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CCC-MAYDAYS 02-01 King Obould’s Fist

1 Review

CCC-MAYDAYS 02-01 King Obould’s Fist

Dungeons & Dragons 5e on Roll20

Price per player-session
You will be charged when a session starts



  • Duration: 6 to 8 hours

  • Number of players: 2 to 6 players

  • Experience required: Intermediate

Price per player-session

About the adventure

A figure from legend asks the gathered heroes to help set the cosmos aright. Will the heroes overcome the multiversal threat? Will they overcome their own biases? An Orcish ambassador descends from the Kingdom of Many Arrows, perhaps to the Ten Towns or Mithral Hall. They seek heroes who can help overcome a powerful threat. Can the heroes make allies from enemies with their actions? A Four-/Six-Hour Adventure for Tier 3 Characters. Optimized for APL 13

Professional Game Master

Noel Brickle


1 Review

DMs Guild Writer

4 years as a TTRPG player

3 years as a Game Master

0 games hosted

Brings I have all (wotc 5e) Hardcover books except two! I also have a MASSIVE drive full of PDFs. to the table

Noel Brickle profile

Additional Details

How to prepare

You will need to join the discord server for voice chat and the roll 20 table. Be ready and able to provide character sheets and adventure logs in any way best for you.

What I provide

I will provide necessary links and follow up the session with a log containing game info and any rewards earned.

Gameplay details

The vibe is usually relaxed. Safety Tools can be used by speaking out and private or public messaging. We aim to create an enjoyable experience for all.

Content warnings


Safety tools used
  • Breaks
  • Lines and Veils
  • Open Door
How will character creation work

Bring your valid Adventurer’s League character. This is a Tier 3 adventure - meaning levels 11-16. Any characters outside this range will not be able to participate.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Intermediate

Player reviews (1)

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