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Kingmaker

Kingmaker

The Kingmaker Adventure Path presents a full-length campaign that chronicles the rise of a new nation—a kingdom built and ruled by your player characters! Face off against bands of bloodthirsty bandits, deadly and dangerous monsters, and mysterious menaces from other realities as you fight to claim the Stolen Lands as your own. Will you rule with justice and mercy, or will you become the very monsters you fought to oppose? In the Kingmaker Adventure Path, the destiny of the world’s newest nation is yours to decide!

Authors: Steven T. Helt, Tim Hitchcock, James Jacobs, Ron Lundeen, Rob McCreary, Jason Nelson, Greg A. Vaughan, Richard Pett, Tom Phillips, Neil Spicer

Game System

Pathfinder 2e

Publisher

Release Date

2023

Themes

High Fantasy

Details

3-5 Players
200-300 Hours
75-100 Sessions
Levels 1-20

Kingmaker Reviews (14)

See what other Game Masters and players are saying about Kingmaker

jtters avatar

jtters

New review

fantastic adventure, it's the main one I run as I have had about 4 games of it going at once. that being said there is 2 fall off points when players tend to drop. first is when the kingdom stuff begins to happen as the system for kingdom building is a huuuge mess. it's basically put your character sheets away and let's do some spreadsheets type of bad. the second fall off is around lvl 10ish when the game really focuses on kingdom stuff for a good chunk. also the game really starts to fall off around that time as well. as there is a lot of content for the first 10 levels but not as much for the remaining 10. it's a good adventure path but just note you are in it for the long haul. from the 5 I started only 1 of them stuck through to the end. they are about to finish and it took about 2 years. great adventure path but I would recommend if running it as a gm, really look at lvl10 and above as the content they give is not much, so adding stuff is going to be very needed here.

Skett avatar

Skett

New review

Kingmaker is an amazing and immersive adventure path, allowing you to take on the role of an adventurer delving into the wilds and establishing civilisation. There are many opportunities for RP and combat, with many interesting NPCs and enemies to encounter. The adventure balances the exploration, combat and roleplay well with an interesting kingdom building mechanic on top.

Nick avatar

Nick

New review

A great sandbox to play in. There are issues with kingdom building mechanics but it's a very fun adventure that involves tough choices and interesting decisions.

AP avatar

AP

New review

This module is a classic and I've run the first chapter of the Pf2e series (adapted for Pf1e) for two different groups on FGU and Foundry. It was fun and Pf players are pretty solid and knowledgeable about the game, though it was perhaps harder to find players for, I do have the 5e Bestiary conversion and may run it as a DND adventure in the future.

Doug M. avatar

Doug M.

New review

First the good news: this is a long, detailed, complete adventure path that escorts your PCs along the path of building a new kingdom. You start as low-level adventurers fighting bandits, and you proceed to carve a new land out of the wilderness. Along the way there's an overarching story line with a lot of detail, but also a lot of room for a GM to improvise if that's your thing. The neutral news: it's long and much of it is a sandbox. So running or playing this is a commitment. And if your players don't like sandboxes, or get decision paralysis easily, this may not be a good choice. The bad news: the kingdom-building mechanics are kind of a mess. On the positive side, they don't really kick in until the PCs are 3rd or 4th level. So my suggestion would be to run a few sessions and, if your players like it, ask around for some of the home rules and hacks that people have developed -- or run the "Kingdom in the Background" option, which the adventure does support.

Ekscom avatar

Ekscom

New review

A very unique setting where you are not just an adventurer, but get a chance to build and lead your own kingdom with a fantasy army composed of warriors, priests, mages and more.

So You Want To Play... Kingmaker

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Pathfinder Kingmaker Adventure Path

Pathfinder Kingmaker Adventure Path

Pathfinder’s most-popular campaign ever returns in this massive new hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom’s enemies and become leaders of one of the greatest new nations in the world?

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