Pathfinder 2: Season of Ghosts, An Accursed Year

Pathfinder 2: Season of Ghosts, An Accursed Year

Step into mystical lands of Shenmen, where ghosts live aside living, protect your village and uncover the greatest horror mystery of century!

TYPE

Campaign

LEVELS

1–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$20.00

/ Session

Details

Weekly / Wednesday - 10:00 AM UTC

Session Duration / 3.5–4.5 hours

Campaign Length / 40–45 Sessions

0 / 4 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 4 players have joined
About the adventure

In Shenmen there is a traditional period during first few weeks of summer, when the woodlands see an increase in hauntings, spirits, and undead. While the cause of this increased haunting is uncertain, these ghosts often lure people to their deaths. You live in Willowshore, one of the most prominent, but small and secluded settlements in Specterwood, deep in Shenmen, where even travellers are of a rarity, resources are scarce, yet your community is tightly knit and used to hardships. Yet something goes wrong on the first day of summer and you have to find out, before whole village is surrounded by mists, hungry ghosts and evil lurking in shadows! In this Adventure Path you will: 1. Oppose numerous monstrosities, based on Chinese, Japanese, Indonesian, Malaysian, Mongolian and many other folklore horror stories. 2. Live a whole year full of adventures and small short stories in an isolated village. 3. Dive deep in mysteries, woven around Willowshore and untangle them, when time is tight and stakes are high. 4. Learn Pathfinder 2e and setting of Golarion even with no beforehand experience. 5. Experience one of the most stunning stories in whole TTRPG history. Player's Guide: https://downloads.paizo.com/SeasonofGhosts_PlayersGuide.pdf

Game style

Combat Lite

Roleplay Heavy

Rules as Written (RaW)

Meet the Game Master
Military Veteran
Artist
Educator
Game Designer
Multi-lingual

2 years on StartPlaying

About me

Hi! My name is Alex and I'm a Professional Game Master, currently running from 7 to 21 game sessions a week, 52 weeks a year, for 6 years straight. When you come to my table, you can always be assured, that you character will fit in nicely, you won't leave a game without equal amount of spotlight, that you will never be stuck in dead game dynamic and if you enjoy playing various TTRPG systems, then we have all the chances of staying together for a while. What you should know about my games: 1. Tactical combat, using of terrain, heights and lots of optional rules. 2. Voiceplay, around of 50 differents voices for every kind of NPC and monster. 3. The best virtual tabletop platform currently existing - FoundryVTT. So, nice looking backgrounds, battlemaps, sound effects, animations. 4. Reliable schedule - typically, games are weekly, on the same day and timeslot. No planning issues (mostly) 5. I'm open to all kinds of feedback and trying to improve every single aspect of game for needs of my players. 6. I have a lot of experience with different game systems, starting from AD&D 2, D&D(3, 3.5, 4, 5, 5.5 playtest), Pathfinder 2e, Warhammer 40k (Dark Heresy 1 + Ascension, Rogue Trader, Deathwatch, Only War, Black Crusade, Wrath and Glory, Imperium Maledictum), WFRP 4e, Savage Worlds, GURPS, Call of Cthulhu 7e, City of Mist, Fabula Ultima and FATAL. So, if you want to try something new, i'm always open to new things. Welcome and let's begin an adventure we will never forget!

View Profile →
Character creation

Creating your character

Character concepts have to be prepared before session 0, characters will be build on FoundryVTT (with or without using Pathbuilder)

What to expect

Preparing for the session

Having Discord account, decent microphone and Internet connection, PC or laptop, able to handle FoundryVTT. Unfortunately, no mobile device support.

What Alex brings to the table

What to wait from game session: 1. Detailed descriptions without reading from adventure book. 2. Different voices for every NPC. 3. Broad playlists of background music without using looped ambience. 4. In-build automation, visuals, animations and sound effects, using FoundryVTT to its best.

Homebrew rules

We play with community rule: all Lore Skills from backgrounds autolevel, as if they were Additional Lore.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Alex creates a safe table

All the discussions will be held during session 0, in-between sessions or breaks, if something unexpected happens.

Content warnings

Alcohol Use
Blood
Body Horror
Death
Mass Death

Safety tools used

Frequently asked questions