CAIN: The Hades Project
A group of motley exorcists are set out on missions to exorcise Psychic Monsters known as SINs, and uncover their bosses' ulterior motives.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$15.00
/ Session
Details
2 players following this game
Weekly / Wednesday - 4:00 PM UTC
Session Duration / 2–4 hours
2 / 5 Seats Filled
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About the adventure
You are an exorcist, a thing, not a person. You have been cursed with psychic capabilities, and as a result, the corporate entity known as CAIN has taken you as their property. You now hunt SINs, psionic manifestations of different humans' trauma. You find them, you kill them, wash, rinse, repeat. You exist to protect and serve humanity, until you die, go rogue, or in some very rare cases, get to retire. A game that is inspired by exorcist shonen greats such as Chainsaw Man and Jujutsu Kaisen, CAIN is about trauma and how it manifests in people, with a set dressing of terrifying horror and slick action. It sports a narrative first, rules light approach that is engaging and easy to understand.
Game style
Roleplay Heavy
Puzzle / Mystery Focused
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
About me
I enjoy fast-paced, but also thoughtful and intense games. I wanted to start hosting games in order to share my love of horror, dark fantasy, and dark science fiction gaming.
View Profile →Character creation
Creating your character
This will happen during session 0, as a group, in order to ensure that everyone is on the same page, and can link characters together. I allow the core book, as well as some third party resources which are available on Itch.io.
What to expect
Preparing for the session
There should be a discord account. I will have a discord server prepared before the game for players to join. Physical dice can be used, but if I find out there is any fudging of rolls, I will require the dice bot to be used.
What Theodosia brings to the table
I use character voices, mannerisms, and ambient music to increase immersion in the game. I try to strike a good balance between rule of cool and rules as written, allowing for a fair bit of wiggle room as the story calls for it.
Homebrew rules
Third party homebrew supplements available on Itch.io.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Theodosia creates a safe table
I utilize the X card, lines and veils, as well as a consent sheet to keep everyone safe. I also have a rule called "blackout," which functions as a safe word method to implement the x-card as necessary. I actively check on my players frequently throughout the campaign, in and out of session. There will be boundaries put in place as a part of session 0. I am open to modifying content warnings as the group sees fit.
Content warnings
Safety tools used