Moonlight and Bone: City of Songs (Underwater Cosmic Horror)
Twelve drowned cities lie beneath the waterline, and in the deep something stirs. Will you still dive for riches and secrets?
$20.00
/ Session
Details
3 players following this game
Weekly / Saturday - 12:00 AM UTC
Session Duration / 3.5–4 hours
2 / 5 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
About the adventure
The sea remembers. Khaleesset floats above the bones of twelve drowned cities, each one swallowed by the tide in a different age. Her people live by salvage, diving for relics that hold the last sounds heard and spoken by those who drowned. Some relics are worth a fortune. Some are worth forgetting. You came to Khaleesset to dive, whether for coin, lost knowledge or study. Brave the increasingly dangerous waters to explore ruins that grow more ancient the deeper you go, facing a myriad of creatures along the way: from undead risen from the drowned to massive megalodons and giant squid. And somewhere beneath the waterline, below the cities that sank one by one across the centuries, something is listening. This is a roleplay-heavy Pathfinder 2e campaign on Foundry VTT, built around drowned-city cosmic horror, a mystery that rewards curiosity, deep lore, and choices with dire consequences. New to PF2e? I’ll help you build your character and find your footing at the table. Come take a seat, and find out what waits in the unfathomable dark of the deep.
Game style
Combat Lite
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
2 games hosted
Highly rated for: Creativity, Storytelling, World Builder
Average response time: 4 hours
Response rate: 100%
About me
Hi! I'm Raih. I've been GMing for several years, but the first world I created lived in my head long before I ever sat behind a GM screen. It began as a novel I thought I might someday publish, but something never quite clicked until my friends became the characters living inside it. Once that happened, I never looked back. Worldbuilding is one of my favorite parts of running games. I love worlds that feel alive: NPCs with their own agendas, places with histories that began long before the party arrived, mysteries with answers waiting beneath the surface, and consequences that continue unfolding after the characters move on. But I don't treat lore as something players are merely invited to observe. My games are collaborative. If the party becomes fascinated by something I only sketched loosely, we'll build it together. If a character's choices send the story somewhere unexpected, I'll follow them. The world belongs to me when I prepare it; once we begin playing, the story belongs to all of us. My games are roleplay- and character-driven, with exploration, mystery, and tactical combat woven in where they matter. I love watching players theorize about lore, become attached to NPCs, make terrible plans for excellent reasons, and choose what their character would genuinely do even when the tactically optimal answer is staring them in the face. If you want a living world, meaningful character development, choices that matter, and a GM who is genuinely excited to discover what you do next, you'll fit right in.
View Profile →Character creation
Creating your character
You can use Pathbuilder from the very start! And you are free to have as many drafts as you like, that being said I want to sit down with everyone to hammer out the last few details and change or adapt builds if needed, as well as to weave in your character in the larger tapestry of the world. We are starting at level four and using the Free Archetype variant rule.
What to expect
Preparing for the session
I shall send invites to my discord server where the table will have their own secret channel per player, as well as a general channel where you can all discuss and chat, and where I post relevant lore. We are using Foundry, so an account is not needed as you access through a browser such as Chrome, Edge or Firefox. Never used Foundry before? No worries! I'm here to help.
What Raih brings to the table
I am a DM who focuses primarily on story telling, world building and I open the door widely to your own character development and impact on the stories I weave. I enjoy creating atmospheric moments using visuals, descriptions and music. I try to keep my combats interesting and dynamic as much as I am able, and while I respect the rules (most of the time!) I embrace the rule of cool if my players are creative. I enjoy creating my own maps, so many if not most of them will be done by me as well.
Homebrew rules
I start my sessions with two hero points, I award Hero Points like candy when my players engage with lore or do cool things, and I also award Hero Points for my note takers. I give Two Weapon Flurry as a level 1 feat instead of 14 for my two weapon fighting fighters and rogues. Combat maneuvers such as disarm, trip, grapple, shove do not count towards your MAP. I am also willing to adapt other rules if my players present a good argument.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Raih creates a safe table
I will go over my safety tools during session 0, especially elements that may be triggering. I do not ask that you disclose what sensitive topics you have openly, and for this reason I have made an anonymous survey for Lines and Veils and sensitive content you can fill out. My pre-established lines and veils are already mentioned in both my player guide message and the survey itself and I am very open to adding more in my players need it down the road.
Content warnings
Safety tools used
