Fight for Freedom!! |Hellbreakers Pathfinder 2e|

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Fight for Freedom!! |Hellbreakers Pathfinder 2e|

Join the fight for freedom against Chelaxian oppression!! Fight Devils and Hellknights to free Isger from the forces of Hell!!

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$20.00

/ Session

Details

2 players following this game

Weekly / Thursday - 10:00 PM UTC

Session Duration / 3–4 hours

2 / 6 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

2/6

About the adventure

Players will join the Hellbreakers League, taking part in operations to drive the Hell-aligned forces out of Cheliax and end their occupation of the country. You will take on Cheliaxian strongholds, fight Hellknights and devils, and work to stoke the fires of revolution throughout Isger. You will be sent on missions behind enemy lines, striking at important targets, disrupting supply lines, rescuing prisoners, and helping local communities resist the forces of Hell. Every victory, no matter how small, will help weaken the occupation and inspire others to join the rebellion. This campaign will run from levels 1 to 10, with players starting out as new revolutionaries within the Hellbreakers League and rising through the ranks as they take the fight directly to the forces of Hell. As your reputation grows, so too will the importance of your missions, eventually placing the fate of the rebellion in your hands.

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

4 years on StartPlaying

3 games hosted

Highly rated for: Inclusive, Beginner Friendly, Knows the Rules

Average response time: Under 1 hour

Response rate: 100%

About me

I am a GM with over 10 years of experience running Pathfinder 1e and 2e, D&D 5e, and a variety of other tabletop RPG systems. Over the years, I have run a wide range of adventures, including both homebrew campaigns and published adventure paths. Currently, most of my games are focused on Pathfinder 2e. In all of my games, I strive to create memorable worlds, compelling characters, and immersive stories that bring the setting to life for my players. I have always loved stories and books, and I enjoy crafting unique adventures that give players the opportunity to explore, make meaningful choices, and create their own legendary moments.

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Character creation

Creating your character

We will be doing character creation in a session 0. The starting level will be 1, all classes are allowed and all ancestries are allowed as well.

What to expect

Preparing for the session

A Discord account is required, as we will be using a Discord server to communicate. The games will be played on Foundry VTT through The Forge, so you will also need a Forge account.

What Henry Johnson brings to the table

The games feature fully detailed maps, character tokens, and immersive scenes in Foundry VTT. I also provide ambient music carefully selected to match the setting and enhance the atmosphere. I always strive to bring characters to life and make each setting feel vibrant, immersive, and believable for the players. Combat is tactical and challenging, with encounters designed to encourage teamwork while ensuring every player has opportunities to shine.

Homebrew rules

We will be using the rues -Ancestral paragon (players get extra ancestry feats) -Gradual ability boosts (one ability score is boosted every level instead of 4 at level 5) -Free Archetype (every even level players will get an extra feat to take an archtype feat) -Characters will start with 3 hero points at the start of each session -There may be some homebrew items added

Equipment needed to play

Internet

Computer

Microphone

Safety

How Henry Johnson creates a safe table

I strive to provide a safe, welcoming, and inclusive environment for everyone, regardless of their identity or background. I am always open to discussing any concerns or issues that arise, and I want every player to feel comfortable at the table. We will use the Lines and Veils safety tool, where Lines represent hard limits that will not appear in the game, and Veils represent topics that may exist but will fade to black or remain off-screen. We will also take a short break midway through each session, followed by a brief debrief at the end of the game where everyone is encouraged to share what they enjoyed, what could be improved, and any concerns they may have.

Content warnings

Alcohol Use
Blood
Animal Death
Character Death
Classism
Death
Execution
Extreme Violence
Fire
Gore
Incest
Illness
Language/Cursing
Mass Death
Mind Control
Murder
Torture
Warfare
Violence

Safety tools used

Frequently asked questions