The Last Of Us | Live-Text Campaign | Breathless System Included
Twelve years since the world fell. The dead walk. The living are far more dangerous. Rumours of a safe zone stir hope in the ashes of hopelessness.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$15.00
/ Session
Details
Play by Post (Asynchronous)
Billed Weekly / Tuesday - 7:00 PM UTC
Session Duration / 2.5–3.5 hours
1 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
2025. Twelve years have passed since the world fell. The cities of old are nothing but crumbling skeletons, choked by vines and silence, while the infected roam freely through streets where life once thrived. Humanity has not disappeared, but what remains has fractured; into small, desperate communities, wandering survivors, and violent groups who will kill for food, medicine, or simply control. This game takes place in the world of The Last of Us, a setting where danger lurks around every corner, not only in the infected but in the choices people make when survival is the only law that matters. Civilization is gone, yet the human spirit clings to life, driven by fear, hope, and the need to find meaning in the ruins. Here, we’ll tell a story that focuses on people first: their bonds, flaws, and struggles in a world without safety nets. The rules will take a back seat to narrative and character, with the emphasis on roleplay, moral dilemmas, and the weight of decisions that can mean the difference between life and death. Violence is brutal and fast, but the story lies in who you are when the dust settles, and who you become when survival demands more than you ever thought you could give. If you’re looking for a game that prioritises storytelling over mechanics, thrives on atmosphere, and challenges your character’s humanity as much as their survival, this is the story for you. Together, we’ll carve out a tale of loss, resilience, and the fragile threads of hope that keep us moving forward… even when the world has long since ended.
Game style
Combat Heavy
Organized Play
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Theater of the Mind
Play By Post
Game themes
Meet the Game Master
2 years on StartPlaying
321 games hosted
Highly rated for: Storytelling, Creativity, Inclusive
Average response time: 6 hours
Response rate: 100%
About me
I’m a passionate Game Master with a deep love for storytelling, immersive roleplay, and cinematic gameplay. I’ve been running tabletop RPGs for several years, with a focus on Daggerheart, Cyberpunk RED, Masks and more recently diving into some horror systems like Mothership. I specialise in crafting adventures with strong narrative arcs, dynamic NPCs, and a focus in player-driven choices that shape the world. My background includes years of experience in creative project management, which I now pour into building engaging campaigns, and memorable one-shots. Whether you’re a brand new player or a seasoned veteran, my goal is to create a fun, inclusive, and welcoming table where everyone gets a chance to shine. I love blending roleplay with tactical encounters, mystery, and moments of levity, and I’ll always make sure your character has a place in the story. Let’s roll some dice and tell an epic story together!
View Profile →Character creation
Creating your character
Players will create their with help through the discord with the GM and crew
These Live-Text sessions will vary between 2.5-3.5 hours long per session
What to expect
Preparing for the session
All you need to get started is a Discord account. No books, no fancy setup. Just log in, build your character, and jump into the story. Everything else, from rules support to mission briefings, will be handled through Discord.
What KingTasty (Elliot) brings to the table
As your GM, I focus on rich, character-driven storytelling where your choices genuinely matter and shape the world around you. I run games that are rules-light and fun-heavy, prioritising narrative flow, drama, and collaboration over getting every rule exactly right. This is a game about your characters, their stories, and the consequences of their actions. Expect a world that reacts to what you do, missions tailored to your crew’s strengths and flaws, and a focus on building meaningful connections; whether with allies, enemies, or each other. I encourage creativity, bold choices, and working together to tell something epic, gritty, and personal. I also provide an organised Discord setup with everything you need to dive into the world, including visual references, mission briefings, a great community, and dedicated channels for downtime, scheming, and roleplay. No pressure to know the rules, no mechanical crunch, no rigid scheduling; just great storytelling, vibrant characters, and the freedom to play your way, on your own schedule.
Homebrew rules
Rules will be simplified when necessary for smoothness and fluidity of play within the Play By Post format.
Equipment needed to play
Computer or Mobile Device
Internet
Platforms used
Safety
How KingTasty (Elliot) creates a safe table
We will have constant contact and a safe space for players to contact me, the GM, if anything needs to be brought up. Players are encouraged to share any possible triggers and non-negotiables so that we can keep everyone safe and happy throughout the campaign.
Content warnings
Safety tools used
