Welcome to The World of the Dead!! |Guilt of the Graveworld|

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Welcome to The World of the Dead!! |Guilt of the Graveworld|

Take on a contract for a dwarven mining corporation, explore the ancient wrecks of long-lost starships, and journey to the world of the dead—Eox!

TYPE

Campaign

LEVELS

1–6

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$20.00

/ Session

Details

2 players following this game

Weekly / Wednesday - 10:00 PM UTC

Session Duration / 3–4 hours

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

Journey to the haunted world of Eox in one of the first adventures for Starfinder 2e. Newly hired by a dwarven mining corporation, the player characters are sent to investigate one of the Pact Worlds' most infamous planets—a land of ancient necropolises ruled by immortal necromancers, irradiated wastelands, and endless hordes of shambling undead. Whether you're new to Starfinder 2e or a veteran explorer of the galaxy, Guilt of the Graveworld offers an exciting introduction to the game. Designed for low-level characters, the adventure provides an accessible way to learn the system while immersing players in one of the setting's most iconic and unsettling worlds. Along the way, they'll uncover dangerous mysteries, confront horrific threats, and discover that even on a world where death reigns supreme, some secrets are better left buried.

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

4 years on StartPlaying

7 games hosted

Highly rated for: Inclusive, Beginner Friendly, Knows the Rules

Average response time: 1 hour

Response rate: 100%

About me

I am a GM with over 10 years of experience running Pathfinder 1e and 2e, D&D 5e, and a variety of other tabletop RPG systems. Over the years, I have run a wide range of adventures, including both homebrew campaigns and published adventure paths. Currently, most of my games are focused on Pathfinder 2e. In all of my games, I strive to create memorable worlds, compelling characters, and immersive stories that bring the setting to life for my players. I have always loved stories and books, and I enjoy crafting unique adventures that give players the opportunity to explore, make meaningful choices, and create their own legendary moments.

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Character creation

Creating your character

We will be doing character creation in a session 0. The starting level will be 1, all classes are allowed and all ancestries are allowed as well.

What to expect

Preparing for the session

A Discord account is required, as we will be using a Discord server to communicate. The games will be played on Foundry VTT through The Forge, so you will also need a Forge account.

What Henry Johnson brings to the table

The games feature fully detailed maps, character tokens, and immersive scenes in Foundry VTT. I also provide ambient music carefully selected to match the setting and enhance the atmosphere. I always strive to bring characters to life and make each setting feel vibrant, immersive, and believable for the players. Combat is tactical and challenging, with encounters designed to encourage teamwork while ensuring every player has opportunities to shine.

Homebrew rules

We will be using the rues -All pathfinder 2e classes and archtypes are allowed -Ancestral paragon (players get extra ancestry feats) -Gradual ability boosts (one ability score is boosted every level instead of 4 at level 5) -Free Archetype (every even level players will get an extra feat to take an archtype feat) -Characters will start with 3 hero points at the start of each session -There may be some homebrew items added

Equipment needed to play

Internet

Computer

Microphone

Safety

How Henry Johnson creates a safe table

I strive to provide a safe, welcoming, and inclusive environment for everyone, regardless of their identity or background. I am always open to discussing any concerns or issues that arise, and I want every player to feel comfortable at the table. We will use the Lines and Veils safety tool, where Lines represent hard limits that will not appear in the game, and Veils represent topics that may exist but will fade to black or remain off-screen. We will also take a short break midway through each session, followed by a brief debrief at the end of the game where everyone is encouraged to share what they enjoyed, what could be improved, and any concerns they may have.

Content warnings

Alcohol Use
Animal Death
Body Horror
Cannibalism
Cults
Death
Devils / Demons / Fiends
Extreme Violence
Fire
Forced Blood Draining
Gore
Guns
Insects
Language/Cursing
Mass Death
Murder
Mutilation
Mutilation of Corpses
Paralyzation
Scars
Snakes
Spiders
Violence

Safety tools used

Frequently asked questions