Curse of Strahd | 5e 2024| All are Welcomed.
Fog swallows the road behind you. There is no way out of Barovia, and something ancient is already watching you arrive. Can you survive his game?
$25.00
/ Session
Details
1 player following this game
Weekly / Friday - 3:00 AM UTC
Session Duration / 3 hours
1 / 6 Seats Filled
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One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
In the fog shrouded land of Barovia, a ruler has ascended: a powerful and malevolent Lord, his heart as cold as the stone walls of Castle Ravenloft. With fangs deep in the blood of the land, the Lord weaves a twisted web of fear and control, casting an iron grip over the once-proud realm. As the villagers live in dread of his cruel reign, your party finds themselves caught in his unyielding grasp. Trapped in a land where the sun barely rises, and every shadow hides unspeakable horrors, you must navigate a world of dark intrigue, betrayal, and grotesque monstrosities. The horrors of Barovia have changed, but they are no less terrifying. Your every step is watched by the Lord, whose power has grown insidious and his intentions, lethal. In this campaign, you’ll face the challenges of escaping a world ruled by a ruthless, calculating villain who manipulates both allies and enemies alike. Explore the gothic horror of Barovia, where themes of madness, power, and corruption twist the very fabric of reality itself. Expect psychological horror, moments of dread, and an exploration of the darkness within both the land and the characters who inhabit it. There will be no easy answers, only hard choices that may cost you your humanity. As your Dungeon Master, I am dedicated to creating a rich, immersive narrative experience where your characters are at the heart of the story. The Curse of Strahd is designed for players who enjoy deep character-driven storytelling, tense atmosphere, and dramatic roleplay. Whether you’re navigating a treacherous relationship with Strahd, uncovering Barovia’s cursed history, or battling unspeakable nightmares, this campaign will test not only your strength but your morality. Your actions and choices will shape the story, if you can survive the darkness long enough to make them. Gather your courage and prepare for a tale of haunting beauty, terror, and the chance to outwit a deadly foe. Will you succumb to Strad’s power, or will you defy fate itself? Only the bravest will survive the night
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
5 years on StartPlaying
988 games hosted
Highly rated for: Storytelling, World Builder, Creativity
Average response time: 4 hours
Response rate: 88%
About me
Hello there, Pull up a chair, stay awhile, and listen. Let me introduce myself. My name is Justin, a storyteller of sorts. I have been involved in many stories, and seen heroes rise and fall: tyrants overthrown and titans slain. Dozens of adventurers have passed through my tavern over the last 22 years. Each of them is full of bravery and courage looking to make a mark upon the world. It has been my pleasure to record these stories and retell them to those sitting here on a cold winter night. If you have the time and... the coin, perhaps I will regale you with a past tale or forge a story of your own. I am a long-time GM that started running online games when things began to slow down in the world. As a GM, I strive to follow the saying "This is my players' story, I am just the one telling it." I do this by providing the best possible experience for the players at my table whether that is by finding fitting music, creating beautiful maps, developing strong NPC ties, or fulfilling dynamic stories. With regular feedback from the players, I am willing to adapt where needed and continue to grow in my talents.
View Profile →Character creation
Creating your character
When and Where: Character creation will take place during Session 0, our dedicated pre-campaign gathering before the adventure begins. This session gives everyone the chance to build their characters together, ask questions, and get comfortable before we dive into Curse of Strahd. Characters will be built using DnDBeyond and then imported into our Virtual Tabletop for play. Stats: We will be using the Standard Array method for determining character stats, as outlined in the Player's Handbook for Dungeons and Dragons 5.5e 2024 edition. This method gives every player the same set of numbers to assign to their character's abilities, keeping things balanced and straightforward for new and experienced players alike. What Books to Use: Characters can be any race or class found in Official Dungeons and Dragons content. Third Party content may be considered. A Note for New Players: If this is your first time playing Dungeons and Dragons, do not worry! Session 0 is the perfect place to learn the basics of character creation with guidance every step of the way. Come with an open mind and a sense of adventure, and we will handle the rest together.
What to expect
Preparing for the session
Players will need: -Discord and a working Microphone -An account on Forge VTT -DnDbeyond account
What Justin brings to the table
As your Game Master, I’ll guide you through an epic, character-driven journey in a world where your decisions shape the fate of nations, and the shadows of the past rise to challenge the future. My focus is on immersive storytelling, meaningful choices, and a world that evolves in response to your actions. Expect cinematic scenes, dynamic characters, and mysteries that unravel piece by piece as you venture deeper into the unknown. I try to use character voices, descriptive narration, and ambient music to create a vivid atmosphere at the table. My goal is to draw you into the world and make each moment feel alive. You'll encounter NPCs with depth, motivations, and secrets, and you'll be encouraged to form relationships, whether alliances or rivalries, that carry weight. Combat is intense and intentional. While not every session is combat heavy, when it happens, it's meant to feel dangerous, thrilling, and tactical. I lean into the Rule of Cool. If you describe an awesome, creative action that fits the scene and feels heroic (or tragic), I’ll reward bold ideas over strict mechanics. That said, the Rules as Written provide the foundation for fairness and consistency. I aim for balance: we respect the rules but aren't bound by them when the story demands something greater. Ultimately, I provide a collaborative experience where character growth, narrative arcs, and world impact take center stage. If you're here for unforgettable moments, deep lore, and the freedom to forge your own legend.
Homebrew rules
There will be a few variant rules discussed during session 0. These rules will cover: Go Beyond! Exhaustion. Healing Potion Use. Critical Hits! Don't Let Your Allies Fall. And a few more.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Justin creates a safe table
Creating a safe, respectful, and welcoming environment is a top priority in every game I run. This is a collaborative story, and everyone at the table deserves to feel heard, valued, and secure. To help support this, a Lines and Veils document will be shared before the campaign begins and will remain available at all times during play for easy reference. Players are encouraged to review it and add to it as needed. We’re all here to tell a great story together, and that includes knowing where the boundaries are. During Session 0, we’ll go over the tone of the game, character creation expectations, party dynamics, and, most importantly, our shared safety tools. This includes a discussion of Lines (hard limits) and Veils (fade-to-black subjects), themes players want to explore or avoid, and how to support one another both narratively and emotionally throughout the campaign. To support ongoing safety, I use the X, N, and O system so players can use digital signals or send me a private message during or after a session to flag any issues. Whether it's a moment of discomfort, a scene that’s pushing too far, or a need to pause, these tools are always respected, no questions asked. I also make it clear that I’m always available for private check-ins outside of sessions to address concerns, adjust content, or just to talk things through. Aftercare is something I take seriously, especially after emotionally intense scenes. I offer time to debrief, celebrate wins, and decompress, whether that’s a casual conversation after the session or a check-in before the next game. My goal is to ensure that every player feels comfortable, empowered, and excited to return to the table each time we gather.
Content warnings
Safety tools used
