Pathfinder 2e: Hell's Destiny
Hell's Destiny pits the party against the infernal dynasty of House Thrune.
$35.00
/ Session
Details
2 players following this game
Weekly / Monday - 2:00 PM UTC
Session Duration / 4 hours
Campaign Length / 1–48 Sessions
3 / 7 Seats Filled
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About the adventure
"War between the hell-sworn nation of Cheliax and its old enemy Andoran ripples across the Inner Sea. Yet Cheliax’s greatest foe might be its own long-oppressed people—including several heroes trapped there when Cheliax declares martial law and seals its borders. These heroes won’t just free themselves; they’ll unite the infernal empire’s worst enemies to defeat Cheliax on land, by sea, and even to the depths of Hell itself!" "Hell's Destiny" is a Pathfinder Second Edition adventure path for four 10th-20th-level characters. The Hell's Destiny Adventure Path is a four-part campaign. The adventurers start the campaign in Corentyn, a coastal city in the diabolic nation of Cheliax. The PCs get wrapped up in a plot to finally break the infernal chains of their fiendish oppressors.
Game style
Combat Heavy
Tactical / Crunchy
Game themes
Meet the Game Master
About me
Hi there! My name's Rob, but I'm probably better known as TheBipolarDiceRoller. I have been running TTRPG sessions professionally for the last 9 years. Aside from my daily sessions, I also develop content for members of my Discord community. If you are interested in checking out some of my games, make sure to head over to my Twitch or YouTube channel: BipolarDiceRoller. - Rob, a.k.a Bipolar
View Profile →Character creation
Creating your character
Characters must be prepared before the session takes place. Typically we will hold a session 0/1 in which everyone will put their characters together, enquire about specifics and conclude their concepts. I'm typically available at most hours of the day to discuss character creation (amongst other concerns) via my Discord server.
What to expect
Preparing for the session
Video is not required but also not discouraged. All players require a microphone to participate in sessions, preferably one of ample quality. Rules research is not required but encouraged (you will need to know enough to be capable of creating a character). I frequently make myself available to discuss rules and assist with learning. You must have a browser installed capable of accessing the Forge (a Foundry Cloud Hosting Site) and a device capable of running the VTT. Lastly, Discord will be utilised as vehicle of communication as well as our music hosting service.
What Bipolar brings to the table
I will provide players with a fully outfitted adventure module with which to play the campaign on. This includes, but is not limited to the following; High Resolution Visual Resources and Effects, Automated Character and NPC Actors, Atmospheric Sound Cues and Adventure Resource Storage.
Homebrew rules
My tables utilise the following variant rules: Ancestry Paragon, Free Archetype and Gradual Ability Boosts.
Equipment needed to play
Computer
Microphone
Internet
Headphones
Platforms used
Safety
How Bipolar creates a safe table
I typically run my games using the rules as prescribed, but if an obvious discrepancy or interesting opportunity arises, the exact ruling may be relaxed to compensate. I pride myself on constructing in depth and dynamic narratives for my players, ones which revolve around and are directly influenced by their decisions. Therefore, inter-character roleplay is encouraged at my tables, and individualism is discouraged (unless it makes narrative sense and doesn't significantly exclude others from play).
Content warnings
Safety tools used
