Tyranny Of The Weredragon
In a land ruled by a violent weredragon tyrant, heroes ordained by the stars must defeat her to defend their people.
$15.00
/ Session
Details
2 players following this game
Bi-weekly / Wednesday - 12:00 AM UTC
Session Duration / 3–4 hours
0 / 6 Seats Filled
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About the adventure
Upon upon a time, there was a magical land ruled by dragon wardens, many of whom were so beloved that they became Ascendent and were immortalized as divine constellations. This kingdom was called Whelvia, after the first dragon warden Whelvarax. Many dragon wardens have come and gone, and an order of knights has replaced the druids of old, but through it all the people of Whelvia could trust that the dragon warden and their closest servants would strive for their wellbeing and prosperity. But then something happened to change all that. A faun sorceress, Forlorne Lykona, stole the power of the dragon warden Sazanthe for herself, and now rules Whelvia with an iron fist. Even the knights, long the protectors of Whelvia and its people, have bent the knee to her and become mere tools of her oppression. All who oppose the weredragon queen are either eaten, turned into stone or weredragons, or meet some other terrible fate. But all hope is not lost. For now the constellations of wardens past have chosen a group of heroes to bring down the weredragon tyrant. Follow the stars, gather allies and artifacts, and you may yet stand a chance of setting Whelvia free.
Game style
Roleplay Heavy
Combat Lite
Rule of Cool (RoC)
Game themes
Meet the Game Master
2 years on StartPlaying
About me
Hi I'm Noblequest, and I've loved TTRPGs since before high school! As a GM I'm kind, patient, and inclusive. I'm most experienced with Dungeons And Dragons 5e, but I love Daggerheart and am looking for any excuse to play more of it. I charge $15 per player per hour, and would love to guide a regular group through a campaign or campaign frame. Let me know if you're interested in my services! (Profile Picture by Lunevani)
View Profile →Character creation
Creating your character
We will begin the campaign with a session zero, during which I will explain basic rules, including character creation. We will be starting at level 1, and will use the standard Daggerheart ability bonus array. I will make digital character sheets in Roll20 for everyone to use. This should help with character creation while also making all rolls visible. As for character creation options, all official options released by Darrington Press are permitted, including playtest content from the Void. Otherwise, please remain within the Core Rulebook and the Hope And Fear Expansion.
What to expect
Preparing for the session
Please make Discord and Roll20 accounts if you don't have them already. I will send interested parties my Discord handle, and through that send the Roll20 link. If possible, please watch Critical Role's "Get Your Sheet Together" series on YouTube before our session zero, or at least the videos explaining basic play and character creation. That way I can quickly answer clarifying questions and focus more time on creating characters and establishing the adventurable locations.
What Noblequest brings to the table
I own both digital and physical copies of the Daggerheart Core Rulebook, as well as a digial copy of the Hope and Fear expansion. I also do character voices, provide ambient music, and make my combat encounters balanced and story relevant. I also do Rule Of Cool when there are ambiguities with the rules as written.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Noblequest creates a safe table
I will go over boundaries for subjects like horror, violence, and sexuality during the session zero itself, and am open to having other types of boundaries. I will then avoid crossing those boundaries when planning future sessions and enforce them during campaign sessions as needed. During campaign sessions, a player may at any time request for content that is currently being discussed to be either Lined or Veiled. Veiled content will receive minimal necessary description at that time and avoided when possible from then on. When content is Lined, I will ask the requesting player what happens instead so that they may reform the content as they require, and I will avoid that content completely from then onward. Furthermore, 5-15 minute breaks can be requested at any time. If a player feels the need to leave a session for their own safety they may do so at any time, and may (but are not required to) discuss the reason for their departure (either with the group or privately with the GM) when they are comfortable doing so.
Content warnings
Safety tools used