Dungeons of Drakkenheim | D&D 2014

Dungeons of Drakkenheim | D&D 2014

Explore a city corrupted by eldritch magic, confront rival factions, and uncover deadly secrets. Will you save Drakkenheim or fall to its horrors?

TYPE

Campaign

LEVELS

1–13

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Sunday - 2:00 AM UTC

Session Duration / 2–4 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Drakkenheim is no more. But something still stirs beneath its ruins... Fifteen years ago, an eldritch meteor shower devastated the once-great capital of Westemär, transforming Drakkenheim into a nightmarish wasteland of shattered cathedrals, abandoned streets, and unspeakable horrors. Now, a supernatural Haze blankets the ruins, and mysterious crystals known as delerium pulse with incredible magical power. Fortune hunters, desperate survivors, and ambitious factions venture into the cursed city seeking wealth, knowledge, and power. But Drakkenheim does not surrender its secrets easily, and those who enter may emerge forever changed, if they emerge at all. Your choices will determine the fate of a fallen kingdom. Five powerful factions struggle to control Drakkenheim, each with its own vision for the city's future. Will you ally with those seeking to restore its former glory, embrace the dangerous potential of delerium, or pursue an entirely different path? Every alliance carries consequences, every secret has a price, and even the noblest intentions can lead to catastrophe. Your character's personal ambitions and backstory will become integral parts of an evolving narrative where there are rarely easy answers. This campaign combines gothic horror, dark fantasy, political intrigue, tactical combat, and open-ended exploration into an immersive, character-driven adventure. Expect dangerous expeditions into monster-infested ruins, challenging encounters that reward strategy and teamwork, memorable NPCs with conflicting motivations, and meaningful roleplaying opportunities. I emphasize atmospheric storytelling, collaborative character development, and player agency. Your decisions matter, your victories will feel earned, and the world will respond to your actions. Whether you're uncovering forbidden mysteries, negotiating with rival factions, or fighting desperately against eldritch abominations, every session will help shape your party's unique story. Who is this adventure for? Dungeons of Drakkenheim is ideal for players who enjoy morally complex stories, exploration, challenging combat, and characters with meaningful personal goals. Both newcomers and experienced adventurers are welcome! We'll use the 2014 Dungeons & Dragons 5th Edition rules, beginning at level 1 and progressing through an epic campaign designed to reach approximately level 13. Come prepared to collaborate, embrace difficult decisions, and immerse yourself in a world where hope and horror walk hand in hand. The city is lost. Its fate is not. Will you brave the ruins of Drakkenheim?

Game style

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(8)

Multi-lingual

Less than a year on StartPlaying

Highly rated for: Creativity, Storytelling, Inclusive

About me

I've been playing tabletop RPGs since 2006, when I first jumped behind the screen to run the old Decipher Lord of the Rings RPG. I dabbled across different systems for years, but since 2020 I've been consistently GM-ing and playing, with a particular love for D&D 5e and grounded fantasy storytelling. I've run D&D 5e, Star Wars Saga Edition, 7th Sea 2nd Edition, The One Ring, and Lord of the Rings d20. My style leans heavily into narrative, roleplay, character choices, and memorable dramatic moments, while still keeping room for tactical, thematic combat. I enjoy encounters that matter to the story; not fights that grind the table to a halt for three hours. I'm comfortable with both homebrew and published adventures, but I've found my real strength is taking a published module and tailoring it to the party so the players feel like the story is truly theirs. I want every table to feel like they are part of an amazing story where their characters can succeed, fail, grow, and leave behind moments everyone remembers. New players are absolutely welcome at my table. I always start with a session zero, keep communication open, and make space for content boundaries and player comfort. My games generally stay around a PG-13 tone: serious, dramatic, and immersive without needing to be gratuitous. Outside the table, I'm a dad and professional communicator, and I bring that same patience, clarity, and collaborative spirit into the games I run.

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Character creation

Creating your character

Characters will begin at level 1 and be created before our first adventure session. During Session Zero, we'll discuss character concepts, establish connections between party members, review campaign expectations, and explore how each character fits into the dangerous world of Drakkenheim. We'll use the 2014 Dungeons & Dragons 5th Edition rules for character creation. Ability scores will be determined using either the Standard Array (15, 14, 13, 12, 10, 8) or 27-point buy. This ensures everyone begins on relatively equal footing. Characters should be created using D&D Beyond, with the 2014 versions of character options selected wherever applicable. The 2014 Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of Everything are approved sources. Additional official material may be permitted with GM approval. Content from the 2024 rules, Unearthed Arcana, and third-party supplements requires prior approval. Players will also have access to the Dungeons of Drakkenheim Player's Guide, which provides campaign-specific backgrounds, character motivations, and setting information. Every character should have a personal reason for entering Drakkenheim, whether seeking lost knowledge, pursuing vengeance, recovering a family heirloom, or uncovering the truth behind the city's destruction. Personal quests are an important part of this campaign. We'll work together to develop meaningful character goals that connect your backstory to the factions, mysteries, and dangers awaiting you. All characters should be willing to cooperate with the party, even when their personal ambitions differ. Come prepared with a character concept, an open mind, and a willingness to make difficult choices in a city where nothing comes without a price.

What to expect

Preparing for the session

Before entering the cursed city of Drakkenheim, please complete the following steps to prepare for our adventure! 1. Join Our Discord Server After signing up, you'll receive an invitation to our private Discord server. This is where we'll communicate, share announcements, discuss characters, access campaign resources, and coordinate sessions. Please introduce yourself when you arrive! 2. Get Familiar with Foundry VTT We'll use Foundry Virtual Tabletop for character sheets, tactical combat, dice rolling, maps, and exploration. Foundry runs directly in your web browser, so no purchase or installation is required. I'll provide a link to our game before our first session. A computer with an updated version of Chrome or Firefox is recommended. 3. Prepare Your Character We'll use the 2014 Dungeons & Dragons 5th Edition rules, beginning at level 1. Ability scores will be determined using Standard Array or 27-point buy. Think about your character's race, class, background, personality, and motivations. We'll finalize character creation directly in Foundry VTT during Session Zero. 4. Review the Drakkenheim Player's Guide I'll provide the Dungeons of Drakkenheim Player's Guide, which introduces the setting, character backgrounds, and personal quests. Every adventurer needs a reason to risk entering Drakkenheim. Consider what drives your character: wealth, revenge, redemption, forbidden knowledge, or something more personal. Your character's goals will become an important part of our story. 5. Prepare Your Equipment You'll need a reliable internet connection, a working microphone, and a computer capable of running Foundry VTT. Headphones are strongly recommended to minimize background noise. A webcam is optional. We'll use Discord for voice communication and Foundry for gameplay. 6. Review Our Safety Guidelines Dungeons of Drakkenheim features gothic horror, supernatural corruption, disturbing creatures, violence, and morally complex situations. Please review our content warnings, table rules, and Lines and Veils document before playing. We'll establish boundaries and discuss safety tools during Session Zero. 7. Attend Session Zero During Session Zero, we'll introduce ourselves, discuss expectations, establish character connections, review safety tools, and get comfortable using Foundry VTT. We'll also discuss personal quests and how your choices can influence Drakkenheim's future. 8. Come Ready for Adventure Drakkenheim rewards teamwork, exploration, creative problem-solving, and meaningful roleplaying. Players of all experience levels are welcome! Whether you're new to D&D or a seasoned adventurer, I'll help you learn the rules and navigate our virtual tabletop. The road to Drakkenheim is open. Whether you return is another matter.

What William brings to the table

My goal is to bring the ruined city of Drakkenheim to life through immersive storytelling, atmospheric exploration, tactical combat, and choices that shape the campaign. Expect a dark fantasy adventure where your actions have consequences and your character's personal goals matter. Immersive Storytelling I'll use descriptive narration, distinct NPC personalities and voices, and atmospheric music to capture Drakkenheim's gothic horror. From tense negotiations with rival factions to expeditions through monster-haunted streets, I'll make space for dramatic roleplay, discovery, and moments of levity. A Foundry VTT Experience We'll play in Foundry Virtual Tabletop with detailed maps, dynamic lighting, integrated character sheets, and tools that keep combat moving. Discord will be our home for voice chat, announcements, and between-session discussion. No Foundry purchase is required. Tactical, Consequential Combat Expect challenging encounters that reward teamwork, positioning, resource management, and creative tactics. Enemies will act according to their abilities and motivations. Not every threat should be fought head-on; scouting, negotiation, and retreat are sometimes the smartest options. Your Choices Drive the Story Drakkenheim is an open-ended campaign with five competing factions and no single correct path. The alliances you make, secrets you uncover, and risks you take will change how the city responds to your party. I won't steer you toward a predetermined outcome. Character-Driven Adventures We'll develop personal quests that connect each adventurer to the setting. I want your backstory, relationships, and ambitions to create real opportunities for discovery, conflict, and growth without overshadowing the rest of the party. Rules and Creativity We'll use the 2014 D&D 5e rules as our foundation, with consistent rulings and an emphasis on fairness. I welcome inventive plans and cinematic moments when they fit the fiction and don't erase meaningful challenges. The Rule of Cool adds excitement; it doesn't replace consequences. A Respectful, Collaborative Table Players of all experience levels are welcome. I'll explain rules when needed, share the spotlight, and use Session Zero and safety tools to establish boundaries and expectations. Above all, you can expect a prepared GM who listens to your ideas, embraces the unexpected, and works with the group to create a story worth remembering. Drakkenheim is dangerous, but its future is yours to shape.

Homebrew rules

We'll primarily follow the 2014 Dungeons & Dragons 5th Edition rules, with a few adjustments to support cinematic storytelling, tactical combat, and the dangerous atmosphere of Drakkenheim. Rule of Cool Creative solutions and memorable cinematic moments are encouraged! I may allow reasonable exceptions to the rules when an idea enhances the story, rewards ingenuity, and doesn't undermine game balance. These decisions are made case by case and won't automatically establish permanent rules. Drakkenheim-Specific Mechanics We'll use the unique mechanics introduced in Dungeons of Drakkenheim, including the Haze, contamination, delerium, and mutations. These systems are essential to the campaign's atmosphere and introduce additional risks, rewards, and strategic decisions. Potions and Consumables We'll follow the 2014 rules for potions and consumables unless we agree on an alternative during Session Zero. Character Creation Characters begin at level 1 using Standard Array or 27-point buy. Official 2014-compatible character options are welcome, while third-party content, Unearthed Arcana, and additional homebrew require GM approval. Death and Consequences Drakkenheim is dangerous, and character death is possible. We'll use the standard death saving throw rules. Resurrection magic, lingering contamination, and other supernatural consequences will follow the appropriate campaign mechanics. Fairness and Consistency Any additional house rules will be discussed with the group before implementation. My priority is maintaining consistent rulings while encouraging creativity, teamwork, and meaningful choices. The goal is simple: preserve the tactical depth of D&D while allowing the story to unfold in exciting and unexpected ways.

Equipment needed to play

Internet

Computer

Microphone

Safety

How William creates a safe table

Player safety, comfort, and mutual respect are essential to every game I run. Dungeons of Drakkenheim explores gothic horror, supernatural corruption, body horror, and morally complex situations. My goal is to create an immersive, suspenseful experience where everyone feels comfortable participating and confident that their boundaries will be respected. Session Zero and Safety Expectations Before our adventure begins, we'll hold a Session Zero to discuss the campaign's themes, content warnings, character expectations, and table etiquette. Everyone will have an opportunity to establish boundaries, ask questions, and discuss what they want from the experience. Lines and Veils I'll provide a Lines and Veils document through our Discord server before Session Zero. Lines represent content that will not appear in our game, while Veils identify subjects that may exist in the story but will occur offscreen or fade to black. Players may communicate their boundaries privately, without explanation or justification. These boundaries can be updated at any point during the campaign. X, N, and O Safety Tools We'll use digital X, N, and O safety tools throughout the campaign. X (Stop): Immediately stops or redirects content that makes someone uncomfortable. N (Caution): Indicates that a scene is approaching a personal boundary and should be adjusted. O (Okay): Communicates that everyone is comfortable continuing with the current scene. Players can communicate these signals verbally, through Discord messages, or privately to me. No one will ever be required to explain why they invoked a safety tool. Open-Door Policy and Breaks Players are welcome to step away whenever necessary, whether for personal reasons, emotional comfort, or simply needing a break. I'll provide opportunities for breaks during sessions, and anyone may request an additional pause. If something makes you uncomfortable, you're encouraged to contact me privately. We'll address concerns respectfully and without judgment. Aftercare and Check-Ins Following particularly intense scenes or sessions, I'll provide opportunities to decompress, discuss the experience, and check in with the group. Players can share feedback publicly or privately through Discord. I'll also encourage Stars and Wishes feedback, allowing players to highlight moments they enjoyed and suggest elements they'd like to see in future sessions. Respectful and Inclusive Play Harassment, discrimination, bullying, and deliberately crossing established boundaries will not be tolerated. Everyone deserves an opportunity to participate, contribute to the story, and enjoy the game. Above all, horror should come from the fictional dangers of Drakkenheim, never from discomfort with fellow players. We'll explore the darkness together while ensuring that everyone at the table feels respected, supported, and welcome.

Content warnings

Blood
Body Horror
Cannibalism
Character Death
Death
Extreme Violence
Gore
Illness
Insects
Mass Death
Mind alteration
Murder
Mutilation
Spiders
Trauma
Violence

Safety tools used

Frequently asked questions