Secrets of the Swarm - Hive Ascendence | Beginner Friendly

Secrets of the Swarm - Hive Ascendence | Beginner Friendly

An ambush by the Swarm leaves everyone scrambling to flee and regroup. Can you stop the Swarm and their armada from completing a dangerous goal?

TYPE

Campaign

LEVELS

6–11

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$25.00

/ Session

Details

2 players following this game

Weekly / Friday - 11:00 PM UTC

Session Duration / 3–3.5 hours

0 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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This game will begin once 4 players have joined
About the adventure

The Szandite Collective - a group of allied worlds who know little of conflict due to the nature of their history. Long before the advent of starship travel, a mysterious crystal fell from a traveling comet onto eight Near Space worlds. The peoples of these worlds each discovered they could use these crystals to communicate thoughts and images with other beings. Suddenly, and all at one, the disparate cultures of multiple worlds learned of the existence of alien life. Without the means to make war, they pursued collective learning at a scale typically impossible to achieve on a single planet. Now, hundreds of years after the forming of the Collective, an expedition sent out to find their fellows discovered the lost eighth planet, Krethiskar. The discovery did not inspire joy as it should have, for Krethiskar had long since fallen to the ravenous species known as the Swarm - a dangerous hive mind that seeks to devour everything in its path, leaving behind only annihilation. Unable to defeat the Swarm with their peaceful ways, the Szandite collective has turned to the Starfinder Society and other organizations, seeking assistance in dealing with the Swarm before they can be wiped out. You are among those who have joined this mission, whether recruited by your organization, a freelancer seeking fame and fortune, or a local adventurer returning to protect your home. This campaign begins aboard the metropolis-class starship, the Knowing Bounty. When the ship falls under attack by the Swarm, you must escape with your lives and retreat to safety before you can plan your next move. Will you rescue others in danger, or focus solely on your own survival? When the Swarm begins moving en Masse, who will you sacrifice in order to stop them? This campaign will begin at level 6 and end at level 11, and uses the following variant rules: - Ancestry Paragon - Free Archetype Options from Pathfinder 2e are available, though Starfinder 2e options are recommended. Playtest content is available, though will be updated with the release of future books.

Game style

Combat Heavy

Roleplay Heavy

Meet the Game Master

5.0

(28)

TOP GM

3 years on StartPlaying

585 games hosted

Highly rated for: Storytelling, Creativity, Beginner Friendly

About me

I am experienced game master of 7 years, starting with dungeons and dragons, and then gaining experience with call of cthulhu and pathfinder, my current preferred systems. I love to create and share stories with others, and enjoy working both with players who want to play a game to win, and players who are looking to share a story and get deep into roleplaying.

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Character creation

Creating your character

Character creation will occur during session 0 of the campaign. Players are asked to bring concepts for their characters, including backstory and build. Session 0 will focus on building the characters into the server, determining if any characters already know one another, etc. Practically all ancestries, backgrounds, classes, and feats are available for use, however uncommon and rare options must be approved by the GM first. With the use of the Free Archetype variant rule, the only restriction is that any class dedication and feats (i.e. wizard, champion, witch, etc.) must be taken with your class slots, and not in the Free Archetype slots.

What to expect

Preparing for the session

Players will need access to Discord, internet, a functioning microphone, and either headphones or earbuds. Sessions will take place in a discord voice call, and will also utilize the in-server chatbox in Foundry to communicate. Cameras are entirely optional.

What Jeriko brings to the table

I will provide a full discord server for the campaign, as well as a fleshed out gaming experience using the wealth of tools provided by Foundry VTT. A number of additional modules will be used to enhance player experience. I will also be recording sessions for uploading to youtube over the course of the campaign.

Homebrew rules

Full list of homebrew rules is available in the discord. Most important one for character building is a restriction on the Free Archetype variant rule - Multiclass dedications and their respective feats must be taken in class feat slots. Free Archetype is meant more for flavor and fleshing out additional aspects of your character's story.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Jeriko creates a safe table

All players are welcome at my table, though this campaign assumes that players will have a certain level of experience with the system and rules! Session 0 will go over peoples' lines and veils, and an open dialogue will be kept throughout gameplay. My goal is to ensure that players always feel comfortable in my games, and know that they can come speak with me if they have a problem or something they need to discuss.

Content warnings

Alcohol Use
Blood
Body Horror
Death
Extreme Violence
Fire
Gore
Insects
Language/Cursing

Safety tools used

Frequently asked questions