, and safe camps or shelter from which to continue the fight for survival against marauders, bandits, and enemy military and paramilitary forces. This will be the ongoing episodic drama, with a potential long-term goal of trying to leave Europe, or fighting against the Russian occupiers of Poland, or carving out their own small territory surrounded by warlords and marauding bands of deserters from multiple foreign armies.

DMs Guild Writer
Streamer
Veteran
Disabled
Published Writer
Artist
Voice Actor
Game Designer
Multi-lingual

2 years on StartPlaying

1 game hosted

Highly rated for: Inclusive, World Builder, Teacher

Additional Details

How to prepare

Players will need a Microphone that does not have a lot of buzzing, or extraneous / digital noise, as the game will be 90% conducted via voice. Webcams are Preferred for play, because we will rely a lot on visual cues, but are optional, up to the player. Knowledge of rules of the Twilight 2000 4th Edition by Free League Games is preferred, but not necessary. Players will need to make an account (Free) at the Roll20.net site to participate in play at the Virtual Tabletop. All dice used will be electronic, as programmed into the Roll20 interface. Die rolls at home, viewed by Webcam will not be accepted by the Referee. Dice rolls will be in the open, and even in cases of extreme bad luck, must be accepted as valid. Characters are allowed to use and reference the T2K4 Players Handbook, as long as it is not disruptive to the game, or scenario at hand. Game play will not typically cease for rules questions. Players are encouraged not to confront the Referee in Mid-Scenario but may ask polite questions about procedures, etc. as this is both a story, and a teaching game for new players. Players will be allowed to petition the GM after the session and engage in rules discussion in a Discord Channel to be provided. The Games session will only pause if there is a dire rules question at hand, involving Player Character Death. Players must accept that they will be entering play into a scenario and campaign where weapons jam, equipment and gear is lost, characters might be physically or psychologically wounded, and character death is common, but perhaps not likely. However, Character death or other misfortune must be handled with maturity, after a final ruling by the Referee has been made on any Potential Character Death, or injury in question. Other players, as their characters, may express In-Character feelings, and reactions, but the line of Character /Player separation must not be crossed. No Player Character or NPC in the Campaign will have script immunity.

What I provide

Referee will provide Character illustrations as possible, especially for any Pre-Generated Characters generated. Players are free to draw, or depict and share their own illustrations or conceptual drawings, as long as these are tasteful, appropriate, and not Sexually or unnecessarily Graphic. GM will provide Detailed Tactical, And Strategic Maps for play which players will be free to study, Print out at home as a moment, or modify for play to their liking, Drawing route of march, military Symbols or other notations, as appropriate, and sharing with the player group, et al. As long as they are in Good Taste, and appropriate to the game.

Gameplay details

This Game Campaign also contains the following themes and uses these safety tools: Post-Apocalyptic scenes of Destruction, Starvation, Thirst, Gritty Survival. Personal Combat both Ranged, and Close, involving Firearms, Explosives, and Blades. Fear, Trauma, Mental Illnesses and Psychoses, Psychological Dread, and Situational Horror, biological horror, organic horror or visceral horror derived from the unnatural graphic transformation, wounds, including bleeding, and broken bones, degeneration or destruction of the physical body. Themes in episodes may deal with decay, disease, deformity, parasitism, or mutilation. Safety Tools: CATS Theory disclosure up Front. X, N, O, Scene Procedural Scripts within Roll20 Anonymous Character for Safety Cards Display, if needed or desired by Players. Players can expect a Serious, Grim, Deep-Character-Immersion, Fast paced, "Rules mostly as written in the T2K4 Core books" gaming experience.

Content warnings

    (none)

Safety tools used

  • Aftercare

  • Bleed

  • Breaks

  • Debriefing

  • Lines and Veils

  • Luxton Technique

  • Luxton Technique Discussion

  • Open Door

  • Session 0

  • Stars and Wishes

  • X, N, and O Cards

How will character creation work

10 Pre-Generated Characters will be written before the Campaign start to build a Potential Character Pool by the Campaign Referee. Referee will use Rules as Written with some Dramatic License, as fits the planned Campaign. Players are free to: 1. Choose from this Potential Character Pool, on a first-come, first-served basis, up to the Day of game. With 48 hours' notice prior to the first game session, Pre-Generated characters can be slightly changed, with Referee Approval. 2. To generate a character using the T2K4 Rules as written before the game campaign starts, to be approved at least 48 hours before play begins by the Referee. Failure to submit on time before the deadline will cause a default choice to the Character Pool for Episode 1, BUT after approval, the Submitted, and if approved, we can introduce said character into later episodes. 3. Replace Characters lost in gameplay from the Potential Character pool or submit a new character concept between Sessions for approval by the Referee to be introduced in the Next Episode, with at least 48 hours remaining before following episode play.

Players can expect

  • Combat/Tactics: Medium

  • Roleplay: High

  • Puzzles: Low

  • Experience Level: Open to all

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