Vecna, Eve of Ruin - Who Can Stop a God? | Levels 11-20

Vecna, Eve of Ruin - Who Can Stop a God? | Levels 11-20

To fight the God of Secrets, you must acquire some of your own. Cross the Multiverse to put an end to the lich-gods schemes!

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
READY TO START
$30.00

/ Session

Details

2 players following this game

Weekly / Monday - 12:00 AM UTC

Session Duration / 3–4 hours

3 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Meet your party members

3/6

About the adventure

Save existence from annihilation in this epic, multiverse-spanning adventure. The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse’s most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts. Vecna: Eve of Ruin is a high-stakes Dungeons and Dragons adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms and travel to Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk as they race to save existence from obliteration.

Game style

Combat Heavy

Roleplay Heavy

Rules as Written (RaW)

Meet the Game Master

5.0

(39)

TOP GM
Streamer
LGBTQ+
Neurodivergent
No Gen AI

6 years on StartPlaying

983 games hosted

Highly rated for: Storytelling, Knows the Rules, Sets the Mood

About me

• Hello and welcome! I’m Robert, but everyone calls me Riko. It’s great to have you here, and I’d like to go over a bit of who I am and what you can expect from me as a Dungeon Master. To note, I am a CST time zone Dungeon Master, and am available typically from 12 PM CST to 10 PM CST, but I often make time for my players when need be! • Who is Riko? I’ve been running D&D games professionally for about seven years, and have been a DM for the past decade and a half now, since 5th edition of D&D released and a bit before with 3.5 edition. Ever since I learned there was a game you could be a powerful necromancer, master of armies and magister supreme, I’ve had a love for the game on a personal level, and once learning of all the stories you can tell with D&D, I fell in love with all of it as a whole. I run modules of 5th edition professionally, but each one of them is heavily changed with enough spice that it feels like a whole new meal to sink your teeth into. Having run adventures from first to twentieth level, I consider myself well informed on the balance and concepts of D&D from head to toe! My adventures are typically high fantasy and with some adventures dark horror, but I find the darkest places are where lights shine brightest, a theme that always holds a place in my heart as a DM. Personally, my favorite part of D&D is our collaborative storytelling. Each character you bring to my table has some fate to unfold, for better or worse, and it’s my job to make sure we get there together! I bring the verisimilitude, and you bring the excitement. Laughing and going over the details of what dangers and excitement we encounter together is what I love most about D&D, and it’s hard to pick a most favorite part! I want to bring you into the worlds and live in them for the time I have you, and get lost somewhere along the way in it all. • What to expect? - Access to most sourcebooks of D&D available on roll20, as well as tools to create exactly the kind of character you’re hoping to bring to life. - Introductory lessons on how to build characters, and tailored pacing of adventuring to ensure maximum chances of success. - Custom made maps designed through Dungeondraft and Inkarnate, to bring the various world crafted to life. - A welcoming space for new players, and for veterans, to co-mingle and take on the challenges of Wizards of the Coast, including hours of expanded, homebrew content to enhance every experience. Players ask me why I do what I do, and I have one simple answer: I love Dungeons and Dragons. I genuinely hope to have you at my tables, and to share that dedication and love I have for the game for a long time to come!

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Character creation

Creating your character

Characters will be created at level 10, and then leveled to match the rest of the party dependent on where the adventure currently lies. All characters are made using D&D's rules for character creation. No extra items, mundane or magical, are provided at character creation, but will be acquired through the adventure. Characters are recommended to be created and updated on roll20, but D&D Beyond characters are completely acceptable, with use of Beyond 20's rolling features. All Wizards of the Coast sourcebooks are permitted for character creation, but no joke sourcebooks, such as Acquisitions Incorporated or the Wendy's module, are permissible. Third party content sourcebooks, such as D&D Beyond Drops, Grim Hallow, Helania's Guide to Monsters, or Call of the Netherdeep content, are not available for this adventure.

The current party

The current party consists of the following: • Birdsong, a kenku ranger and rogue, who has seen true darkness and found light within. • Harvey, a harengon cleric, a survivor of lycanthropy and a dedicant of Selûne who brings mischief to perpetrators of evil. • Ernst, a halfling wizard, who forsees the downfall of his enemies and brings destructive power against agents of discord. Birdsong, Harvey, and Ernst have saved the land of Barovia from the dreaded devil Strahd van Zarovich, and fate has pulled them against the Whispered One himself.

What to expect

Preparing for the session

Players should have access to the following tools: • Access to Discord. • Access to Roll20. • Access to a working microphone. • The 2024 Player's Handbook will be available on Roll20, and should be read at least once by participating players. • Characters will be created by players, but pre-generated characters will be readily available for anyone wishing to get right to the adventure. • Home rules will be available through Discord, but are not a requirement to read, as your DM will explain them in the moment if need be. • Be comfortable reaching out to your DM about any and all questions, or for help acquiring any of the required tools or knowledge listed above.

What Riko brings to the table

The game will be run through Roll20, with voice chat held through Discord. A webcam is not required, but is recommended, and your DM will be on webcam for easy accessibility. Various features from your DM include: • All sourcebooks required on Roll20 to make your character through the 5.5e Charactermancer. A character through D&D Beyond is acceptable, but books are not provided for the service, and Beyond 20 must be used to connect sheets. • Customized and hand-crafted maps will be provided by your DM, including maps constructed through Dungeondraft with the Forgotten Adventures add-ons. • Voiced NPCs by your DM, who is an introductory voice actor. Expect most characters to have individual voices, and your DM can and will have NPCs talk to each other! • Music is hand-picked for both leisure, combat, dungeons, and intense scenes. Expect some music choices to help guide the scenes in the right direction; when a spooky tune comes on, you'll know it's time for horror! • Combat is fair-handed and follows the rules of the game tightly, for those who like D&D's wargaming experience. However, your DM wants you to win, so you will be assisted in knowing what should help carve out a victory! • Whatever rules have been modified for smoother gameplay will be clearly explained and available to all attending.

Equipment needed to play

Computer

Microphone

Safety

How Riko creates a safe table

Session 0 will be done by gathering all players together and covering three basic concepts: • Introductions of your game master and safety rules of what will and won't be covered in the game. • A rundown of various themes of the adventure, and learning from players what are lines and veils. • A tutorial on how to build characters that fit within comfort zones and which fit into the setting in particular. Aftercare is typically done post-session in chat, or done through messages sent to the DM, whichever a player prefers.

Content warnings

Body Horror
Death
Devils / Demons / Fiends
Memory Erasing
Mind Control
Paralyzation
Slavery
Violence
Language/Cursing

Safety tools used

Frequently asked questions