Stonetop - An Iron Age Saga of Hearth and Heroes

Stonetop - An Iron Age Saga of Hearth and Heroes

Your village is all that you know. It's a good place with good people... and you would do almost anything to protect your way of life... prove it.

TYPE

Campaign

SYSTEM

Stonetop

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

1 player following this game

Weekly / Thursday - 11:00 PM UTC

Oct 22 / Session 4

Session Duration / 3–4 hours

4 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Thu, Oct 22 | 11:00 PM – Session 4

Thu, Oct 29 | 11:00 PM – Session 5

Meet your party members

4/5

About the adventure

You know that scene in most fantasy books and films where the rural protagonist's home is overrun by reavers, burned to the ground, and everyone is killed or enslaved? The loss of their home is the thing that sets them off on their adventure? This is the story of that village if things went differently. Stonetop is a fantasy game where the life of a mythic Iron Age village is the central element of the tale. In this tale, the survival, not the destruction, of the village and its people is the motivation for the heroes. Characters will still go on grand adventures and expeditions, but they will also long to get home. Heroic battles will take place, but making sure there's enough grain to make it through the winter is just as important to their survival. Seasons will pass, bonds will be forged and broken, children will grow, and the dead will be mourned and remembered. Stonetop is a game where having something to live for is the beginning of the adventure. Details: This is a campaign for the Stonetop system set in a mythic Iron Age. Stonetop uses the Powered by the Apocalypse engine to tell collaborative tales of heroic fantasy and pastoral struggle. This campaign draws on a wide range of source material, including elements of classical, Norse, and Germanic myth, cosmic horror, and the low-magic tales of classic sword and sorcery. Be prepared for a rules-light environment heavy on collaborative storytelling and roleplaying, and low on tactical combat scenarios. Stonetop is geared toward a longer campaign, as the growth of the village and the passage of time are key themes, alongside exploring ancient ruins and battling evil foes. This is an adult game centered on an Iron Age barbarian village and its inhabitants. Rustic tales of survival and pastoral life may suddenly give way to high adventure, brutal violence, and impending darkness. As such, the story routinely addresses adult themes and situations. During Session Zero, we will establish shared boundaries to ensure we can push the edge of comfort without crossing it. "That which does not kill us, makes us stronger." - Nietzsche

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Theater of the Mind

Game themes

Meet the Game Master

5.0

(12)

TOP GM
Military Veteran

3 years on StartPlaying

237 games hosted

Highly rated for: Storytelling, Creativity, Sets the Mood

About me

Hi! My name's Wade, and I'm a GM. You can thank my wife for the nickname. It's probably more ironic than I'd like to admit. A friend's dad taught me how to play AD&D during a sleepover when I was 10 (His game group crashed on him), and as a junior fan of The Hobbit and The Lord of the Rings, I was hooked. A couple of months later, I stumbled across the original D&D basic boxed set. We didn't even have dice... I lived overseas and actually used the cardboard chits in the box for almost a year. That was the beginning of my fascination with narrative roleplaying games that has endured for over 40 years... and for most of that time, I've been the GM. Some people just end up as the GM. It's in our DNA. I've run all manner of games and genres in that time, and still find the hobby compelling, creative, and a means of genuine collaborative art. I truly believe that the game is not the GM's story. If you are telling the player "no" all the time, you are doing something wrong. On the flip side, I expect players to be invested in the story and be active participants. RPGs are shared experiences and one of the most unique ways to be part of a tale you will remember and talk about years later. My strengths as a GM lie in my gaming experience and my skills in story and Improv. I will keep the story going in the face of the most hell-bent-on-destruction parties out there. My wife claims I am very patient and a master of "the teach." I love nothing more than introducing new players to this wonderful hobby. Whether a byproduct of subject matter, style, or fate... statistically, my tables are 80% women, span over 30 years in age gaps, and are incredibly diverse racially and culturally. I'm absolutely LGBTQ+ friendly. I have no place at my table for advocating bigotry or hatred of any kind. An activity that fundamentally involves everyone pretending to be someone else should be accepting by its very nature. If I have a favorite genre, it tends to be horror. I discovered Call of Cthulhu at 14. I never realized how much fun playing a game could be where everyone dies. Since then, even my fantasy campaigns have a darker flair (Tentacles are so versatile). My games are geared toward an adult audience, and I use various boundary tools upfront, from lines and veils to the X-Card to comfort surveys. The trick to horror games is that making people uncomfortable is part of the experience, but ensuring everyone is still having fun is your primary responsibility. It's like running a haunted house or building a roller coaster. You try to scare the bejeezus out of someone, but never want to hurt them. I rely primarily on the theater of the mind for gaming, but I'm no Luddite. I primarily use Discord and Foundry VTT. I am more likely to run a custom campaign of my own than a published product at this point in my evolution as a GM. I hope you found something interesting if you've made it this far. I love this hobby, and it doesn't work without others. While I'm not for everyone, my players tend to be very loyal, with some campaigns running over 18 months and almost all of my current players having played over 100 sessions with me. It's very humbling. I've had some wonderful experiences on StartPlaying, and I hope to meet more of you from across the GM Screen.

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Character creation

Creating your character

- We will create characters collaboratively during Session 0. - Character creation involves selecting a playbook from a set of archetypes and choosing moves and attributes, as well as answering some extensive developmental background questions. - New players entering the game later will meet with the GM ahead of the next session to build their character

What to expect

Preparing for the session

- Players will need a mic and an internet browser. - Players will need a Discord account for voice and to access my Discord channel for game discussion and background material. - Dice rolling will be virtual through Foundry VTT (does not require an account). - Character sheets will be kept on Foundry VTT, but I will provide sheets for those who want one for their reference. - Background music will play via Foundry VTT embedded audio.

What Colonel Evil brings to the table

- I will provide the players with Discord channels for collaboration and background material. - I will provide the rulebook, player Cheat Sheets (not necessary to have read to play), archetype sheets, and character sheets via PDF. - Dice and character sheets during play will be virtual and provided on Foundry VTT. - I will provide custom soundtracks through Foundry VTT and Apple playlists. - I also provide recap infographics for player use, as well as maps, battlemaps, and character portraits.

Equipment needed to play

Computer

Headphones

Microphone

Internet

Safety

How Colonel Evil creates a safe table

Players can expect a rules-light, low tactics, high roleplaying, and high collaborative storytelling game. The Powered by the Apocalypse engine uses player "moves" to resolve conflicts. Dice rolling will be through Foundry VTT. We will create characters and discuss lines and veils and the use of the X Card / Fade to Black during Session 0 due to the nature of the subject matter. I will provide a consent survey during Session 0 as well to establish boundaries before actual play begins.

Content warnings

Abuse
Alcoholism
Alcohol Use
Blood
Body Horror
Character Death
Child Abandonment
Classism
Controlling Parents
Death
Drugs (addiction, use, withdrawal)
Eating Disorders
Execution
Extreme Violence
Fire
Forced Outing of Character
Gore
Guns
Human Trafficking (adult only)
Illness
Language/Cursing
Misogyny
Murder
Mutilation
Police Brutality
Prejudice
PTSD
Racism
Real World Religion
Scars
Self-Harm
Sexism
Sexual Content
Spiders
Suicide
Torture
Transphobia
Trauma
Violence
Drowning
Hangings
Kidnapping
Lifechanging Injury
Memory Erasing
Medical Issues
Microaggressions
Miscarriages/Abortion
Mind Control
Racial Profiling
Mind alteration
Panic Attacks
Paralyzation
Slavery
Snakes
Suffocation
Insects
Deep or Large Bodies of Water
Seizures
Sexual Assault
Hostages
Talk of Superior Race
Cannibalism
Car Accident
Clowns
Cults
Devils / Demons / Fiends
Domestic Abuse
Emotional Abuse
Euthanasia
Forced Blood Draining
Incest
Mental Illness
Mass Death
Mutilation of Corpses
Nightmares about Traumatic Events
Pet Death
Small Spaces (Claustrophobia)
Animal Death
Child Death
Freezing
Terrorism
Warfare
Witch Prosecution
Xenophobia

Safety tools used

Frequently asked questions