Mass Effect: Stranded (Beginner Friendly)

Mass Effect: Stranded (Beginner Friendly)

You ship has crashed on an uncharted world. Many others seem to have been pulled here as well, survive, escape.

TYPE

Campaign

SYSTEM

Mass Effect 5e

LEVELS

2

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$17.00

/ Session

Details

2 players following this game

Weekly / Wednesday - 12:00 AM UTC

Oct 14 / Session 5

Session Duration / 3–4 hours

Campaign Length / 5+ Sessions

4 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Wed, Oct 14 | 12:00 AM – Session 5

Wed, Oct 21 | 12:00 AM – Session 6

Wed, Oct 28 | 12:00 AM – Session 7

Wed, Nov 04 | 1:00 AM – Session 8

Meet your party members

4/5

About the adventure

An uncharted world seems to have drawn in your ship. You and others have survived, but yours isn't the only ship to have crashed here in recent days. Find a ship to salvage, find other survivors to work with and escape this world. After you escape, the rest of the Galaxy awaits you. Return to your lives or seek new adventure. The crew will be free to seek their own path through the stars.

Game style

Sandbox / Open World

Meet the Game Master

5.0

(10)

TOP GM
Neurodivergent
Game Designer

2 years on StartPlaying

87 games hosted

Highly rated for: Creativity, Beginner Friendly, Storytelling

Average response time: Under 1 hour

Response rate: 88%

About me

My specialty is long term campaigns. Filled with friends and foes. Dangling a half dozen plot hooks to see what the players latch onto and expand on them from there. Full of call backs and expanding on events or foreshadowing that happened months ago or longer. I like to design the game around what vibes best with the players and will build the plot around their interests. I'm quick with improv moments but still like to have an over all plot to things, making me more skilled at sandboxes than linear paths. You can expect a good mix of everything from absurd humor to visceral horror, occasionally in the same scene. Adventure and new companions await in my games. Come have a good time! Custom booking is available and the price subject to change based on what you're looking for!

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Character creation

Creating your character

You don't have to create a character ahead of session 0 but will need one before the first session. Session 0 is also free. If you don't like the vibe of myself or the rest of the group no harm, no foul. Note: I will not accept characters made with AI. Please make a character on your own. I would much prefer 3-4 real lines than pages of AI generated content. We'll hold a session 0 and have a discord server for anything and everything Campaign related. I'll work with each player to build out their character. If you're a new player just let me know and I'll be happy to walk you through the process. Character sheets will be hosted on roll20 but if you have a personal method, D&D beyond or a physical sheet, you can use that to track things. I'd just need the roll20 sheet and the personal method to match up.

What to expect

Preparing for the session

A mic is required, but a camera isn't. Personal choice to use a camera or not. You'll need roll20 and discord accounts as well. You don't have to create a character ahead of session 0 but will need one before the first session. Session 0 is also free. If you don't like the vibe of myself or the rest of the group no harm, no loss. For new players: It'd be nice if you knew some rules a bit before getting into things but if not, no big deal. Plenty of time to learn during the game.

What Dungeon Keeper Andy brings to the table

NPCs to love and loathe! I try to make npcs stand out with speech mannerisms, accents and a wide range of alignments. Each NPC with a speaking role (meaning anyone other than the inn keeper you're getting a room from and crossing guards at gates) each have a personality all their own. When running combat I like to make it a challenge but not overwhelming. Some monsters will play to the party's strengths while others will be included to prod at weaknesses. Combat is where I like to stick to rules the hardest but even then might bend on a few things here and there. I dislike killing player characters, I prefer to challenge and impede. Most of the time I like to find other ways around it, a permanent wound or something along those lines. A lost eye or limp. Under no condition will sexual content be described or roleplayed.

Homebrew rules

Reroll 1s and 2s on hit die increases. During a Short Rest, characters with a Prepared Spells list can change out Prepared spells with any other spell they have available of the same level. Stored Saves: At the start of each session all players roll 4d20. The results of those rolls are put onto a list. On occasion during the session the DM might consult that lit of rolls for hidden saves. These will only be for saves/checks that the player character otherwise wouldn't be aware of. An example as to what this is for: An NPC has slipped poison into a player character's food without their knowledge. I'll then roll 1d4 while looking at the list and picks one of the stored saves based on the d4 roll. Checks the PC's con save and if the PC succeeded, they'll never know the attempt was made. If they fail...well they'll know in the usual way. I also sometimes use stored saves if I can't decide on who to target with an attack/effect.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Dungeon Keeper Andy creates a safe table

Any concerns, limits or anything else that might come to mind during session 0. From there a list will be posted for anyone to see at any time. Any player can also come to me at any time for any reason.

Content warnings

Blood
Body Horror
Character Death
Cults
Death
Deep or Large Bodies of Water
Fire
Gore
Mass Death
Medical Issues
Mutilation of Corpses
Mutilation
Violence
Trauma
PTSD
Alcohol Use

Safety tools used

Frequently asked questions