Rusthenge | Seven Dooms | Runelords | Beginner Friendly
It's a battle for the soul of a land caught between the sins of its past and the horrors of its future. Sharpen your steel and minds—the rust calls!
$22.00
/ Session
Details
2 players following this game
Weekly / Sunday - 5:00 PM UTC
Session Duration / 2.75–3.25 hours
Campaign Length / 8–15 Sessions
2 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Something ancient stirs beneath the crumbling spires of Rusthenge. When a dying messenger staggers into your peaceful coastal village with his final, rust-tinged breath, he whispers of doom in Iron Harbor, madness, betrayal, and death. As the seas churn and whispers of old Thassilonian rites drift on the wind, you and your companions are drawn into a legacy of sin and sacrifice. The journey will take you through haunted ruins, diseased temples, and forgotten laboratories, all while unraveling the mystery of an evil entity long thought dead—and learning that not all that rusts is lost. This campaign will cover 3 adventure paths that vary in length beginning with the shortest and increasing in length respectively: Rusthenge, Seven Dooms of Sandpoint, and Revenge of the Runelords. 1. Rusthenge Levels 1–4 | The Beginning Coastal mystery, ancient ruins, investigation, dungeon crawling, and the first hints of a much greater evil. Rusthenge begins your journey as 1st-level heroes on the isolated Kindred Coast. A dying stranger arrives with a warning that something terrible has happened in the neighboring village of Iron Harbor, drawing you into a mystery connected to strange metallic ruins. 2. Seven Dooms for Sandpoint Levels 4–11 | The Heroes Rise Become Sandpoint's heroes while investigating seven escalating threats, ancient secrets, local factions, and massive underground dangers. Sandpoint has survived goblins, monsters, ancient magic, and the schemes of legendary villains before—but now seven new dooms threaten the town. Become part of Sandpoint itself as you meet its people, build relationships with local factions, uncover mysteries, explore forgotten places beneath the town, and confront dangers tied to the ancient history of Thassilon. 3. Revenge of the Runelords Levels 12–20 | The Mythic Finale Mythic high-level fantasy, legendary enemies, ancient Runelord magic, world-spanning adventure, and the epic finale of the campaign. You have survived Rusthenge. You have saved Sandpoint. Now the legends and horrors you have uncovered along the way finally come together. Your journey will carry you across the Saga Lands and beyond as forgotten powers awaken, ancient enemies return, and forces capable of destroying civilizations begin to move.
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Greetings, adventurers! My name is Cody, and I’ve been a Game Master for over a decade, weaving epic tales and unforgettable journeys in Dungeons & Dragons and, more recently, Pathfinder 2e, which I’ve completely fallen in love with. Originally from Chicago, I now call Europe home, where I continue to fuel my passion for immersive storytelling and dynamic gameplay. For me, tabletop RPGs are more than just games—they’re about crafting worlds, creating deep character moments, and forging unforgettable experiences. I thrive on building rich narratives, balancing combat with roleplay, and making every session feel meaningful and engaging. My goal is simple: to provide my players with thrilling, immersive experiences where we laugh, strategize, and create legendary memories together. If you’re looking for a GM who is passionate, experienced, and committed to work on making every session feel like an epic tale, then I’d love to welcome you to my table! Are you ready to step into the story? The dice are waiting to decide your fate! 🎲✨
View Profile →Character creation
Creating your character
Level 1 characters. Free Archetype. Gradual Ability Score Boost. Will send player's guide for extra backgrounds and for immersing characters into the setting. In session zero we will meet each other, share character ideas and balance party compositions.
What to expect
Preparing for the session
Working Microphone/headset, internet, discord and the desire to roll dice and roleplay :)
What Cody brings to the table
Pre made foundry set up as well as homebrewed encounters + maps to add to the narrative and diversify the combats. Ambient soundscape with Syrinscape. We will use voice on Discord and will send you the server link. Foundry vtt. I try to use Rule of Cool to keep things moving along and enjoyable for all.
Homebrew rules
Keeley's Hero point, Hero points are stronger Cumulative Hero points, can be saved
Equipment needed to play
Microphone
Internet
Headphones
Computer
Platforms used
Safety
How Cody creates a safe table
I will send a Monte Cook RPG checklist to you through discord and we will go over everything in a Session Zero where we will also discuss character ideas, answer questions and get people used to the vtt to ensure smoother gameplay moving forward.
Content warnings
Safety tools used
