Image by Artwork by myself, Worlds Largest Dungeon Logo by William O'Connor
World's Largest Dungeon
Buried deep lies an ancient prison built to contain the most dangerous monsters in existence. You may descend, but the dungeon is alive and watching.
$20.00
/ Session
Details
Weekly / Saturday - 3:00 AM UTC
Session Duration / 3–4 hours
0 / 5 Seats Filled
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About the adventure
You are faced with a quest filled with uncertainty and danger. You have been tasked to pursue a thieving wererat into an ancient dungeon, a dungeon where the only way to leave is to go through. Something else, something ancient, haunts the dark halls of this underground realm and it has been freed. This adventure will take the party through the first Region of the World's Largest Dungeon, a dungeon crawl with variable survival and resource management elements (exact details and difficulty will be determined during Session Zero). It is intended for 3-5 players, taking your characters from Level 1 to Level 3. This adventure has fully dressed battlemaps as well as animated attacks, spells, and traps with accompanying sound effects. My hope is to use the digital resources to give an experience that is equivalent to playing at the table, plus some. Things to Note - We will be making use of a 10-minute Dungeon Turn system inspired by Old School Essentials. - This game will be using the Roll20 VTT on the Chrome browser, in order to make use of Roll20's Audio and Video support. - For the full experience, having a decent PC or Laptop is suggested (but not required). Less powerful devices may not be able to handle the Roll20 map sizes and animations.
Game style
Dungeon Crawl
Combat Heavy
Roleplay Lite
Tactical / Crunchy
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
2 games hosted
Highly rated for: Storytelling, Creativity, Rule of Cool
About me
I have been playing TTRPGs (mostly D&D) for over 25 years and regularly GMing for more than 15. I love seeing creativity and out-of-the-box thinking from my players. It's where I get the most joy being a game master. TTRPGs are my primary passion and favorite art form, especially with the recent addition of VTTs. I was recently diagnosed with ASD and ADHD, I am queer, and I enjoy drawing and reading. If you message me, please be patient and give me a day to respond. I'm a busy person and can't afford to live on this site.
View Profile →Character creation
Creating your character
Character Creation will be handled during the first session (Session Zero), and characters will be made using Roll20's 5.0e D&D character sheets. Because we will be making use of the combined 5.5e D&D ruleset (perhaps with some of the 5.0 versions mixed in by table preference), the Charactermancer feature will not be usable, and the Compendium will be of limited use. This means we will be building the characters from scratch, editing the character sheet directly. For those not experienced with this, or who lack other physical or digital resources, I will be happy to assist.
What to expect
Preparing for the session
You will need need... - The Chrome internet browser (it's not my favorite, but it's the only one that works fully with the VTT) - A Roll20 account: https://app.roll20.net/
What Scott brings to the table
As GM, I will be providing the narrative, maps, NPCs, music, sound effects, and animations. I will also add effects for attacks, spells, and abilities that are not already in the game. I will add in story elements to help personalize the game to the characters, and provide character sheets for any companions the party manages to pick up along the way. I am not very good at doing voices (though i am slowly learning), but I at least try to add some vocal differences to NPCs.
Homebrew rules
Crunch Crits (Max + Dice) Variable Healing Potions (Action for Max effect, Bonus Action to Roll) Flanking Dungeon Turns Taking 10 and Taking 20 Max Hit Points Passive Lore & Active Study Checks
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Scott creates a safe table
On Session Zero, we will go over Lines and Veils,and we will have X, N, & O cards. We can also take breaks, and stay after (up until the 4-hour mark) if anyone needs to wind down.
Content warnings
Safety tools used