Only War: SIEGE OF TERRA

Only War: SIEGE OF TERRA

This is the end.

TYPE

Campaign

SYSTEM

Only War RPG
Deathwatch

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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$9.00

/ Session

Details

3 players following this game

Weekly / Monday - 11:30 PM UTC

Session Duration / 2–3 hours

1 / 4 Seats Filled

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This game will begin once 2 players have joined

Meet your party members

1/4

About the adventure

The Lion's Gate has fallen. So too has the Mercury Wall. Only the last redoubt remains, the Delphic. This is the end. Your home regiment has been mauled into nothing after a spectacular, meaningless battle. After years of martial brotherhood, you now count yourself among the dispossessed and orphaned: The remnants of your regiment has been amalgamated into an ad-hoc fighting force, the 11th Terran Auxiliary. Screened and processed, you are martialed into Ianuarius Bastion with standing orders to present yourself before a certain Cpt. January. Word suggests that half of the 11th Terran has already withdrawn toward the Eternity Gate.... /// Free session 0 included with fun flashbacks to your regiment's last stand :)

Game style

Combat Heavy

Rule of Cool (RoC)

Theater of the Mind

Tactical / Crunchy

Roleplay Heavy

Meet the Game Master

5.0

(3)

Hispanic/Latinx
Neurodivergent
Multi-lingual
No Gen AI

2 years on StartPlaying

10 games hosted

Highly rated for: Rule of Cool, Storytelling, World Builder

Average response time: 6 hours

Response rate: 100%

About me

I enjoy the ‘untold’ stories of our favorite sci-fi and fantasy settings, from the seemingly mundane to the dimension threatening…

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Character creation

Creating your character

Feel free to pick whatever Only War regiment you like. PCs don't need to share the same one for this campaign. While most 40k regiments didn't exist during the Horus Heresy, doubtless *similar forces* with *different names* did. Essentially, you've been mashed with other survivors into the 11th Terran. You'll go through character creation as normal with the following changes: Commanding Officer > Maverick (resistance fear) ADDITIONAL Doctrines > Survivalists [Urban Ruins] (+aptitude: AGILITY) > Scavengers (+10 on Logistics Test / malus on doubles) ADDITIONAL kit items > Stub Pistol / 2 clips > Combat Knife > Chrono > urban camo uniform, 11th Terran patch THE LONG RETREAT > discard one pre-11th equipment item > begin with 9 insanity points > begin with an additional 1200xp for troopers / 800xp for specialists to reflect your combat through the Horus Heresy On that note, several roles had their own name equivalents during the HH. Commissars were called Discipline Masters, Ministorum Priests might've been Iterators with a secret budding faith on journeys similar to Euphrati Keeler's. While you can flavor your character as a Solar Auxilia survivor, the 11th Terran is not itself Solar Auxilia but very much Imperialis Auxilia.

What to expect

Preparing for the session

You will need a couple of things for this adventure: Discord - for communicating. ROLL 20 - for play.

What Alecander brings to the table

> A fun cast of allies and officers! > Original baddies to fight. > Combat encounters with alternative solutions > A story about hope and the indomitable human spirit.

Homebrew rules

Depending on the party, I will allow > one of you to start with a Legionnes Astartes buddy. > Operator to start with a leman russ / fighter plane.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Alecander creates a safe table

Not everyone is comfortable sharing their concerns and vulnerabilities at Session 0: Once the campaign is active, I'll provide you with a google form where you can outline, among other preferences: > Anything you would prefer result in a 'fade to black' > Anything you don't want to experience or see portrayed at all, for ex. the loss of bodily autonomy. Our game will have a scheduled break and an Open Door policy.

Content warnings

Alcohol Use
Guns
Mental Illness
Violence
Warfare

Safety tools used

Frequently asked questions