Journeys through the Radiant Citadel and the Astral Sea
Dungeons & Dragons 5e on D&D Beyond, Discord, Roll20
Price per player-session
You will be charged when a session starts
$30.00
Information
Duration: 3 to 4 hours
Number of players: 2 to 6 players
Experience required: Open to all
Price per player-session
$30.00
About the adventure
The Radiant Citadel was founded long ago by 27 great civilizations - a mysterious place of great knowledge. Over time, the Radiant Citadel faded into obscurity. It was reestablished almost 300 years ago as a refuge for explorers, adventurers, philosophers, refugees, and many others seeking a home. But only fifteen of the once great founding civilizations have returned. As its population grows and knowledge is regained, things are not as they once were. Arayat, head of the Radiant Citadel's elite warriors and protectors, the Shieldbearers, is sworn to an ancient oath: only rescue those in need, only defend when attacked, and leave all realms as they are found. Arayat has decided a shield is no longer enough for today's world - a dagger is needed, one that can move about, unnoticed.
3 years on StartPlaying
437 games hosted
Highly rated for: Storytelling, Creativity, World Builder
Additional Details
How to prepare
Players will need a mic, discord account, d&dbeyond account, the chrome extension beyond20, a roll20 account, and a desire to have a good time with new friends.
What I provide
I will provide premium access to to d&dbeyond as well as roll20. As well as full access to many assets to increase the immersion and enjoyment of the game.
Gameplay details
At session 0 we will be discussing what we are all comfortable with at the game table as well as how the saftey tools of are used during a session, including safety cards, consent list, and open door for players. At the end of every session there will be a debriefing wrapped up with stars and wishes so that players can converse relax and go over what was enjoyable, what wasn't, and what they hope to see in future sessions. There are multiple homebrew rules that I like to use that I feel add flavor and depth to the world as well as several optional rules from the DMG that I use as well. All of these are discussed and chosen by the players at session 0 and can be changed once the campaign begins as well. Some examples are the flanking, BA drinking a potion, in depth down time mechanics, death saves done in whisper, and several others.
Content warnings
(none)
Safety tools used
Breaks
Debriefing
Lines and Veils
Monte Cook RPG Consent Checklist
Open Door
Session 0
Stars and Wishes
X, N, and O Cards
How will character creation work
Character creation will be done on D&Dbeyond to create characters appropriate to the level that the rest of the party is at. Most character creation will be done during a session Zero with either the group or a short one on one with the GM to answer any questions that may be had on the world or experience. For Character creation we are looking at point buy or standard array
Players can expect
Combat/Tactics: Medium
Roleplay: High
Puzzles: Medium
Experience Level: Open to all
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