Rise of the Runelords [Updated for PF2]

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Rise of the Runelords [Updated for PF2]

Explore the secrets of a lost empire and fight a cult that would end freedom for the sentient species on Golarion!

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
3 SEATS LEFT
$27.75

/ Session

Details

Weekly / Tuesday - 11:30 PM UTC

Oct 13 / Session 7

Session Duration / 3–3.5 hours

Campaign Length / Up to 36 Sessions

4 / 7 Seats Filled

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One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Tue, Oct 13 | 11:30 PM – Session 7

Tue, Oct 20 | 11:30 PM – Session 8

Tue, Oct 27 | 11:30 PM – Session 9

Wed, Nov 04 | 12:30 AM – Session 10

Wed, Nov 11 | 12:30 AM – Session 11

Meet your party members

4/7

About the adventure

A quiet coastal town. A forgotten empire. An evil that has slept for ten thousand years. Welcome to Rise of the Runelords, the legendary campaign that launched Pathfinder into gaming history—now completely reimagined for Pathfinder Second Edition with modern encounter design, cinematic presentation, and an immersive multimedia experience that transforms every session into an unforgettable fantasy epic. Your story begins in the picturesque town of Sandpoint, where the joyous Swallowtail Festival promises a day of celebration, laughter, and hope. But festivals have a way of attracting more than revelers. As goblin warbands erupt from the shadows in a savage assault, you'll discover that this is only the first tremor of something far more terrifying. Ancient secrets buried beneath Varisia are awakening, and forces that once ruled an empire of impossible magic have begun to stir once more. What starts as a desperate defense of a small frontier town quickly evolves into a sweeping saga spanning haunted ruins, cursed forests, towering mountains, forgotten cities, and impossible monuments left behind by the mysterious Runelords. Every victory uncovers another piece of an ancient puzzle, drawing your heroes deeper into a conspiracy that has been unfolding since before recorded history. This updated Pathfinder Second Edition conversion captures everything that made the original campaign a classic while embracing the fast-paced tactical combat, balanced encounters, and exciting character options of the modern ruleset. Community-created conversion projects have refined encounters, monsters, hazards, treasure, and progression specifically for PF2e while preserving the original story and atmosphere. Every session is enhanced with an extensive multimedia presentation designed to immerse you completely in the world of Golarion. Dynamic battle maps bring every dungeon and battlefield to life. Animated environments, atmospheric weather effects, orchestral soundtracks, ambient soundscapes, professionally selected artwork, dramatic visual handouts, custom tokens, and richly illustrated NPC portraits transform each encounter into a cinematic experience. Whether you're investigating a murder beneath flickering torchlight, battling monsters atop ancient battlements, or exploring the cyclopean ruins of a forgotten civilization, the world feels alive around you. Powerful virtual tabletop automation keeps the focus where it belongs—on heroic action and collaborative storytelling. Character abilities, conditions, initiative, lighting, exploration, and combat flow seamlessly, allowing players to immerse themselves in the adventure instead of wrestling with mechanics. Rise of the Runelords is more than a dungeon crawl. It is a campaign filled with memorable allies, tragic villains, political intrigue, ancient mysteries, moral choices, and moments of genuine heroism. Your decisions matter. The friendships you forge will shape the future of Varisia.

Meet the Game Master

5.0

(85)

TOP GM
DMs Guild Writer
Military Veteran
Disabled
Published Writer
Educator
Game Designer

5 years on StartPlaying

1470 games hosted

Highly rated for: Knows the Rules, Beginner Friendly, Creativity

Average response time: 6 hours

Response rate: 100%

About me

I have been running games since I was ten years old and have always enjoyed stories of hijinks and high adventure as well as the occasional creepy crawl into the shadowy abyss. I enjoy a wide variety of games and love to have a table filled with laughter. I have experience running games for players between 7 years old and 87 years old, if you need an experience tailored to your specific age group or other demographic, I would be happy to work with you to get just the game you are looking for. You can learn more about me and some of my games at my website: caithegm.com

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Character creation

Creating your character

Players can either select a pre-generated character at the time they sign-in, or they may build a character using Pathbuilder for Savage Worlds and the setting guidelines provided during session zero. Players joining after session zero should get with the GM more than 48 hours before the next session to get guidance on creating their character if they do not want to play a per-generated PC.

The current party

We will be running through all of the Runelords adventure paths in chronological order. This might be your only chance ever to play an epic multi-generational campaign arc in Pathfinder.

What to expect

Preparing for the session

You are free to come in without any homework and learn as you play, it’s really easy enough that you don’t need to read a single page. You will need either a PC or Mac-compatible PC with broadband internet access and electricity to play in this game; a mouse with left and right buttons, as well as a third button and mouse wheel is optimal for online use of Foundry VTT. You will need a Discord account to access the game chat. The Foundry VTT runs on a modern web browser, so there is nothing to install if you have a browser on your computer. If you have an older computer, you might consider using the Foundry Lightweight Client, which is a free lightweight web browser that gives you the most bang for your machine's capabilities. You can get it for free here: https://flc.ruleplaying.com/ If you intend to speak in the voice channel on Discord, you should have a headset with a microphone. *You will be required to set up a push-to-talk button*; you are, however, free to communicate to the group using text only in Discord, but you will then need speakers to hear their chat and the game sounds. Special text-only sessions are available for the deaf and hard of hearing. Don't hesitate to get in touch with me if you'd like to schedule one. Bringing a friend or two would help ensure we don't need to recruit additional players. While text-only is actually my preferred method of play, it does seem difficult to organize those games. Instructions for setting up the push-to-talk button and installing all the needed software are available on my Discord channel (#getting-started), to which you will be supplied a link when you join.

What Cai the GM brings to the table

I provide the ruleset and scenario and my license for the virtual table top allows you to play through a modern browser. We will be using Syrinscape sounds, which will come through your browser window automatically.

Homebrew rules

We use Gradual Ability Boosts—https://2e.aonprd.com/Rules.aspx?ID=1300

Equipment needed to play

Headphones

Microphone

Computer

Internet

Safety

How Cai the GM creates a safe table

This game is fantasy-adventure with a lot of hijinks, mystery, and hair-raising situations. Most of the action would be typical for a movie in the genre with a PG-13 rating, but it can occasionally get a little emotionally intense at times. Please consult the content warnings for this campaign and ensure that none of those topics are red lines for you. On the off chance that a player believes things have gone to far, we use a Yellow Card—Red Card system that any player can utilize if the scene is getting too intense; the use of these cards is done through clicking on an icon on the Foundry VTT screen, it is anonymous which player presented the card, but I will take immediate action when one is presented. A Yellow Card lets us fade-to-black and continue with the story on the other side of the disturbing content; a Red Card stops the game and invokes a 15-minute break. After the break, we can discuss what was going wrong and how we can best fix it for the group.

Content warnings

Animal Death
Blood
Character Death
Classism
Death
Fire
Insects
Violence
Language/Cursing
Warfare
Kidnapping
Pet Death
Alcoholism

Safety tools used

Frequently asked questions