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NO COVERAGE | Cyberpunk RED Trauma Team Campaign

NO COVERAGE | Cyberpunk RED Trauma Team Campaign

Trauma Team saves subscribers. You save everyone else. Run an illegal street-rescue crew and uncover who is engineering Night City's bloodshed.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$15.00

/ Session

Details

4 players following this game

Weekly / Sunday - 5:00 PM UTC

Nov 1 / Session 1

Session Duration / 3–4 hours

5 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Sun, Nov 01 | 5:00 PM – Session 1

Sun, Nov 08 | 5:00 PM – Session 2

Sun, Nov 15 | 5:00 PM – Session 3

Sun, Nov 22 | 5:00 PM – Session 4

Sun, Nov 29 | 5:00 PM – Session 5

Sun, Dec 06 | 5:00 PM – Session 6

Sun, Dec 13 | 5:00 PM – Session 7

Sun, Dec 20 | 5:00 PM – Session 8

Sun, Dec 27 | 5:00 PM – Session 9

Sun, Jan 03 | 5:00 PM – Session 10

Sun, Jan 10 | 5:00 PM – Session 11

Meet your party members

5/5

About the adventure

Trauma Team saves subscribers. You save everyone else. Night City, 2045. The city is rebuilding, but medicine is just another product. If your coverage lapses, no armored AV descends from the sky. If you live in the wrong neighborhood, dispatch never answers at all. You are the crew of NO COVERAGE, an illegal emergency-response service operating from a reinforced ambulance and a makeshift neighborhood clinic. Every shift brings new calls: a wounded gang lieutenant caught behind enemy lines, a corporate employee trying to escape his own security detail, a suspected Cyberpsycho begging for help, or someone you hate bleeding out in an alley. You cannot answer every call. You may not know who is telling the truth. You still have to decide who gets saved. Get in, secure the scene, stabilize the patient, and get out alive. Some people will pay you in Eurobucks. Others offer medicine, ammunition, information, protection, or favors that may eventually be worth far more. As your reputation grows, you will upgrade the ambulance, expand your clinic, negotiate passage through hostile territory, and become responsible for people Night City considers disposable. Then the crew begins to notice a pattern: contaminated drugs, interrupted medical shipments, delayed emergency calls, and weapons appearing in exactly the wrong hands. Someone is manufacturing a public-health catastrophe. Your crew is treating the consequences. Eventually, you might find out who is causing them.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master

5.0

(13)

TOP GM

2 years on StartPlaying

233 games hosted

Highly rated for: Creativity, Storytelling, Rule of Cool

Average response time: 1 hour

Response rate: 100%

About me

I'm Dopefish, a GM with over ten years of experience in crafting unforgettable adventures in the worlds of Dungeons & Dragons and beyond. Whether you're a seasoned veteran or a newcomer eager to embark on your first adventure, I aim to create a thrilling and immersive experience that will leave you eagerly anticipating our next session. I believe in fostering a collaborative and inclusive environment where every player's choices shape the narrative. From treacherous dungeons and mystical realms to complex characters and intricate plots, I tailor each campaign to ensure that your story is unique and memorable. I run my games using Fantasy Grounds or Roll20 as well as Discord for voice and organizing. We don't use cameras.

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Character creation

Creating your character

Character creation will be done together over Discord as well as during a Session 0. A questionnaire will be handed out to help you flesh your character's story out. We will be using Edgerunner or "Complete Package" systems to create our characters with a lot of options and customization.

What to expect

Preparing for the session

Before the first session, players should: * Join the campaign Discord server * Complete the RPG consent checklist * Read the campaign primer * Fill out the character questionnaire. You do not need to own the Cyberpunk RED books. Rules explanations, character-creation assistance, maps, tokens, and campaign materials will be provided. A microphone is required. Webcams are not used.

What Dopefish brings to the table

Character Voices: I bring Night City's characters to life with distinct voices, personalities, motives, and attitudes. Patients, gang leaders, corporate representatives, neighborhood organizers, and fixers will remember how you treated them. Rule of Cool: I respect the rules, but I prioritize fun, creativity, and the brutal style of Cyberpunk. Clever plans and memorable ideas will always be given a fair chance to work. Improvisation: The campaign will respond to your decisions. Calls can be refused, patients can become allies or enemies, and entire neighborhoods may change depending on who you save and what you expose. Beginner-Friendly: New to Cyberpunk RED? No problem. I will help with character creation and teach the rules during play without expecting you to memorize the system beforehand. Custom Maps and Tokens: Expect custom battlemaps, location art, character tokens, handouts, vehicles, and visual material designed specifically for the campaign. Tactical Combat: Combat will reward positioning, preparation, cover, teamwork, and knowing when to retreat. Many encounters will involve protecting or extracting someone rather than simply eliminating every enemy. Emergency-Response Mechanics: The campaign will include bespoke systems for dispatch calls, patient conditions, triage, medical supplies, ambulance upgrades, neighborhood access, and the reputation of NO COVERAGE. A Living Night City: The people you rescue will survive, remember you, and continue living their lives. Enemies may become patients, patients may become contacts, and a single decision can reshape the crew's relationship with an entire neighborhood.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Dopefish creates a safe table

I use an RPG Consent Checklist before the game to establish boundaries, lines, and veils. This helps make sure everyone is on the same page about tone and content from the start. At the table, I run an open-door policy - if something makes you uncomfortable, you can reach out to me at any time. It's always my intention for everyone at the table to be comfortable with the campaign. I also support simple in-game check-ins (message, chat, or speaking up) if something needs to be adjusted in the moment. We'll go over expectations in Session 0, including tone, boundaries, and how to communicate if something isn't working. Aftercare is available as needed. If a session hits heavy themes, we tend to have a quick debrief after the session as a check-in, and adjust as needed.

Content warnings

Alcoholism
Alcohol Use
Blood
Body Horror
Character Death
Car Accident
Curing of Disabilities
Death
Drugs (addiction, use, withdrawal)
Execution
Euthanasia
Fire
Gore
Hostages
Illness
Lifechanging Injury
Medical Issues
Mental Illness
Murder
Mutilation of Corpses
Mutilation
Police Brutality
Scars
Seizures
Torture
Trauma
Violence

Safety tools used

Frequently asked questions