Independence Day

Independence Day

The stable independence of Washington DC's vampire society is slowly being eroded with the encroachment of the Second Inquisition and vampiric tension

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

2 players following this game

Weekly / Sunday - 6:00 PM UTC

Session Duration / 2–3 hours

Campaign Length / 15–35 Sessions

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

This game is set in modern day Washington DC and will tell of the fall of one of the last Independent states for Vampires. With the Second Inquisition purging bastions of Kindred society and the Camarilla Court and Anarch Movement fighting for territory to make a last stand, Washington DC is caught in their crosshairs with the Inquisition hot on their heels. How will you fare in these last tumultuous nights?

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

5.0

(5)

Military Veteran
Disabled
Neurodivergent

3 years on StartPlaying

12 games hosted

Highly rated for: Beginner Friendly, Storytelling, Inclusive

About me

Hello there, I am Mason and I have been playing ttrpgs since 2000. My dad bougtht me the d&d 3.5 players handbook, 2 sets of dice in an old Crown Royal bag and sent me into the world of fantasy. Since then I have played and GM'd Dungeons and Dragons, Shadowrun, Daggerheart and most Recently Vampire the Masquerade with my friends locally. Looking to move onto the online scene and make more friends to play games with.

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Character creation

Creating your character

Characters will be created in Alchemy and should be done prior to session 0. We will hammer out final details at session 0 and then start playing if time allows.

What to expect

Preparing for the session

Players will need accounts for Discord and Alchemy. Links will be sent when they join.

What Mason brings to the table

Descriptive scenes and custom scenes in Alchemy with music. A gripping dark tale of survival in a city being purged.

Homebrew rules

Physical Disciplines (Fortitude, Prowess, Celerity) may be taken without having to drink vitae of one who uses them naturally. Normal xp expenditure rules apply. Also you may purchase extra powers in disciplines you have up to the max dots for their normal dot cost, example: you have Auspex 2 and want to take another Auspex 1 power, you can and just spend the xp as if you were buying it at it's level, in this instance 5 for in clan and 7 for out of clan, 6 for you dirty Caitiffs lol.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Mason creates a safe table

I use Lines and Veils which we go over at session 0 as a group and if anything is encrouching on becoming too uncomfortable please speak up and we will address how best to proceed.

Content warnings

Abuse
Blood
Body Horror
Character Death
Death
Drugs (addiction, use, withdrawal)
Execution
Genocide
Gore
Guns
Kidnapping
Memory Erasing
Murder
Mutilation
Torture
Trauma
Violence

Safety tools used

Frequently asked questions