Werewolf: The Lone Wolf

Image by Kai Stachowiak

Werewolf: The Lone Wolf

Some say that the lone wolf dies alone. But not you. You hunt alone. And you triumph.

TYPE

Campaign

SYSTEM

Werewolf: The Apocalypse 5th Edition
Werewolf the Forsaken 2e

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
1 NEEDED TO START
$15.00

/ Session

Details

2 players following this game

Play by Post (Asynchronous)

Billed Weekly / Tuesday - 10:00 PM UTC

Session Duration / 1 hour

0 / 2 Seats Filled

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This game will begin once 1 player has joined
About the adventure

You don’t know what happened. You felt threatened. There was a rush of blood in your veins. Like never before. A rush of strength and power. You felt your body change, fur ripping through your skin, bones twisting, your face distorting into a visage of terror. It hurt. But not nearly as much as you hurt them. They lie before you. In their own blood and guts. Dead. You can tell. You tore them apart, with your own hands. No. Not hands, claws. You did this. You’re a killer. And although you might feel regret and shock, in the moment, you only felt exhilaration and a desire to kill and maim. A desire for their flesh and blood. Their taste is still in your mouth. You didn’t just kill them. You ate part of them. You’re a monster. You know it, in your heart. But you had your reasons. Right? That is where we start this roleplay. After the first time you changed into the form of a wolf. You’re not one of the lucky ones, who have a family or friends go guide them through the First Change. No. You’re alone. Dealing with it on your own. You might have friends and family, but they’re not like you. They don’t change. They can’t do this sort of thing. Do you confide in them? Or do you hide? And what do you do with this new power, with spirits whispering in your ear? So yes. This will be a solo werewolf RPG. We can use either the old or new World of Darkness rules because I know and have used all of them. We can also easily port concepts over to another version of the rules. The story will be about your character and how they interact with this new world. All paths are open to them, but all come with their own dangers and they know so little. And least of all, who can be trusted. The game should be suitable for everyone, from veteran gamers to beginners and we will discuss where you'd like to set it.

Game style

Play By Post

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Theater of the Mind

Meet the Game Master

5.0

(5)

Published Writer
Game Designer
Multi-lingual
No Gen AI

Less than a year on StartPlaying

3 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

Average response time: 5 hours

Response rate: 100%

About me

Hi! I'm Dirk and I've been GM-ing for around twenty-five years by now and like to think that I've gotten fairly good at it. Like many people, I started playing Dungeons and Dragons (3.0 back then. Just in time for the complains about 3.5. Yes, edition wars are that old). Fairly quickly, I found that some stories are better told with other systems and so, I built up a slightly oversized collection of books and experience with a plethora of systems. I've ran games for groups of friends and also like to run games at conventions and the like. I find that every story should be tailored to the people at the table, whether it's virtual or an actual one. Aside from games, I enjoy painting miniatures, literature, and, of course, cooking and baking. Those however are a little less relevant for online gaming.

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Character creation

Creating your character

There are several options for character creation, based on what you prefer. But in all cases, we will make a regular werewolf character. One option is that you make a character according to the rules in the rulebook. You can also give me a rough idea for your character concept and I'll make one for you. As a final option, we can do it together, through chat. You will of course get to pick the clan you want to be embraced into. All books for these gamelines can be used to make the character and balance isn't much of an issue with a single character in the game.

What to expect

Preparing for the session

We will be writing on a special-made Discord server that also includes a dice roller and where we can share all necessary information, from character sheets to extra rules and backstory elements.

What Dirk brings to the table

The main focus of this game is to develop a character as they become embraced into the world of werewolves and all the horrors they must deal with. We will collaborate on creating their story. For the rules, we will use either the Werewolf the Forsaken or Apocalypse rules. Whichever you prefer because I know both systems. Abilities and the like can be taken from all versions of the games (unless there are really complicated differences) and we will be generally relatively freeform with the application of the rules.

Equipment needed to play

Internet

Computer

Safety

How Dirk creates a safe table

We will discuss in advance whether there are any topics that are to be avoided or treaded lightly around. We will also use X-cards to immediately stop anything that moves into an unwanted direction.

Content warnings

Animal Death
Cannibalism
Death
Guns
Language/Cursing
Murder
Mutilation of Corpses
Violence

Safety tools used

Frequently asked questions