CROAK: Amphibious Acquisitions

CROAK: Amphibious Acquisitions

C.R.O.A.K. (Corporate Resolution & Operational Asset Kinetics) is the clandestine division that truly keeps the protein/vegetable space stew flowing.

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$20.00

/ Session

Details

3 players following this game

Weekly / Thursday - 7:00 PM UTC

Session Duration / 3 hours

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

This galaxy of ours runs on cheap calories. For decades, the Froggoli Corporation has fed the Charted Worlds and beyond with our patented, shelf-stable canned stew. We are a family brand. We are a trusted brand. But maintaining a galactic near-monopoly takes more than just good marketing. Enter C.R.O.A.K. (Corporate Resolution & Operational Asset Kinetics), the specialized QA contractors sent in when standard practices and negotiations fail. This clandestine division handles the ugly business that truly keeps the stew flowing. As a prospective member of this elite band of operatives, your objectives would include: -Swift and decisive reallocation of multi-corporate assets -Creative problem solving while interfacing with regulatory agencies -Deployment to remote, uncharted worlds to harvest megafauna for limited-edition holiday recipes -Execution of all operations in timely and cost-efficient manner Pending receipt of your weapons certification or equivalent measure of operational proficiency, we look forward to welcoming you to the Froggoli family.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master
Neurodivergent
Educator
Voice Actor

5 years on StartPlaying

2 games hosted

Highly rated for: Storytelling, Inclusive, Creativity

About me

15k+ Hours GMed | 7 Year Pro | Narrative-Focused Beyond all the above, what you're getting with me as a DM is a friendly, relaxed experience. In interpreting rules and making judgment calls, I aim for consistency and tend to err on the side of the player if there's no clear-cut answer at hand. While the PC adventurers may delve into all manner of dark, dangerous places, I try to build a welcoming environment for all players, which includes prioritizing player safety and ongoing communication. We play games to have fun, and that's only possible if players' needs are met. If all of the above sounds like the sort of thing you're looking for, don't hesitate to reach out and schedule your next adventure today. I look forward to hearing from you!

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Character creation

Creating your character

Because SF2e is a relatively niche system, I'll plan on running a Session Zero where we can discuss everything from mechanics to lore while people navigate character creation. We'll use default stats, starting at level 3. You'll make your character sheets on Demiplane, which we'll then use to interface with Roll20. All official SF2e material is fair game.

What to expect

Preparing for the session

You'll need an account on Discord, Roll20, and by extension, their sister service Demiplane. No downloads are strictly necessary, though I'd suggest using the Discord client rather than browser for stability. Games will happen on my community Discord server.

What Eric (RockNRole) brings to the table

I'm a pro GM of nearly ten years now, so I've got tons of fun voices, vibrant maps, and other visual aids. Because I find so many people would rather set their own soundtrack via Spotify or whatever, I don't typically use ambient music anymore. Combat is challenging, but not so brutal as to demand a certain kind of character design from players. I've been called "brutal, but fair" regarding how I play my characters intelligently without feeling the need to give them plot armor. I tend to run things pretty much Rules as Written, though I typically try to decide ambiguities in the players' favor. We're here to have fun, after all!

Homebrew rules

I don't track mundane ammo (though I DO track reload timing)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Eric (RockNRole) creates a safe table

All participants in a game are free at any time to inform the GM of any topics they'd rather avoid, or for which they prefer we fade to black. Obviously, it's ideal to inform the group ahead of time to the degree possible, but the reality of an unscripted game where anything can happen necessitates folks be able to object mid-session as well. A quick "timeout" or "excuse me," followed by any relevant updates about the subject matter, will see any concerns taken care of. I also keep a proactive lookout for these things, and if I sense tensions running high, I'll call a timeout and check in with the players.

Content warnings

Alcohol Use
Animal Death
Blood
Body Horror
Classism
Death
Deep or Large Bodies of Water
Drugs (addiction, use, withdrawal)
Fire
Guns
Hostages
Illness
Insects
Language/Cursing
Medical Issues
Murder
Scars
Snakes
Spiders
Uncanny Valley
Violence

Safety tools used

Frequently asked questions