Dragonlance: Shadow of the Black Rose [D&D 5.5e]

Dragonlance: Shadow of the Black Rose [D&D 5.5e]

The gods have only just returned to Krynn. The dragons never left. Something else is watching from the dark.

TYPE

Campaign

LEVELS

3–13

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
1 NEEDED TO START
$20.00

/ Session

Details

3 players following this game

Weekly / Tuesday - 5:30 PM UTC

Session Duration / 2–3 hours

2 / 4 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/4

About the adventure

Krynn has forgotten its gods. The Dragon Highlords are making sure it stays that way and their armies are burning a path across the land to do it. This campaign starts on the road, in the company of old friends drawn back together after 5 years apart, heading toward rumours of danger none of you expect to survive. From there it grows: a lost city, slaves freed, refugees rescued, a sanctuary built from nothing. Years pass. Then a war finds you again, bigger, stranger and far more personal than the one you left behind. This is a from-the-ground-up conversion blending several classic Dragonlance adventures with Shadow of the Dragon Queen into one continuous campaign, built to run for the long haul. You don't need any prior knowledge of the setting everything your character learns, you'll learn too. What I can promise is that the story doesn't stay small, and neither does the threat waiting at the end of it.

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(10)

3 years on StartPlaying

17 games hosted

Highly rated for: Creativity, Storytelling, Sets the Mood

Average response time: 4 hours

Response rate: 100%

About me

I’m a seasoned GM with a passion for creating immersive, story-driven worlds where player choices truly matter. I’ve recently started running RuneQuest, weaving mythic, dangerous, and deeply detailed settings where characters live within a world that feels alive and responsive. I focus on the interplay of lore, culture, and personal stakes, making each session feel like a living story. I’m also highly experienced with D&D 5e, bringing cinematic adventure, strategic encounters, and rich roleplay opportunities to every table. Beyond that, I’ve run numerous campaigns in Starfinder 1e and the Alien RPG, blending sci-fi tension with player-driven narrative and intricate worldbuilding. Recently, I’ve branched into Call of Cthulhu, exploring horror, mystery, and the creeping dread of the unknown. Perfect for players who want high-stakes, atmospheric games. My tables thrive on collaboration, curiosity, and engagement. I love it when players surprise me with clever solutions, take bold risks, or fully embody their characters. I craft long-term arcs with meaningful consequences, but I also make space for moment-to-moment fun, creativity, and improvisation. Each session is a mix of tension, exploration, and cinematic storytelling, where every choice can ripple through the world. I run worlds for players who want epic myths, strategic challenges, and narrative depth, but I also make sure there’s always room for humour, camaraderie, and moments of pure joy. My ideal table is one where everyone’s invested, curious, and ready to dive fully into their characters, while respecting the story, the world, and each other. Whether you’re a new player looking to explore a rich world for the first time, or a veteran seeking complex narratives and meaningful choices, I can craft a table that fits your style. I love blending myth, tension, and cinematic adventure, and I aim to make every session memorable, interactive, and fun.

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Character creation

Creating your character

Character creation happens at Session 0, together, not as homework beforehand. Bring your ideas, your questions, and an open mind, and we'll build your character as a group session: sorting party composition, backstory hooks, and a few setting-specific quirks that are easier to explain in conversation than in a listing. One of those quirks: healing magic is rare and tightly limited in this world, and character options around it will be discussed and assigned during that session. If that intrigues you more than it worries you, you're going to have a good time. Stats, species, class, and background are your choice within the 2024 rules, with a couple of setting-specific restrictions covered at Session 0.

What to expect

Preparing for the session

Discord - Download Discord and create an account if you don't have one. I'll send you a personal invite link to the campaign server once you're booked. This is where we'll communicate, share session updates, and play. Owlbear Rodeo - No download needed, it runs in your browser. Just make sure you can access it at owlbear.rodeo before session one so there are no surprises on game night. A working microphone - Clear audio is essential. A headset is ideal but any mic will do as long as your fellow players can hear you without interference. A webcam - I ask that everyone has a webcam on during sessions. This is a roleplay-heavy adventure and being able to see each other genuinely elevates the experience for the whole table. If you have concerns about this, feel free to message me before booking and we can have a chat. That's it! No paid software, no complex setup. If you run into any technical issues before session one, reach out and we'll sort it out.

What Mal brings to the table

My goal at the table is simple: every session should feel like an episode of something you can't stop watching. I build games around story, character, and consequence where the world reacts to what you do and the NPCs have real motivations. I try to use distinct voices and personalities for every major NPC, from grizzled Solamnic knights to draconian commanders to villains like Lord Soth himself, the kind of antagonist you'll love to hate. Ambient music runs throughout every session. Battle themes, the eerie silence of ruined temples, tense negotiation underscore all designed to keep you locked in from the first minute to the last. Combat in this campaign is frequent, intense, and cinematic. Encounters are designed to challenge your tactics and your nerve, from desperate defences of burning villages to aerial dragonnel duels to things that go wrong in interesting ways. I embrace the Rule of Cool. If it's bold, creative, and dramatic, I want to find a way to make it work, while keeping Rules as Written in my back pocket where fairness and consistency matter. Players at this table can expect: A living world that responds to your choices, with consequences that carry across the whole campaign. Distinct, memorable NPCs with their own agendas. Allies, rivals, and everything in between. Cinematic combat built for tension and drama, not just damage output. Ambient music woven into every session. Support for newer players on rules and mechanics without slowing the table down. Moments of genuine surprise! This campaign earns its cliffhangers.

Homebrew rules

We will cover all of this in Session 0, make sure you have a way to keep notes!

Equipment needed to play

Internet

Computer

Microphone

Webcam

Safety

How Mal creates a safe table

Player safety and comfort are a top priority at my table. I want everyone to feel secure, respected, and free to explore the story without fear of discomfort or judgment. To achieve this, I use multiple tools and practices both before and during sessions. Before the first game, I provide access to the Monte Cooke consent form, which lets players identify topics, themes, or content they are uncomfortable with, as well as their preferences for in-game content. This allows me to tailor scenes and encounters to ensure everyone can enjoy the story without encountering unwanted material. During Session Zero, we discuss boundaries, table expectations, and any “No-Go” topics openly. If there’s something a player would like to communicate privately, that’s always welcome. I’ll never shame or pressure anyone. Session Zero is also the place to clarify tone, pacing, and expectations for roleplay and combat, making sure everyone is on the same page. I also incorporate Lines and Veils where appropriate, either via the consent form or discussion, so players can set limits on what happens on-screen or what is only implied. This ensures sensitive or potentially triggering content is handled safely and respectfully. After sessions, I'm happy to host aftercare check-ins for any players who want to discuss content or decompress. This can be done via chat, voice, or a quick private message. Whatever feels most comfortable for the player. In short, my table is a judgment-free zone where fun, immersion, and safety go hand in hand. My goal is to create a space where players feel free to explore their characters, engage with the story, and enjoy the game without fear or discomfort. Respect, communication, and consent are always at the forefront.

Content warnings

Warfare
Death
Violence
Slavery

Safety tools used

Frequently asked questions