Portents of the Horsemen

Portents of the Horsemen

On the Isle of Cres in the world of Alastra, the Horsemen gather. Only you can stop the destruction that threatens the kingdoms.

TYPE

Campaign

LEVELS

1–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Friday - 7:30 PM UTC

Session Duration / 2.5–3.5 hours

Campaign Length / 25–40 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

This game is for people who want to inhabit an emergent and growing homebrew setting, welcoming to players both old and new. If you want to experience high-stakes combat, roleplaying, and navigate the machinations of forces outside of your control this game might be for you! This game is also for those who value narrative and character development, as who you are and the characters you create are going to help shape this never-before-played world, and may be spoken of in legends in games to come...

Game style

Realm Building

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master

Less than a year on StartPlaying

Highly rated for: World Builder, Storytelling, Creativity

About me

I am a professional GM of 5 years, with experience both in-person and online across 6 separate games, running both homebrew and pre-written modules for a variety of players. I pride myself on a player-led experience with focus on creating believable game worlds, and a rule-of-cool loving atmosphere

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Character creation

Creating your character

Character creation will be done together during Session Zero, where any restrictions on character creation will be discussed and agreed upon as a group.

What to expect

Preparing for the session

Participation will require a Discord account and access to the world's Discord server. A stable internet connection and microphone are the only other things required for play.

What Colossus Presents brings to the table

Rule of cool is encouraged at the table, as well as exploration of individual character arcs integrated throughout. In return for your commitment, you will get an enthusiastic and hard-working DM who will always strive to be reachable and approachable, and provide you with an unforgettable experience.

Homebrew rules

My preferred homebrew rules are gritty realism rest mechanics (a short rest is 8 hours, a long rest requires a week in a safe environment). Crunchy critical hit rules (crit dice damage is always maximised) Potion drinking (bonus action for rolling the dice for healing value, full action for max healing or to feed to another player)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Colossus Presents creates a safe table

In Session Zero we will go over any and all safety features at the game - the amount of safety features required will vary by table, and discussed as a group.

Content warnings

Warfare
Death

Safety tools used

Frequently asked questions