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New Achievement Crawler: You survived the Apocalypse

New Achievement Crawler: You survived the Apocalypse

NEW ACHIEVEMENT: YOU CAN READ Congratulations! You’ve made the questionable decision to enter the Dungeon. Your prize? Trauma! Violence! Loot boxes!

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
FULL
$5.00

/ Session

Details

1 player following this game

Weekly / Thursday - 12:00 AM UTC

Nov 5 / Session 2

Session Duration / 2–3 hours

7 / 7 Seats Filled

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Schedule

Thu, Nov 05 | 1:00 AM – Session 2

Thu, Nov 19 | 1:00 AM – Session 3

Thu, Dec 03 | 1:00 AM – Session 4

Thu, Dec 17 | 1:00 AM – Session 5

Meet your party members

7/7

+2
About the adventure

NEW ACHIEVEMENT: YOU'RE A CRAWLER! Congratulations! Civilization has ended, billions are dead, and somehow you made the cut. Was it skill? Courage? Quick thinking? Probably not. But the important thing is that you're alive, you're inside the Dungeon, and an incomprehensibly large intergalactic audience is waiting to see what you do next. Welcome to Dungeon Crawler World. You and your fellow Crawlers will descend into an enormous, deadly dungeon filled with monsters, traps, loot, quests, bizarre NPCs, corporate sponsors, and an AI that is far too interested in your personal suffering. Survival isn't enough. You need to put on a show. There will also be crossover with other crawlers in the dungeon from my other games, which will include free one shots and the option to join other games for various reasons, like appearing on a certain intergalactic talk show. This is a Dungeon Crawler Carl RPG adventure inspired by the chaotic combination of dark comedy, brutal dungeon crawling, ridiculous game-show spectacle, and surprisingly great character moments that makes the series special. Expect tactical combat, exploration, roleplay, terrible decisions, unexpected solutions, and plenty of opportunities to discover exactly how much the System hates you. Or likes you. Trust me. Sometimes that's worse. NEW TO THE DUNGEON? Perfect. You do not need to have read the Dungeon Crawler Carl novels, and you don't need previous experience with the RPG. New players are absolutely welcome. I'll help you learn the game while we play. The goal isn't to memorize a rulebook before you arrive. It's to get you into the Dungeon, rolling dice, making decisions, and having fun as quickly as possible. Veteran players are welcome too. Bring your tactical brain. You're probably going to need it. YOUR CRAWLER, YOUR CHOICE Build your own Crawler at Session 0. Washed-up boxer. Conspiracy theorist who was right all along. Soccer mom who is done with everyone's nonsense. Or play somebody's former pet, now walking, talking, and furious about it. WHAT KIND OF GAME IS THIS? My games emphasize player agency, cinematic moments, tactical combat, roleplay, and Rule of Cool. The Dungeon is dangerous, and your decisions matter. Clever plans can completely change an encounter. Bad decisions can become some of the funniest moments of the night. And occasionally? The dice decide that you are completely, spectacularly screwed. That's part of the fun. Session 0 is FREE Online via Roll20/Discord Starts with 3 Crawlers So gather your party. Enter the Dungeon. Find some loot. Kill some monsters. Try not to embarrass yourself in front of several trillion viewers. This game follows the tone of the books: gore, body horror, crude humor, and some sexual content. We'll set boundaries together at Session 0, and there's always a way to pause or skip content during play.

Game style

Combat Heavy

Roleplay Heavy

Sandbox / Open World

Tactical / Crunchy

Meet the Game Master

5.0

(2)

Published Writer

3 years on StartPlaying

2 games hosted

Highly rated for: Creativity, Rule of Cool, Beginner Friendly

Average response time: Under 1 hour

Response rate: 100%

About me

I’m Carlos, a retired professional wrestler and lifelong storyteller. I’ve been playing TTRPGs since the late ’90s, though I stepped away for a long stretch while I was in the wrestling business. The funny thing is, pro wrestling and tabletop RPGs aren’t actually that different. Both are about tension, character moments, big risks, emotional payoffs, and creating stories people remember years later. Wrestling was painful storytelling. D&D became the thing that scratched that same creative itch after I retired. Over the last few years, I’ve been running games for groups of fellow wrestlers and close friends, but getting adults together consistently can feel harder than fighting a dragon. So I decided to start hosting games here so I could keep doing what I love most: creating unforgettable experiences for players who want to get immersed in a living world. My games focus heavily on atmosphere, roleplay, cinematic moments, character-driven storytelling, and making players feel like their choices actually matter. I love balancing serious story beats with humor, chaos, and those completely unplanned moments that become inside jokes for the entire campaign. Whether you’re brand new to TTRPGs or a veteran player, my goal is simple: I want you to leave the table excited for the next session and talking about what happened long after the game ends. So grab your dice, bring me a character you care about, and let’s tell a story worth remembering.

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Character creation

Creating your character

We will create you character during the session zero and you will have access to all the books need. You are welcome to play yourself. You will start at level one.

What to expect

Preparing for the session

You will need Roll20 and Discord. If you haven't read DCC, you should but you don't have to.

What Los brings to the table

What I'll Provide I've been playing tabletop RPGs since 1995, and my GM philosophy is simple: the rules provide the structure, but the players create the story. Expect cinematic storytelling, tactical combat, character voices, music, sound effects, and plenty of opportunities to do something spectacularly stupid. I embrace the Rule of Cool, but actions have consequences. Want to negotiate with a monster, set an elaborate trap, or attempt something completely unexpected? I'll give you the opportunity to try. I'll provide the materials, Roll20 setup, character creation assistance, and rules guidance. New players are always welcome. You don't need to memorize a rulebook to survive your first crawl. Every 2.5-Hour Session Includes 2 hours of adventure: Combat, exploration, roleplay, and dungeon survival. 30 minutes of Crawler development: Leveling, skill advancement, and a quick grind opportunity. The Dungeon Never Sleeps — Bonus Gameplay Between sessions, our private Discord offers optional text-based roleplay and supplemental gameplay. Interact with fellow Crawlers, explore personal storylines, investigate mysteries, and occasionally attract the System AI's attention. Your choices may influence future adventures, but participation is never required. Major story events happen during our live sessions. I use custom visuals, immersive audio, and an interactive System AI to make the Dungeon feel alive. Your decisions shape the adventure, and I'm happy to deal with whatever chaos you unleash. The Dungeon provides the danger. The System provides the audience. I provide the playground. What happens next is up to the Crawlers.

Homebrew rules

We will cover this during session zero

Equipment needed to play

Internet

Computer

Microphone

Safety

How Los creates a safe table

Dungeon Crawler Carl is dark, violent, absurd, and occasionally pretty damn weird. The players should have fun experiencing that chaos, not feel uncomfortable because of it. Before play, we'll establish Lines and Veils so everyone can identify subjects they don't want included or would rather have happen off-screen. You never need to explain or justify a boundary. During the game, I use an Open Door policy and digital safety tools. If something crosses a line, makes you uncomfortable, or you simply need a break, say so or message me privately. We'll stop, change direction, or move past the scene. No interrogation and no penalty. We'll also establish expectations before entering the Dungeon. DCC can include graphic fantasy violence, horror, adult humor, profanity, death, and other mature themes. Player-versus-player harassment, bigotry directed at another player, or using "it's what my character would do" as an excuse to make the table miserable isn't part of the game. After particularly intense sessions or scenes, I'm happy to hang around for a quick debrief and give everyone a chance to decompress. We're here to survive impossible odds, make terrible decisions, laugh our asses off, and entertain the universe. The System AI is allowed to torment your character. The other people at the table aren't.

Content warnings

Ableism
Abuse
Alcoholism
Blood
Body Horror
Child Abandonment
Child Abuse
Classism
Confronting Abuser
Death
Drugs (addiction, use, withdrawal)
Eating Disorders
Emotional Abuse
Gore

Safety tools used

Frequently asked questions