Tomb of Annihilation

Image by Chatgpt and Myself

Tomb of Annihilation

A mysterious death curse is draining the life from anyone ever restored by resurrection magic, and all attempts to bring back the dead are failing.

TYPE

Campaign

LEVELS

1–11

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
READY TO START
$25.00

/ Session

Details

1 player following this game

Weekly / Saturday - 3:30 AM UTC

Session Duration / 2.5–3 hours

4 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Meet your party members

4/6

About the adventure

Far to the south lies Chult—a steaming, dinosaur-haunted jungle where maps rot, compasses lie, and the dead don’t stay buried. Recently, something in that green hell has awakened a death curse: the souls of the departed are being devoured, and those once resurrected are withering away, day by day. No priest, no spell, no miracle can stop it. The only clues point to Chult’s untamed interior… and a name whispered in fearful tones: the Tomb of the Nine Gods. Your journey begins in the chaotic, colorful port of Nyanzaru, where merchants bet on dinosaur races and guides sell half-true maps to fools with coin. From there, you’ll plunge into trackless jungle: hacking through choking vines, braving ancient ruins, bargaining with strange spirits, and facing undead legions marching under a blazing, uncaring sun. Every hex is a risk. Food, water, disease, and hostile wildlife are as deadly as any blade. At the heart of Chult, something vast and malevolent is feeding on souls. To stop it, you’ll have to outwit cruel trickster gods, survive brutal traps, and descend into a dungeon built to kill heroes, not reward them. This is an adventure of desperate choices, grim danger, and hard-won triumph—where every step through the jungle could be your last, and only the bold have any hope of coming back alive.

Game style

Combat Heavy

Hexcrawl / Exploration

Dungeon Crawl

Roleplay Heavy

Meet the Game Master

4.5

(23)

Neurodivergent
Educator

2 years on StartPlaying

723 games hosted

Highly rated for: Creativity, Knows the Rules, Beginner Friendly

Average response time: Under 1 hour

Response rate: 50%

About me

I’ve been running tabletop RPGs for over 7 years, and my goal is simple: create games where the rules give the world structure, but the players are what make it unforgettable. I generally run games Rules as Written, so players can build characters and make decisions knowing the system works the way they expect. That said, I’m also a firm believer in the Rule of Cool. If you come up with a clever idea, take a dramatic risk, or attempt something that could create an incredible story moment, I’m always willing to hear you out. My games are run through Foundry VTT and Discord, giving us a smooth mix of tactical combat, immersive maps, automation, music, roleplay, and easy communication. As a GM, I enjoy creating worlds that react to the players. Your choices matter, your character’s story matters, and I want the campaign to feel like something we’re building together rather than a story you’re simply being guided through. You can expect: Rules as Written with room for cinematic creativity Tactical and engaging combat Strong roleplay and character moments Immersive Foundry VTT maps and tools A collaborative table where player choices shape the story A GM with 7+ years of experience behind the screen Whether you’re a veteran player who loves digging into mechanics or someone who just wants to roll dice, tell a great story, and have an unforgettable night with the party, you’re welcome at my table. Bring me an interesting character, a willingness to work with the group, and a little creativity. I’ll provide the world. You decide what happens to it.

View Profile →
Character creation

Creating your character

We will have a session 0 to get to know each other and create our characters. We'll be using only 2024 rules, no legacy content.

What to expect

Preparing for the session

Join the discord at https://discord.gg/beranos-lair and get ready to jump into a character.

What Berano brings to the table

In my games, the math runs in the background so you can stay in character. I run on a fully-automated VTT setup with macros, effects, and animations doing the heavy lifting—attack rolls, saves, conditions, lighting, and status tracking are all handled for you. Spells flare, steel clashes, and monsters explode in showers of particle effects so combat feels like a cinematic moment, not a spreadsheet. Because the system is so automated, we can focus on story, character choices, and roleplay instead of hunting through rulebooks or checking modifiers every roll. I’ll handle the tech and timing; you bring your character’s voice, goals, and bad decisions. What to expect at the table: - Streamlined combat: Most rolls and conditions are automated, keeping the pace fast and tactical. - Immersive visuals: A custom suite of VFX and animations for spells, abilities, and environments. - More roleplay time: Less rules-chatter, more in-character conversations, tension, and drama. - Supportive GMing: I’ll guide newer players through the tools so everyone feels comfortable. If you want a game where the rules work for you in the background and the spotlight stays on the story, this is the table I’m running.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Berano creates a safe table

We'll go over lines and veils in session 0. and i

Content warnings

Body Horror
Death
Violence
Mind Control
Gore
Cults

Safety tools used

Frequently asked questions