Savage Worlds
Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game. Create your own setting, convert an existing one, or pick up one of Savage Worlds' amazing settings like Deadlands, Rippers, or 50 Fathoms. If you’re looking for a game that’s fast and easy to set up, run, and play, Savage Worlds is for you! Savage Worlds handles pulp action, gritty noir, supers, hard scifi, space opera, horror, and anything you can imagine!
Originally created by Shane Lacy Hensley
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Savage Worlds Reviews (7)
See what other Game Masters and players are saying about Savage Worlds
Genuinely my favorite system. It's easy to learn but has the depth and crunch if you want it. With flexible rules and character creation options you can play a game that's anywhere and be anyone you want to be from a gunslinger in the old west, to a wizard fighting monsters, to an astronaut careening through space. This system can do all that and more.
You want a gonzo, over-the-top adventure where the sky's literally the limit? This is the game for you. I want to focus in on the "exploding dice" rule--if you roll the highest number on a die, it "explodes": you roll it again and add the numbers together for your total result. The same die can explode multiple times. So you get situations where the difficulty number is 5, you're rolling an 8-sided die, and your result is a 27, so you do something magnificent like take down a helicopter with your pocket knife. Great stuff, 10/10, do recommend.
Savage Worlds is a grand-daddy of rules lite systems. It has a long history as a system powering all sorts of genres. Like most rules light systems, it doesn't lend itself to long campaign arcs, but it's good for an adventure over a few dozen sessions. Its leveling dice progression mechanic and cards for initiative are pretty unique, though the cards can seem a bit gimmicky at times. It's easy to pick up and quick to run. It's good for a night where not all the players show, or when you want a pallet cleanser from more crunchy systems.
This ia a fast, furious system that still has enough crunch to get your teeth into. If you want to play a system that reminds you of a movie or your favorite book this is the system for you. Any system anytime anywhere. This game's only limitation is you and your Gamemaster's imagination. I've run games with pirates and space aliens and played from King Arthur's court to to 18th century fantasy to the old west. I haven't found a game that is this fluid and covers so much ground. While there are expansions for almost any genre you really only need the core book. (I make a copy available to you when you play with me.)
Savage Worlds is my favorite kind of system, one that is meant to be able to do anything! With a slim core rulebook you can play any game from fantasy to sci-fi to superheroes. There's a bit of a learning curve, partially because of its unusual core dice mechanics, and partially because being able to do anything means that it has a lot of moving parts. But once you're used to it, you'll also find that it's one of the most exciting games to play around a table! Take my advice, even if you're playing online, use physical dice!
How to Play Savage Worlds
2000 Tales RolePlaying takes you through the basics of Savage Worlds for beginners. This is the first in a series of videos from this channel on how to play Savage Worlds. So be sure to check out the rest of the series!
Online Savage Worlds campaigns
Savage Worlds Dungeon Masters
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