The Rise of Sna

The Rise of Sna

A new world has been found, an expedition has been launched to chart it and brave adventurers are needed to explore its mysteries...

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$15.00

/ Session

Details

1 player following this game

Weekly / Sunday - 4:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 20–35 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

This game is a high fantasy adventure where your character will rise from unknown travellers to major players in the fate of the worlds, discovering kingdoms, continent and even different dimensions. You can be a beginner or an experienced adventurer, you will be taken care of with personalised plotline and special attention if you need it. Obtain unique hombrew powers and discover a rich world full of comical or horryfying secrets

Meet the Game Master
Neurodivergent
Game Designer

Less than a year on StartPlaying

Highly rated for: Beginner Friendly, Inclusive, Creativity

About me

Hello I have been GM-ing for 10 years in both French & English. I love to do it and meet new people through TTRPG.

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Character creation

Creating your character

We will be making characters concept together during a session 0. Then I'll come back to you with potential link to the main story if you are interested. This way, everyone can be certain to have a unique character and coordinate with the group while still having some surprise in store for them to discover.

What to expect

Preparing for the session

Having a Roll20 account or tabletop simulator would allow for more tactical fights. However we can also use theater of the mind, it will all be decided during session 0 depending on the groups preferences.

What Félix Hovhanessian brings to the table

I will provide customized map, a long term narrative including them in the heart of it, emotional or tragic story beat included if that is what you want. I create fair combat with various enemies (some classic monsters and some I made myself). The goal is always for the players to have an out. May it be by winning or running. A large variety of environnement, culture and type of game will be met (from political intrigue and murder mystery to dungeon crawling)

Homebrew rules

I use some light homebrew: -drinking a potion as a bonus action -you can gain some homebrewed powers as reward for completing a character arc

Equipment needed to play

Internet

Computer

Microphone

Safety

How Félix Hovhanessian creates a safe table

During session 0 will provide privately a list of content to avoid and I will compile it and make it anonymous so that everyone know what to avoid. They can also send me a DM during a session to ask for a break and I will make it happen without revealing who asked for it, this way they won't feel judged. At the end of every session, I will ask for a debrief of what they liked and didn't like in the session (they can also send their grievances privately if they aren't comfortable saying it in front of others)

Content warnings

Deep or Large Bodies of Water
Murder
Mutilation

Safety tools used

Frequently asked questions