A Crown of Feathers
Amidst floating islands, fleets of airships clash as wings fill the skies and blood and feathers rain down. War has begun. How will you shape its end?
$15.00
/ Session
Details
Weekly / Sunday - 6:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 8–12 Sessions
0 / 5 Seats Filled
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About the adventure
Civil War sweeps the floating islands of the Avian Empire. The House of the Rising Sun has sent the majority of their fleets across the skies to invade distant Ignaea, and in their absence the Red Brethren have emerged from hiding, growing bolder and bolder in their raids on Rising Sun ships. The esteemed Council of the Night have withdrawn to their distant forests, and rumors grow of their alliance with the Moonsingers, whose dark feathers never herald good times ahead. Meanwhile, the Carrion Houses move openly in rebellion against the proud Albatri of House Salt who call on the Rising Sun for aid in their defense. This campaign is designed around many of the same themes as stories such as Martin's A Song of Ice and Fire and Abercrombie's The First Law, a combination of political intrigue, pirates of the skies, knights of feather and air, strategy, and a player-centric story. Set in a land of floating islands inhabited by nations of Aarakocra, you will be free to find your own path through these times of turmoil. The world will evolve and change with the player's actions as you set your mark and influence on a time that will go down in history as a defining moment for the Empire held aloft by a Crown of Feathers.
Game style
Roleplay Heavy
Sandbox / Open World
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Welcome traveler, Come and sit for a while whilst I share my tale. Since I learned to read I have consumed stories like my life depended on it. Now, so many years later, I find no greater joy than the creation of stories, whether that be through my own personal writing or around the table with friends. Long before I discovered Dungeons and Dragons I was inventing role-playing games that I would force my friends and family to play with me. Discovering the ttrpg community in my later middle-school into high-school years changed my life. To this day, more than eight years after I started running games, I find no greater joy than the anticipation and ambition of that first session zero, sitting down with a new table of players and getting to meet their characters, to hear their hopes and inspirations for the campaign, and then to weave those inspirations into a world, a story, and most importantly a fun time. While this is my first step into the shoes of a professional Game Master, I have experience in leading many a long-term campaign and a multitude of one-shots for a combination of friends and strangers, new players and old, casual get togethers and events. My goal with any game is to tell a story that is fun without feeling superfluous, that feels structured and cohesive without rail-roading, and challenging to the point of reward rather than frustration. I love teaching the game to new players, as well as relishing in the knowledge of experienced players and the opportunities for exploration that experience provides. Most of all my goal is to take this wonderfully imaginative game and wring as many adventures from it as I can for I am, if nothing more, a lover of stories.
View Profile →Character creation
Creating your character
We will meet for a FREE session 0 and go over all these details there, as well as begin work on character creation together. There is no need to read the rest of this, especially if you are a new player, as I will explain it all on call. However, if you are a more experienced player or just curious, below is an outline of how I typically do character creation. Characters will be created during session 0 to these specifications: level: 3 ability scores: 16, 8, and roll for the rest (4d6 add highest three together) equipment: starting equipment or starting gold as outlined by the Players Handbook, plus one rare magic item important to your backstory backstory: will be key to the adventure, will start during session 0 and develop in collaboration with me and the other players, my goal is to give you as much freedom as possible and work your story into the story of the world and campaign so that you are as engaged as possible
What to expect
Preparing for the session
It would be cool if you start thinking about your character, what type of person you want to play, what their life might have been like before the adventure starts. We'll develop this in full during session 0 when I will share more information about the world, but starting to come up with ideas beforehand can make this process smoother and more fun. You will also need to create a free Forge player account in order to log into the VTT, and join the Discord server where we can start discussing ideas and hopes for the campaign. The session will have support for both video and audio, though only audio is required.
What Laurian brings to the table
FREE Session 0: I will start the adventure with a free session 0, during which we will meet each other, begin character creation, go over rules and guidelines, logistics, etc. Logistics: This game will be run using Foundry VTT for maps, character tokens, ambient music and lighting, and a discord server for chat and audio/video call. Players will use their own character sheets in whatever form they prefer, but will roll dice in Foundry. Style: This game will be story and roleplay heavy with some combat interspersed. It will have an overall serious feel, but with hopefully plenty of good humor and light-hearted moments. I tend to use rules loosely and with a few homebrew alterations, namely the use of an injury chart when a character falls unconscious (adds stake to what I see as a faulty mechanic) and confidential death ST (adds suspense to tense situations). I am always down for improvisation if it suits the story and situation and will often alter rules slightly to suit what is happening. I do my best to voice my characters, and while my accents are far from perfect I thoroughly enjoy the acting side of roleplay and throw my all into it. Note: while it is never my goal to kill your character, be warned it may very well happen and if so I will not hesitate, as I believe this adds stake that makes the game more fun. The one assurance I can give you is that any character death will become a major story point, and you will be reintegrated as a new character asap. However, if this is not okay with you feel free to just let me know before we begin and I'll make sure that you survive, not a problem.
Equipment needed to play
Computer
Headphones
Microphone
Internet
Platforms used
Safety
How Laurian creates a safe table
Lines and veils doc sent out before the game, open door communicated at the start and break midway through each session.
Content warnings
Safety tools used