Malevolence | Explore a Haunted House

Malevolence | Explore a Haunted House

Pathfinder 2e on Foundry VTT, Discord

Price per player-session

You will be charged when a session starts

$15.00

Information

  • Duration: 3 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

$15.00

About the adventure

Malevolence is a Pathfinder 2e standalone adventure. In this game you will explore a haunted house, uncover the horrors lurking beneath and, hopefully, survive. The house has stood abandoned on its lonely hilltop, brooding silently over the ruins of a once-thriving town for decades. No one has lived within its walls since the night a terrible storm flooded the coastal town below—and since tragedy struck down the noble family that once resided there. Now, the mansion has attracted the attention of a curious group of adventurers. What is the truth behind the tragic past that fuels the evil gripping the mansion today? And what might happen to the world of Golarion if the sinister forces growing within these haunted walls are allowed to fester beyond the breaking point? Malevolence is a horror-themed adventure for 3rd-level characters, featuring sinister monsters, mysterious magical items and spells, and a fully detailed haunted house for players to explore, exorcise, and endure. With an immersive method of researching the history and truths of the mansion's macabre secrets through visions, dreams, and good old-fashioned ghost-hunting and investigation, Malevolence is ready to test the limits of any heroic party's bravery! This adventure depicts strong themes of memory-based horror, body horror, growing psychosis, and cosmic horror as well. If you don't want to play in a game with these topics, this adventure may not be the right adventure for you.

Streamer
Multi-lingual

1 year on StartPlaying

Highly rated for: Creativity, Knows the Rules, Teacher

Additional Details

How to prepare

A good microphone is appreciated. If we can't hear you clearly, you may not have the best experience. I will be using a webcam because I believe it enhances how players can enjoy the game. It would be awesome if you choose to join me on camera, but you will not be forced to do so. I expect players to make an effort to learn the rules. I'll assist with anything you may need, providing links and other resources as necessary. You may either create your own character, and I can help you with any steps, or you may use a pre-generated character. I can provide one upon request.

What I provide

I will be using FoundryVTT with every available module. If a player wishes to have a certain module active, they can ask me, and I will likely enable it unless it breaks something else. We will be using Premium content for this game, which includes detailed maps, several music playlists, high-quality enemy tokens, as well as a host of automation features. Additionally, we'll incorporate JB2A animated effects such as Fireball animations and weapon swings, adding a range of visual enhancements. While I'll strive to perform voices for NPCs, please understand that I'm not a professional voice actor. While I may not be able to cry on cue, I aim to convey the emotions of each character effectively. I will make an effort to integrate your backstory into the adventure, but there are limitations. For example, if the adventure primarily takes place in a landlocked kingdom, it may be challenging to incorporate a backstory involving piracy on the high seas. We will be playing through an Adventure Path with pre-set content. It will greatly aid the game if you are willing to engage with the adventure proposal.

Gameplay details

I will speak with each player individually, in a 'pre-session 0' manner, to understand the best way I can welcome them. Following that, we will have a conventional session 0 with everyone together. During this session, several questions will be asked, and I will also be available to answer any questions the players may have. The goal is to ensure that this game provides the best possible experience for every player. We have the X-Card module in Foundry. By clicking a button, an X card will appear on the screen. If a player activates it, the scene will end, and we will move on. After the game, the player can reach me out so I can understand the issue and work to avoid repeating the issued topic.

Content warnings

    (none)

Safety tools used

  • Debriefing

  • Session 0

  • X, N, and O Cards

How will character creation work

We will be using Free Archetype, Gradual Ability Boost and Automatic Runes Progression. Please, ask about it if you don't know what those things means. There are several mysteries to uncover in Malevolence, and to solve them, we will be researching and consulting tomes and dreams, as well as dealing with various haunts. The following skills and lore specialties will see considerable use in this adventure: Crafting, Diplomacy, Intimidation, Occultism, Religion, Society, and Thievery. Astronomy Lore, Desna Lore, Library Lore, and Psychopomp Lore. We will make use of every available official content published by Paizo. Additionally, if it's not too disruptive, we can incorporate some material from Battlezoo as well. Just ask, although we may need to adjust some narrative details for Battlezoo options. Please note that any content with a rarity higher than Common must be checked with me first. It's not about power level, but rather any potential issues they may introduce.

Players can expect

  • Combat/Tactics: High

  • Roleplay: Medium

  • Puzzles: Low

  • Experience Level: Open to all

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