Dune: Adventures in the Imperium

Dune: Adventures in the Imperium

Guide your House through the treacherous future. The spice must flow.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
2 NEEDED TO START
$20.00

/ Session

Details

Weekly / Friday - 6:00 PM UTC

Session Duration / 3–3.5 hours

1 / 4 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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This game will begin once 3 players have joined

Meet your party members

1/4

About the adventure

Dune: Adventures in the Imperium is a game of intrigue, ambition and grand conflict. The year is 10,001 - the turn of the myriad. The stewardship of Arrakis is uncertain and the noble houses jockey for power and control of this most precious resource - Spice Melange. The game will be set 200 years before the famous events of 'Dune' and will have our players take on the role of a House of their creation and members of this House as they contend with their foes, tangle with deep-rooted prophecies and get wrapped in insidious intrigues.

Game style

Roleplay Heavy

Theater of the Mind

Meet the Game Master

5.0

(24)

TOP GM
Artist
Multi-lingual

2 years on StartPlaying

44 games hosted

Highly rated for: Storytelling, Beginner Friendly, Creativity

Average response time: 24+ hours

Response rate: 100%

About me

Hello friend. My name is Edgar I'm a storyteller, writer and artist with just about ten years of GM experience. It all began when I was a wee lad and got invited to game of, would you believe it, Dungeons and Dragons. I fell in love with tabletop roleplay right then and there, seeing it as collaborative art and storytelling. At my table we are inclusive, welcoming and attentive. I've run many systems in my time and played around with a bunch of themes. If I had to pick favorites, I'd go with mystery and horror, so even if we're doing wacky hijinks in Faerûn, I am liable to throw in a puzzle or a scare. While the rules of the system are an important framework, I believe that the 'rule of cool' is a universally excellent rule. As a GM my loyalty is to the story that we are all creating together, with all the curveballs and out-of-the-box chicanery players are oft to do.

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Character creation

Creating your character

Character and House creation will all happen during the free Session 0. We will create the characters on Roll20. Players having the rulebook for reference is helpful but not necessary.

What to expect

Preparing for the session

We will be using Discord for communicating and Roll20 for rolling dice, visual aids, music and everything else related to the game.

What Edgar brings to the table

Expect a cinematic narration style with ambient music used for atmosphere. I use distinct voices for characters. The game is largely theater of the mind with the exception of custom notes, maps, characters and general visual aid where needed. The goal is to create a collaborative story, immerse you and your characters and make your choices have impact.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Edgar creates a safe table

- During session 0 we will establish the themes and topics of the game. - X cards can be used on video or discord chat, whichever is more comfortable. - We will have a 10-15 minute break around the middle of the session. - After the session if you have any concerns, questions or comments, I highly encourage my players to voice them.

Content warnings

Blood
Body Horror
Classism
Death
Drugs (addiction, use, withdrawal)
Emotional Abuse
Memory Erasing
Mind alteration
Murder
PTSD
Real World Religion
Slavery
Terrorism
Trauma
Violence

Safety tools used

Frequently asked questions