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DIE RPG

DIE RPG

DIE RPG is a roleplaying game based on the comic of the same name by Kieron Gillen and Stephanie Hans – and it too has been made by Kieron Gillen and Stephanie Hans! In DIE, you play a group of authentically flawed and desperate real-world people (Personas) who are sucked into a cursed roleplaying game and take on the form of heroes, villains and power players (Paragons). Some of you might want to get back to the real world for whatever’s waiting for you there. Some of you might want to stay in a reality where you can finally get what you want out of life. You all have to agree whether you stay or go, and dead people can’t vote. It can get pretty bloody.

Originally created by Kieron Gillen, Stephanie Hans

Details

4-6

Themes

Fantasy
Horror
Gritty Fantasy
Imaginative

Release Date

November 2022

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How to play DIE: The Roleplaying Game

Similarly to other popular TTRPG systems, a character in DIE: The Roleplaying Game will have six stats; Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. The mechanics of these stats are very different than other games though. Each stat ranges from a score of 0 (completely hopeless) to 4 (better than anyone on Earth). For the main mechanic of the game, players roll a number of d6s equal to the required stat, treating any roll of 4+ as a success. As long as you have more successes than the DC, you succeed!

DIE: The Roleplaying Game Dungeon Masters

DMs Guild Writer
Streamer
LGBTQ+
Queer
Disabled
Neurodivergent
Published Writer
Teacher/Educator
Voice Actor
Game Designer

2 years on StartPlaying

985 games hosted

Average response time: 1 hour

Response rate: 100%

Streamer
Published Writer
Artist
Cosplayer
Teacher/Educator
Women/Femme Identifying

3 years on StartPlaying

204 games hosted

LGBTQ+
Queer
Neurodivergent
Women/Femme Identifying
Game Designer

Less than a year on StartPlaying

91 games hosted

Average response time: Under 1 hour

Response rate: 100%

LGBTQ+
Queer
BIMPOC
Hispanic/Latinx
Neurodivergent
Published Writer
Teacher/Educator
Game Designer
Multi-lingual

3 years on StartPlaying

325 games hosted

Average response time: 24+ hours

Response rate: 100%

Published Writer
Teacher/Educator
Multi-lingual

3 years on StartPlaying

18 games hosted

Streamer
Podcaster
Queer
Neurodivergent
Published Writer
Voice Actor
Game Designer

4 years on StartPlaying

84 games hosted

2 years on StartPlaying

2 games hosted

Published Writer
Game Designer

Less than a year on StartPlaying

Frequently asked questions about DIE: The Roleplaying Game

Explore DIE: The Roleplaying Game Paragons

Dictator image

Dictator

You read a sad story. You cry. Do you think that’s sinister, as if someone has artificially taken over your emotions? Of course not. That’s just what art is. Anyone who’s ever met a Dictator would disagree. By performing, they alter other people’s emotional states. Dictators play people like a musician plays a harp. They can pluck the strings. They can snap them. They’re like bards, if everyone was petrified of bards.

Godbinder image

Godbinder

You don’t believe in gods. They exist, obviously. You owe the Fire God for that time he burned that fortress, and you’ve got that favour from the God of the Wild when you saved her rainforest. But believe? That’s a strong word. You don’t believe in gods. You believe in tools. Useful tools. Because if you think about it, the difference between “cleric” and “demonologist” is the same as the one between “freedom fighter” and “terrorist.”

Emotion Knight image

Emotion Knight

These orders of knights are the world’s greatest warriors, each devoted to one of the eight sacred emotions. Whether it be joy, hate, or fear: if they feel it, they can use it to fuel the power of their sentient, arcane weapons. When consumed by their sacred sensation, they’re incomparable warriors, capable of miraculous feats. Nothing can stand against their blades—armies, mountains, not even ideas. They can defeat anything. Except the passion which drives them.

Fool image

Fool

Always look on the bright side of life, as the song goes. It’s true. If a Fool’s laughing, you’ll get out of this hell alive. If you get a laugh, your enemies won’t be laughing for much longer. Don’t take things too seriously, and it won’t get too serious. At least, for the Fool. The Fool’s the swashbuckler, a romantic rogue, the life and soul of the adventuring party. The rest think they’re irresponsible, but the Fool’s abilities mean the only responsible thing to do is be irresponsible so, screw everyone else if they can’t take a joke. Fools rush in... and their friends have to deal with the consequences.

Neo image

Neo

Adventurers love gold. With their propensity for taking anything that isn’t nailed down makes them all thieves… which makes the classical fantasy prejudice against rogues a little odd. They all at it. Why do rogues get the glances? But anyone who’s ever met one knows why people are suspicious about the Neo… There’s a special kind of gold, and the Neo’s magical technology needs to be activated by this every day. If they can’t find enough then all their gifts mean nothing. They can’t skip between shadows, dance through the sky or punch a hole through a Fallen’s head from half a mile away. Adventurers all want gold but no-one needs it like a Neo.

Rowan, Rook & Decard

Rowan, Rook & Decard

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