Image by Me & my partner Trout!
Knights of the Broken Moon - A Dark Matter Mecha Campaign
In a war-torn world where nobles settle scores with giant robots, can you rise above your humble origins to become Knights of the Broken Moon?
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LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
2 players following this game
Weekly / Monday - 10:30 PM UTC
Session Duration / 3–3.5 hours
0 / 5 Seats Filled
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About the adventure
None can say for certain when the moon was shattered. But for centuries, its pieces have been strewn across the night sky, a glittering trail of light in the void. From time to time, individual chunks of this lunar matter come plummeting out of the sky — and since they contain rich veins of an enchanted ore found nowhere else in the world, rival kingdoms always come rushing to claim them, in the pursuit of ever-greater power. Every great power on the planet is desperate to control this precious arcane resource, but what happens when this world-scale conflict comes too close to home? Now that a piece of the broken moon has crash-landed near your small riverside village, you're about to find out! ************************************************************* Knights of the Broken Moon is a mecha-focused Dark Matter/DnD campaign set in a war-torn fantasy world that blurs the line between science and magic. *Create and customize your character's own specialized mech and take on challenges both on-foot and in the cockpit. *Navigate a tangled web of political intrigue, contending with backstabbing noble houses, self-serving bandits and volatile revolutionaries. *Rise from humble origins, take up arms against tyranny and become legendary mech pilots as you reforge humanity's destiny among the stars! *Includes custom character art for your PC! (Fun fact: my partner and I contributed art to Dark Matter's original book and the deluxe box kickstarter!)
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Hi there! I'm Adam, I'm an illustrator and comic artist, and I've been GMing TTRPGs for over 10 years. When I'm not working with my partner Trout on our graphic novel, I'm constantly dreaming up adventures I want to run and worlds in which to run them! Getting to create custom art for my players is one of my favorite parts of being a GM, and that will absolutely carry forward into my campaigns here on StartPlaying! I have years of experience running DnD 5e, and I've run dozens of sessions of Cypher System, as well. I'm also extremely excited to start running games using the Wild Words system! I'm honestly really open to branching out and seeing what else I've been missing. If you're interested in seeing some of my previous work in the space, check out Brine & Blight, a Cypher campaign I ran a few years back, on YouTube! IMPORTANT DISCLAIMER: As a matter of principle, none of my campaigns will ever make any use whatsoever of generative AI. I'm an artist and a creative, and I am categorically opposed to AI.
View Profile →Character creation
Creating your character
Before jumping into the campaign proper, we'll get the table together for Session 0, where we can all go over our hopes, desires and expectations for the game! Feel free to bring character ideas to our Session 0, so we can collaboratively create our party and tailor our choices to our custom setting. (And all character class options from Mage Hand Press's Dark Matter are on the table!)
What to expect
Preparing for the session
-We'll have a discord server for ease of communication between sessions as well as for voice/video during sessions -Players should have a Foundry login (free version, I have the paid version!)
What Adam brings to the table
-Setting/Lore document -Hand drawn campaign setting map -Hand drawn NPC tokens -Hand drawn portraits for PCs (Completed after 3 sessions) -Character voices -Ambient music -I love tactically satisfying combat, but the rule of cool exists in my games, as well!
Equipment needed to play
Internet
Computer
Microphone
Webcam
Platforms used
Safety
How Adam creates a safe table
I make use of Lines and Veils in every single campaign I run, sent as an anonymous Google form prior to our first session, as well as message-based X/N/O cards during play. Also, as mentioned above, I make use of Session Zero as a space where we can all go over our hopes, desires and expectations for the game. And at the end of each session, we'll take time to share our Stars & Wishes, so we can both celebrate the things we enjoyed and highlight the things we want to see in future sessions!
Content warnings
Safety tools used