[D&D 5e] The Wild Beyond the Witchlight: A Feywild Adventure (Campaign)

[D&D 5e] The Wild Beyond the Witchlight: A Feywild Adventure (Campaign)

Dungeons & Dragons 5e on Zoom, D&D Beyond, Roll20

Price per player-session

You will be charged when a session starts

$30.00

Information

  • Duration: 2.5 to 5 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

$30.00

About the adventure

The time has come to finally explore the Feywild! In The Wild Beyond the Witchlight, the latest published adventure from Wizards of the Coast, players will get to experience the magical wonder of an inter-planar traveling circus, and go on an epic quest to find something each of them has lost. This fantastical, mystical world might be beautiful and enchanting, but in true Feywild fashion, not everything is as it seems. In order to complete their quest, our heroes must defeat a dangerous enemy, but maybe not in the way they would expect. This will be a medium to long campaign that begins at 1st level. All experience levels are welcome! We will run this campaign through Roll20 and Zoom, and all players will have access to my D&D Beyond library for character creation. We will be using the official published module including official artwork and Roll20 maps. This is an ongoing campaign that will occur bi-monthly. $20 per session per player, observers are free!

2 years on StartPlaying

32 games hosted

Highly rated for: Creativity, Teacher, Storytelling

Additional Details

How to prepare

For this campaign, we will use Zoom and Roll20. You should have Zoom (the free version) installed on your computer prior to the first session. You will also need to create a Roll20 account (also free) and join our campaign via the link I will provide. Character creation will take place on D&D Beyond, and should be completed before session 0 (see above for details). Please remember that I am always available to assist with technical questions prior to the first session!

What I provide

I bring the story, the maps, access to my sizable D&D Beyond library, approximately a million dice, and dozens of silly voices.

Gameplay details

GAMEPLAY: The nature of this campaign generally leans toward thinking puzzles and figuring things out without combat, but there will be plenty of combat to go around as well! Players should expect significant portions of roleplay, puzzling, and exploration with some combat peppered in here and there. CONTENT WARNINGS: This game contains clowns and other circus-themed characters. SAFETY TOOLS: Lines and veils are used to set boundaries on content in a game. Lines are hard limits on content, things that the GM or the players don’t want to engage in. Setting up a line means that content won’t show up in the game at all. Veils are soft limits, things that are ok “behind a curtain” or when they “cut-to-black.” Setting up a veil means that the content might be in the game but not spotlighted or described in great detail. Lines and veils can be adjusted as needed throughout the game. Lines and veils will be discussed privately with each player prior to our first session together.

Content warnings

    (none)

Safety tools used

    (none)

How will character creation work

Characters will be created in D&D Beyond prior to session 0. **CHARACTERS WILL START AT LEVEL 1** I will send a link to the campaign that players will need to use to create their characters, which will also grant them access to my D&D Beyond library and all of the character options I have, which are many! All published D&D content (including Unearthed Arcana) is fair game. For ability scores, characters should use standard array or point buy. I am always available to assist with the character creation process, or walk you through D&D Beyond if you are unfamiliar. We will use the first part of session 0 to work out any technical kinks, and adjust any character options if necessary.

Players can expect

  • Combat/Tactics: Medium

  • Roleplay: High

  • Puzzles: High

  • Experience Level: Open to all

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