The Last Days of the Haraborn (Learn to Play Runequest)

The Last Days of the Haraborn (Learn to Play Runequest)

Raised to be a Shepherd or Farmer in a quiet corner of the world, but in a little more than a year, your life will change forever . . .

TYPE

Campaign

SYSTEM

RuneQuest: Roleplaying in Glorantha

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
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$30.00

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Details

1 player following this game

Weekly / Wednesday - 5:00 PM UTC

Session Duration / 3–4 hours

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

In an isolated mountain pass in the southeast of the Kingdom of Sartar, your people, the Haraborn, live a quiet life, farming and herding cattle. Your people's claim to the Vale is ancient, and so too is your clan's commitment to honor the gods, keep to the old ways, fight Chaos, and stand with the Princes of Sartar. But the Kingdom of Sartar are is no more. Sartar was conquered by the Lunar Empire before you were born, and after several failed rebellions, the Lunar grasp on Sartar tightens like a vise, as their occupation sweeps away all remnants of the old ways. Even an isolated clan like the Haraborn cannot evade the Lunar eye forever . . . Into this tumultuous era, you will come of age, and the Haraborn Clan prepares to initiate you and your friends as adults in the clan. You are the first generation born during the Lunar Occupation of Sartar, and all your lives you have known nothing else. The free land of your fathers' and grandfathers' days lives on only in stories . . . And yet, the fires of rebellion are hard to stamp out, and several sparks, guided by Fate, float towards the hidden valley of the Haraborn . . . Your destiny is at hand! About the Game: ➵ Join the Haraborn Clan and take your first steps on the path of Heroism! ➵ Explore the world of Glorantha and gain your first taste of the wonders it contains. ➵ If this game were a movie, it would resemble a Bronze Age version of Robin Hood, and might have an R-Rating for Cult Like Behavior & Intense Violence. About the System: ➵ RuneQuest: Roleplaying in Glorantha is the 7th Generation descendant of the second oldest RPG still in active publication! ➵ Using the Basic Roleplaying System, RuneQuest uses an easy-to read D100 dice rolling mechanic for every test that allows for degrees of success and failure. ➵ RuneQuest Characters get better at the skills they use and the magic they practice, growing organically over time without restrictive leveling mechanics. ➵ RuneQuest features multiple different systems of magic, a fast & deadly combat system where no encounters are trivial, and a robust mythology full of powerful gods to worship and gain power from emulating their mighty deeds. ➵ RuneQuest is set in the world of Glorantha, a setting that has been in constant development for over 40 years now, yet there is still room to explore off the edge of the map in every direction. ➵ RuneQuest is a little more complex than D&D 5E, but you can still learn almost everything about BRP in a session or two at most.

Game style

Roleplay Heavy

Rules as Written (RaW)

Sandbox / Open World

Theater of the Mind

Meet the Game Master

4.8

(25)

TOP GM
Podcaster
Neurodivergent
Published Writer
Game Designer

5 years on StartPlaying

627 games hosted

Highly rated for: Creativity, Beginner Friendly, Storytelling

About me

Hail and Well Met! I am Overlord Jim (It's an old internet handle I happen to like, just go with it) and I have been running and playing TTRPGs for over 25 years now. My nerd credentials start with climbing every castle tower within driving distance of our home in Great Britain when I lived there as a child. My love of that era has lead me to become a serious medievalist scholar with a particular emphasis on the Early Medieval Era (better known as the Viking Age), and I have more than a passing familiarity with the Crusading Era and the Hundred Years War as well. My bookshelves are packed with all the classics of the Science Fiction and Fantasy Genres, and most of them are well loved with many creases in the spines. I got into theater as a teenager and minored in it in college, but my B.A. is in Political Science with a concentration in International Relations, and I have most of a Master's in International Studies that I just couldn't afford to complete. Someday I will go back for a M.A. in Medieval History, but for now, I content myself with reading it constantly to write better roleplaying books in historical settings. I am a Veteran of the Sub/Dub Wars (Dub Forever!), I believe one can like both Star Wars and Star Trek (though the latter is clearly superior), and my definition of a good night out always involves character sheets, dice, and stacks of roleplaying books. I have been a Storyteller as long as I can remember in my real life, I've been an aspiring novelist since my teens, and when I discovered these games, I was instantly hooked. I'm forever enamored of the freedom this medium offers. You have complete freedom of direction - you could go anywhere you can imagine and do anything the system can support (and often, quite a bit it was never meant to do but the GM makes it work!), which is something no other medium of entertainment can deliver, and you join in this endeavor with your friends as collaborators, and the story you tell together is always bigger than the sum of its parts. Every table and every troupe offers a unique experience, and I want nothing more than to come craft an epic story together with you. And I do mean EPIC. I love putting my PCs in the middle of the most exciting chapters in the history of their world, and handing them the power to change events for the better - or worse, if they so choose - just to see what they do with it. My favorite system - Exalted - is perfectly suited to this style of play, where I cast players in the roles of reborn Demigods out to save the world - or destroy it. What legends will they tell of your deeds? Come join my table and find out. A few entries from my Roleplaying Resume: - 25+ Years Experience behind the Screen - Specialized in Non-D&D Options [Exalted, Scion, Classic World of Darkness, Star Wars RPG (FFG Version), and more!] - Always willing to try a new system or setting - 10+ Years Experience as a Presenter on the Art of Game Mastery (https://www.facebook.com/ArtofGameMastery) - Coming to a Convention near you! - 10+ Years experience running Convention Games - Published Freelance Writer (Renegade Games Studio, High Level Games, Storyteller's Vault, Storypath Nexus, Jonstown Compendium) I have decided that all future scenarios I write will be with an eye towards their eventual publication, so you won't just be participating in an awesome online experience - you'll be playtesting new gaming materials too! About my Pricing Structure: I am a Plotter GM, not a Pantser GM, to borrow an analogy from writing - while every GM gets good at Improvisational GMing by necessity, it isn't my first choice and I prefer to come to the table with most of the prep work done long in advance. Therefore, my pricing reflects not only the time at the table, but also the time building the scenario, statting out the NPCs, planning the combat encounters - if you have ever run a TTRPG, you know it is at the very least a demanding Part Time Job if not a Full Time Occupation in and of itself! So while I do understand everyone in our hobby is perpetually broke (Roleplaying Books are an expensive addiction and Kickstarter is a hell of a drug), I also need to price in my prep time too. Besides, I plan to use any revenue I make from my endeavors here to pay for the art to decorate the books I'm writing - so you aren't just paying for an incredible STing experience - you're also helping to develop new RPG material and funding its development costs. You are contributing to the future of your hobby, which now more than ever is driven by the independent creatives like me who are invested in expanding it. So know that my time factors into the cost of the seat, and that your ticket to the game is going to support the hobby we both love. I look forward to rolling dice with you soon!

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Character creation

Creating your character

Character Creation will be done during Session 0, and will involve an expanded Family History section and most of the steps in the base rules of Runequest: Glorantha, as modified by the starting character rules in Six Seasons in Sartar. Player characters will be assumed to be younger, between 16 - 18 years of age at the beginning of play, and not yet initiated as adults of the Clan. This initiation will occur within the first few sessions of play. I strongly recommend using this website to construct a Sartarite Name for your character ( https://2ndage.blogspot.com/2015/10/random-sartarite-name-generator.html ) prior to the first session. I also strongly recommend you make names for your parents and both sets of grandparents, as, believe it or not, we will be meeting them and learning their histories during Character Creation. It may help to construct a bank of Sartarite names for Aunts, Uncles, Cousins and Siblings, as your family tree does not just end with you. Spend some time putting yourself in the mindset of a young person from a Bronze Age culture that has been learning all their life to farm or tend flocks, as that is what your parents do and they have been teaching you to follow in their footsteps. Fate and Adventure have a way of changing the course of your life, but for the moment, your character has been raised to be a farmer or a shepherd, and this is the life you know.

What to expect

Preparing for the session

The very first step is to message me here on SPG and send me your best email and your Discord Handle. I will then respond with a Link to the Pre-Game Survey. This MUST be completed prior to joining the game, as it is necessary to implement certain safety tools and helps me get to know you better. No application will be approved without completing the Pre-Game Survey. I will then reach out to try and schedule a short One-on-One interview to go over the Survey and explain how I do Safety Tools, how I run games, and talk concepts for your new character. I am happy to answer any questions you have about the game at that time. Then I will send you a Discord Server Invite to the Private Server where we coordinate our sessions and RP between sessions, so you can meet the rest of the Clan. We are a very welcoming bunch, and you'll soon be adopted into the family. This game will be run over Zoom, so you need to install the Zoom Client on your end. You do not need a paid Zoom Account for this, mine covers us all. The Virtual Tabletop we use is Foundry, run using the Forge, so I will need you to establish an account on the Forge website ( https://forge-vtt.com/ ) and send me that Forge email, then I will send you the link to the game to have you join us there. As it will be run over the internet, a reliable internet connection and a microphone is the bare minimum technologically necessary, but I do like it when I can see my Players' smiling faces, so if you have a webcam and are willing to be 'on camera' with me, I would appreciate it. If you happen to have a copy of Runequest: Roleplaying in Glorantha, I would recommend reading through the Chapters on Adventurers (Character Creation), Skills (What Characters learn how to do), and Rune Cults (To know which Gods to pray to for what). After that, reading the Homelands Chapter would be good, and then the Spirit Magic Chapters. Your characters have not yet been initiated into any of the various cults yet - this will be a major story event for your characters as they choose which of the Gods of Glorantha they will dedicate their lives to following. If you do not have a copy of this book yet, I do recommend you consider acquiring it from the good people at Chaosium ( https://www.chaosium.com/runequest-rpg/ ), but it is not strictly necessary at first. I have been running this system for many years now and I will be happy to explain as we go along. DO NOT READ SIX SEASONS IN SARTAR. (Duh, Spoilers!)

What Overlord Jim brings to the table

I have been a passionate Fan of Glorantha since I discovered it by accident while reading a review in a Game Magazine for a video game called King of Dragon Pass. I wouldn't play this game for several years until I found it on GoG, but once I finally did I was hooked and drawn into the world of Glorantha, one of the most awesome fantasy worlds I have ever seen - and I've read a whole lot of fantasy books to know! By chance I was reading the back page of the manual and discovered that this setting was part of a Roleplaying Game before it became a Video Game. I looked up this "RuneQuest" and the rest is history. I fell deeply in love with Glorantha, and it is a love I am eager to share with you. I think once you get to know this world, you will never look at any other the same way again. As a GM, I am a big believer in the Rule of Cool, which I've been using since long before it got its name. While in my Learn to Plays, I tend to stick closer to Rules as Written, I have never met a Rule I won't bend to allow a Player's Cool Idea a chance to succeed. I am your character's biggest fan from the moment I meet them. I want your characters to be Big Damn Heroes, and everything I do behind this screen is to help you do that. My Villains will be terrible, so that your confronting them can be glorious. My worlds will be full of evils both grand and banal, so you always have something going wrong you can make right. I want you to become Heroes with a Capital "H", and I will cheer on your characters every step of the way. I have a confession to make: I love combat. I am a relentless action junkie who loves nothing more than throwing your precious characters to the wolves - figuratively and literally! My monsters howl for your blood and will gnaw on your bones if you don't fight smart and watch each other's backs. RuneQuest combat is particularly deadly, and I want you to know there is no such thing as a Trivial Encounter - Harast the Guardsman can roll a critical hit and then roll a headshot and you're dead, instantly. Bear that in mind as you explore Glorantha. Exploration and wonder are a close second for me, and even in an isolated valley like Black Stag Vale, there is still much to be discovered. I love taking you somewhere no one has ever seen so you can have the Moment of Discovery. There is always Terra Incognita, even in a world as well explored as Glorantha - you just have to know where to find it. My favorite part of all, though, is the roleplaying. I live for that moment when I watch you become the character, speaking their words, affecting their mannerisms, and making choices that ring true for the Character above all. My current group in RuneQuest exemplifies this, and it is an absolute joy to watch them become their characters every week. I invite you to a deep immersion with your character, and can't wait to see you become them. I look forward to meeting you and your hero!

Homebrew rules

I modify the limitations on the use of Passions and Rune Augments to your skills, allowing one use of each per scene, but the failed Passion penalties stack, and the failed Runes still require meditation and realignment before they can be used again. I tend to do experience per story rather than per season, as the story can take up a lot of play time, but less in-world time than expected.

Equipment needed to play

Computer

Internet

Microphone

Webcam

Safety

How Overlord Jim creates a safe table

I run all my games and my server as a safe space for everyone, and both are explicitly and aggressively inclusive. You are welcome at my table if you can follow the game's rules and play nice with others. Pronouns and identities are to be respected, BUT we also do not take offense when people make honest mistakes trying to honor them. (I guarantee I will flub your pronouns at least once, but will always try to self-correct when I do) I will not tolerate people deliberately and intentionally making my clients - who often become my friends - feel unsafe and uncomfortable. This is the expected baseline for everyone in my games and on my server. We use the X, N, and O Cards, and you can use them visually or submit X N & O Cards by PM, but the visual usually gets my attention faster. It is my usual practice to do a mid-game break, and we can do breaks as needed after intense scenes. I encourage high quality roleplaying and thus am prepared to deal with Bleed as it occurs. I often forget to do my Stars & Wishes, please remind me so I get better about that. I am always open to constructive criticism, it's how I improve as a GM, and I'm always trying to run a better game than the last one. This is being run based on a pre-written scenario with some troubling content being possible elements involved. Life as a Bronze Age Herding Clan involves a lot of hard realities. Horrible things happening to innocents is not unknown and there is a strong possibility of encountering truly evil creatures willing to do terrible things in this story. That said, I will gladly tweak triggering content to avoid crossing Player Lines as much as possible. As you can see from the rather extensive set of warnings, this game can have a lot of dark spots. The World of Glorantha is modeled on Earth's Bronze Age, and there's a lot of ugly, mean, and all-too-human darkness in that era of history. As stated above, though, all darkness that exists in my worlds is always there to be confronted. Find the Chaos Cultists and burn down their temple. Confront the Monsters and save the Clan's Herds. Defeat the Lunar Commander and free your friends from imminent crucifixion. Evil exists to be defeated by Heroes. Be the Heroes.

Content warnings

Alcohol Use
Animal Death
Character Death
Child Death
Fire
Illness
Kidnapping
Murder
Slavery
Violence
Warfare

Safety tools used

Frequently asked questions