⚔️Miami: City of Sin | V20 Sabbat | New Players Welcome ⚔️

⚔️Miami: City of Sin | V20 Sabbat | New Players Welcome ⚔️

In 1985 Miami, the Sword of Caine moves to seize a city drowning in cocaine, corruption, and blood. Your pack has arrived to claim its piece.

TYPE

Campaign

SYSTEM

Vampire: The Masquerade 20th Anniversary Edition
World of Darkness

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Bi-weekly / Sunday - 11:00 PM UTC

Session Duration / 3–4 hours

0 / 5 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 3 players have joined
About the adventure

Miami, 1985. The cocaine boom has transformed Miami into a playground of money, drugs, nightlife, violence, and excess. Beneath the neon lights, another war is being fought. The Sword of Caine has seized territory from a fractured Camarilla, seeking to make Miami a modern City of the Damned. As the Sword tightens its grip, rival vampires, Anarchs, hunters, mortal organizations, and the remaining Camarilla all fight for control. You will play a vampire joining a Sabbat pack in the middle of this struggle. Navigate brutal pack politics, territorial warfare, shifting alliances, and a city where mortal decadence feeds the Beast. Choose your path among the Neon Saints, Dogs of War, White Suits, or Drowned, and decide what kind of monster you will become. Miami is burning. The Sword has arrived.

Game style

Roleplay Heavy

Sandbox / Open World

Meet the Game Master

2 years on StartPlaying

125 games hosted

Highly rated for: Creativity, Knows the Rules, Beginner Friendly

Average response time: 20 hours

Response rate: 100%

About me

Welcome, storytellers, schemers, and seekers of strange worlds! I’m a GM with 7+ years of experience crafting immersive, character driven stories across a wide variety of systems and settings. Whether you’re here for grimdark horror, noir intrigue, cosmic dread, or a chaotic romp through a world of wild adventure, I’ve got you covered. My greatest joy as a Game Master is creating a space where players feel empowered to shape the world and make bold, unforgettable choices. I’m deeply familiar with the World of Darkness in all its beautiful, brooding glory: Vampire, Mage, Hunter, Demon, Mummy, and more. From twisted political games in the night haunted cities to the haunting path of the Fallen, I know the splats, the lore, and the mechanics inside and out. But that’s just the beginning. I also run: • Dungeons & Dragons (5e & 3.5) • Pathfinder (1e & 2e) • Mutants & Masterminds • Masks: A New Generation • Blades in the Dark • Call of Cthulhu • …and a wide range of other indie and mainstream systems. If you’re curious about a system not listed, just ask. Odds are, I’ve played it, run it, or I’m game to dive in and make it happen. Tone wise, I have a strong love for dark, moody, and atmospheric stories, gothic horror, grim futures, supernatural conspiracies, but I’m just as comfortable with light hearted adventures, heists, pulp action, or comedic fantasy. I’m flexible and love collaborating with players to hit the tone you want. Mechanically, I believe in the Rule of Cool. If the dice are grinding momentum to a halt, I’ll bend things to keep the story flowing. That said, I respect the system and know when to let mechanics shine. I’m patient, open to questions, and always happy to guide newer players or offer narrative tools to veterans looking to go deeper. My tables are collaborative, inclusive, and story first. I’m big on session zero, safety tools, and making sure everyone’s voice matters, whether you’re a first time player or a decades long veteran. So if you’re looking for a GM who can: • Weave intricate plots with high stakes and rich lore • Pivot seamlessly between horror, humor, and heroism • Support your character’s personal journey while keeping the table engaged • And offer a professional, reliable, and player focused experience. Then let’s tell a damn good story together.

View Profile →
Character creation

Creating your character

Character creation begins with the story. Before touching the sheet, we’ll discuss your vampire’s concept, history, ambitions, and place within the Sabbat. We’ll then build your character together, choosing Clan, Disciplines, Attributes, Skills, Backgrounds, and other traits. Characters should have clear motivations, connections, and reasons to belong in Miami. Bring an idea, even if it’s rough, and we’ll shape it together during session 0.

What to expect

Preparing for the session

Players should have Discord and a mic to use.

What Silas the Endless brings to the table

I provide everything you need to bring Miami to life: artwork, NPCs, lore, handouts, and a fully prepared experience. Discord serves as the heart of the game for communication, roleplay, and community, while Roll20 optionally handles character sheets, dice rolls, and combat. I’ll also provide guidance during character creation and help you build a character who fits naturally into the chronicle.

Homebrew rules

We’ll be utilizing Guide to the Sabbat book for character creation and access to various ritae and features not carried over.

Equipment needed to play

Computer

Microphone

Internet

Safety

How Silas the Endless creates a safe table

Session 0: We will have session 0 to discuss the nature of the campaign and also to discuss your role in the group. Open Door: My DMs will be open to discuss any isssues privately or openly with any issues you have. Lines & Veils: We will discuss what lines and veils you have to know what is too extreme for you liking. Though the most that will happen is just gore. Breaks: We will take a break during the session's halfway point for recharging your batteries for the last portion of the session. However, if you are overwhelmed by something we can also take mini breaks to help you take a breath.

Content warnings

Violence
Death

Safety tools used

Frequently asked questions