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Tortle Mayhem (lvl 11 one shot)

141 Reviews

Tortle Mayhem (lvl 11 one shot)

Dungeons & Dragons 5e on D&D Beyond, Discord, Roll20

Price per player-session
You will be charged when a session starts

$25.00

Information
  • Duration: 3 to 3.5 hours
  • Number of players: 2 to 6 players
  • Experience required: Open to all
  • Price per player-session
    $25.00

    About the adventure

    The peaceful tortles are peaceful no more! They are laying waste to a harengon town to settle conflicting versions of a legend about a turtle, a rabbit, and some sort of race. Save as many harengon as you can, stop the tortle invasion, and clear up the mystery of the legend of the turtle and the rabbit in this whimsically dangerous lvl 11 one shot!

    Professional Game Master

    GM Sebastian

    he/him

    141 Reviews

    7 years as a TTRPG player

    5 years as a Game Master

    504 games hosted

    Brings D&D Beyond, Roll 20, Discord to the table

    GM Sebastian profile

    Additional Details

    How to prepare

    Required: -A mic -Decent internet connection -Discord (Free) -Roll20 account (Free) -DnD Beyond account (Free) -Beyond 20 (Free DND Beyond browser extension) -A good attitude Optional -Experience -Video

    What I provide

    I bring complex maps, knowledge of the rules, and a deep desire to have a good time with like minded individuals.

    Gameplay details

    I will sent the Consent Checklist, discord invite, and D&D Beyond campaign link upon acceptance into the game so you and I can prepare for the adventure, feel free to reach out if you have any doubts.

    Content warnings

      (none)

    Safety tools used
    • Breaks
    • Monte Cook RPG Consent Checklist
    • X, N, and O Cards
    How will character creation work

    All WotC material is approved. Multiclassing and feats are accepted Free feat at level 1. Variant human and custom lineage are banned. Starting level is level 11. Ability scores are selected with standard array or point buy. Tasha's Origin Customization is allowed (assign your racial ability score increases however you like) Use starting items from your class. Each player has 9 points to use towards what magic items or additional starting gold it wants for their character. The points work as follows. - 1 point for a common magic item or 500 gold. - 3 points for an uncommon magic item - 5 points for a rare magic item - 7 points for a very rare magic item You can also use gold to purchase items according to Sane Magic Item Prices. You are considered to have enough spell components to cast any spell that needs components with gold value, one time. You can use gold to buy more if you want, but some could be found during the adventure.

    Players can expect

    • Combat/Tactics: High
    • Roleplay: Medium
    • Puzzles: Low
    • Experience Level: Open to all

    Player reviews (141)

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