Hope's Last Day | Learn To Play Alien: The Roleplaying Game
Something has gone wrong at Hadley's Hope. Your party has been stranded 10km from the colony and must return on foot and try to survive.
$20.00
/ Session
Details
1 player following this game
Once / Saturday - 5:00 PM UTC
Oct 17
Session Duration / 3–3.5 hours
4 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Hope’s Last Day is designed to introduce players to both the mechanics and the atmosphere of Alien: The Roleplaying Game, balancing roleplaying, stress, panic, combat, fear, and terror. Prior familiarity with the game or the Year Zero Engine is helpful, but not required. The rules are introduced and explained as the scenario unfolds, and players are not expected to know them in advance. WARNING: Survival not guaranteed. ================================================== // MU/TH/UR 6000 // WEYLAND-YUTANI STANDARD TERMINAL // OS EE v1.5 (LATEST VERSION) // HADLEY’S HOPE COLONY: LV-426 // INTERFACE 3465 █ STATUS: ONLINE ================================================== >> PERSONNEL MANIFEST HIRSCH, M. — SECURITY HOLROYD — ANDROID / RIG WORKER MACWHIRR, J. — OFFICER SIGG, S. — SCIENTIST SINGLETON, H. — PILOT ================================================== █ QUERY SENT SOURCE: FIELD UNIT QUERY: WHAT’S THE STORY, MU/TH/UR? ================================================== █ RESPONSE RECEIVED SOURCE: MU/TH/UR 6000 >> OBJECTIVE LOG 24 HOURS AGO YOU DEPARTED ON A ROUTINE SURVEY RUN DESTINATION: SACRUM RANGE ORIGIN: HADLEY’S HOPE / LV-426 MISSION PARAMETERS: TERRAIN SURVEY / SAMPLE RETURN >> INCIDENT REPORT DISTANCE FROM COLONY: APPROX. 10 KILOMETERS VEHICLE: DAIHOTAI TRACTOR TIME STAMP: 14:03 LOCAL EVENT: CRITICAL FAILURE AUDIO RECORD: MECHANICAL IMPACT DETECTED PROPULSION STATUS: OFFLINE MOBILITY: NEGATIVE >> COMMUNICATIONS LOG CONTACT WITH HADLEY’S HOPE: ESTABLISHED RESPONSE CLASSIFICATION: CURSORY DIRECTIVE ISSUED: HOLD POSITION. AWAIT AVAILABILITY. LOW PRIORITY. SUPPORT ETA: ERROR / UNDEFINED >> TIME ELAPSED SINCE LAST RESPONSE: 23 HOURS 17 MINUTES 38 SECONDS █ STILL COLLATING...
Game style
Combat Lite
Roleplay Heavy
Rules as Written (RaW)
Game themes
Meet the Game Master
About me
I am a published author and knew I wanted to be a writer when I was fourteen. My day job is a Technical Writer, building documentation and knowledge bases for hardware and software companies, but storytelling has always spilled into everything else I do. Game Mastering scratches every storytelling itch I have. Writing, directing, editing, improvisation, performance, and collaboration happen in real time with the players. After running games across a wide range of systems and tones, I’ve learned to adapt to what a group is looking for and build sessions around the rhythm that develops at the table, whether that means investigation, horror, character drama, tension, absurdity, or all of the above. My goal is always to make the world responsive and alive while giving players enough freedom to surprise themselves, their fellow players, and me.
View Profile →Character creation
Creating your character
Hope’s Last Day uses five pre-generated characters. Before the session, I will contact the group, and we will decide how to assign characters. This may be done by player choice, by a random d6 roll using a hidden assignment table, or by full random assignment. For this scenario, my preference is random assignment, as it keeps onboarding fast, avoids stakeholding in a specific character, and prevents delays if multiple players want the same role. Although this is a pre-written cinematic scenario, I introduce additional twists and variations, and no two runs are the same. Players are welcome to join future sessions if they would like to experience the story from a different character’s perspective. While the characters are depicted visually as male or female, this has no mechanical or narrative impact. Sex and gender can be ignored during play. Characters are referred to by name or using they/them pronouns to preserve comfort and immersion.
What to expect
Preparing for the session
To keep onboarding smooth and get us into the game quickly, please complete the following steps before the session. None of this is difficult, but doing it in advance helps avoid technical delays once we start. What we are using • Foundry: The virtual tabletop where we play. • Discord: https://discord.gg/pw262FFCFy I will send you a direct invitation link to the Foundry game. Once you join, your character will be assigned and ready to play. No account necessary. Passwords will be assigned. Foundry may be new to some players, but the learning curve is relatively gentle. If you want to get comfortable ahead of time, this quick guide walks through the basics: https://foundryvtt.com/article/player-orientation/ NOTE: You DO NOT need to create a character. You will be assigned or choose a pre-generated character.
What Dan brings to the table
Hope’s Last Day is a highly immersive introduction to Alien: The Roleplaying Game (Evolved Edition). This one-shot includes custom graphics, NPC character voices, ambient music, and bespoke sound design to reinforce atmosphere and tension. My focus is on mood, pacing, and psychological pressure. I run the game largely Rules as Written to preserve player agency, risk, and real consequences, but I am flexible when Rule of Cool meaningfully serves the story. Combat is dangerous and often brief, but the heart of the experience lies in dread, stress, and the psychological toll of being trapped in a desperate situation with limited options. This scenario uses pre-generated characters, each with a personal agenda revealed across the scenario’s three acts. These agendas are private and optional to share. They exist to give players an internal compass and narrative momentum, especially for those new to roleplaying. You decide when, how, or if your character’s motivations come into conflict with the group. Because Hope’s Last Day is designed for newer players, I run a supportive table. Players are always free to take space, but I also check in regularly, inviting each person to share what their character is thinking, feeling, or considering next. If the group feels stuck, I will help frame options without removing agency. The goal is not performance, but engagement and discovery. Out of character, table comfort is non-negotiable. I am strict about maintaining a respectful, collaborative environment. Belligerent or deliberately disruptive behavior that makes others uncomfortable will receive one gentle warning. If it continues, I will remove the player from the game at my discretion.
Homebrew rules
SIGNATURE ITEM In Alien: The Roleplaying Game (First Edition), PCs could use their character's signature item once per session, at a time of their choosing, to remove 1 point of stress. This was eliminated from the Core Rules of the Evolved Edition, but I believe it is a useful inclusion, especially for new players, so this rule is being carried forward.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Webcam
Platforms used
Safety
How Dan creates a safe table
Player comfort always comes first, but so does clarity. My approach as a GM is to treat players as adults, making an informed choice about the experience they are stepping into. Think of this as buying a ticket to a hard-R science fiction horror film: the content warnings are real, the tone is sustained, and the material may go further than expected. ALIEN: The Roleplaying Game is rooted in gothic horror, dread, stress, and desperation. This scenario includes body horror, substance use, factional violence, cult dynamics, and human-on-human conflict, including potential PVP. If those elements aren't something you want in your game, this likely isn't the right setting for you, and that is completely fine. The TTRPG space is large, and no single game or setting is meant for everyone. During play, there are multiple ways to pause or redirect the game if something feels uncomfortable. Players may speak up at the table, DM me the letter X via Discord, use Roll20’s whisper-to-GM feature, or drop a digital Safety Card in Roll20. Any of these can be used at any time, with no explanation required. If a safety tool is used, the content will be adjusted or skipped, and play will continue. I also make space after each session to decompress and step out of character. My job is to keep the horror in the fiction, not at the table. The intensity is intentional, but the environment is always controlled, respectful, and collaborative.
Content warnings
Safety tools used