Numeria Express
For years the fertile land south of the duchies of Brevoy has been sitting abandoned. It is time to tame the stolen lands, and make them your own!
$30.00
/ Session
Details
1 player following this game
Weekly / Tuesday - 3:00 PM UTC
Oct 20 / Session 6
Session Duration / 3.5–5 hours
3 / 5 Seats Filled
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Schedule
About the adventure
Delve into the Stolen Lands, a trecorus wilderness where many dangerous foes claim as their home. You will be sent into the Stolen Lands to begin claming parts of it, with the goal of eventually establishing a brand new nation. Explore the wilderness, befriend or go to war with other creatures that inhabit it, claim land by force or by trade routes. This is your journy from a mere person of means, to lordship!
Game themes
Meet the Game Master
About me
Growing up I used to play in the theatre and my grandparents would take me to watch all the shows in the city with them. This, with my geekness, lead me to write musicals and other shows for conventions and I have been running as a director/writer of our local community ever since. Working with people from all age groups and all backgrounds allowed me to really learn how to communicate via art, and I also started running TTRPGs as a class for high schoolers and below. But now I am here to combine both my love of the craft and my ability as a speaker to capture an experience for a more shrewd audience. One who wants to be treated as part of the storytellers and not just have a story told to them.
View Profile →Character creation
Creating your character
We will sit together in discord to talk concepts and party roles, then everyone will get a 1on1 session with me. If anyone want to build the character with friends, we can do a group session. After most is done, I let the player go and finish writing his own background and finishing crunch touches, and go over it with them. Team synergy is importent!
What to expect
Preparing for the session
Need to sign up to https://www.sqyre.app/games/my-games I will send the player guide for Kingmaker, the Wold Guide and my house rules doc, and since its a rules heavy system they should read it. Better not to come with one build but with some ideas, so you can be open to changed as the group develops in session 0.
What Edmond brings to the table
All of the content from Kingmaker 2e, and the books will stay with the players. Every PC will get his own art! The full Kingmaker book AND the companion book will be sent to everyone so you can run it yourself if you wished. All maps from the AP and my own maps will be included. If you liked any part of the sound track you can ask for the songs (be warned, it weigh a ton).
Homebrew rules
Some homebrew rules for kingdom ruling as to make it more personal and less a managment sim.
Equipment needed to play
Headphones
Internet
Computer
Microphone
Platforms used
Safety
How Edmond creates a safe table
From the AP of Kingmaker ran by me, Player can expect: 🟢Tactical combat (to the best of my expirence) 🟢Companions who join the party and care about your attitude toward the world and them. 🟢Choices matter (they will remember) 🟢Houserules 🟡Puzzles and riddles 🟡Lore Dive 🟡Some sensetive topics (see content warning). Some NPCs are straight up serial killers.
Content warnings
Safety tools used


