Into the Gorgonza Valley - MausRatos #1

Image by Felipe Faria

Into the Gorgonza Valley - MausRatos #1

A heartwarming setup, where you get to be a cheerfull mouse on a timed quest for gifts and companionship before the great feast on christmas eve!

TYPE

Campaign

SYSTEM

Mausritter

LEVELS

1

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
1 NEEDED TO START
$15.00

/ Session

Details

2 players following this game

Bi-weekly / Wednesday - 12:00 AM UTC

Session Duration / 2–3 hours

Campaign Length / 10+ Sessions

2 / 6 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/6

About the adventure

Get to know the winterland of Gorgonza Valley, alongside with courageous and adventurous mice through a heartwarming quest: collect the remaining ingredients for the christmas feast of Mr. Deerider. But beware of the dangers that lurk around, to find Casper's House, take what you need (and what you don't, who am I to judge, right?), head back and celebrate! In MausRatos - Issue 1 you'll find a new set of Christmas themed items and spells, alongside with a new background table for better suited origins to use on the setting.

Game style

Dungeon Crawl

Hexcrawl / Exploration

Roleplay Heavy

Theater of the Mind

Meet the Game Master
Streamer
Podcaster
Hispanic/Latinx
Published Writer
Artist
Game Designer
Multi-lingual
No Gen AI

Less than a year on StartPlaying

20 games hosted

Highly rated for: Inclusive, Creativity, Knows the Rules

Average response time: 3 hours

Response rate: 100%

About me

Hi, my name is Adriel, i'm 29, happilly married, father of 2 and a absolute lover of RPGs ever since middle school, when I first met this incredible creative world. I'm a two bladed knife. Love both simple engaging and more challenge driven games. Therefore power gaming and RP are not (nor will ever be) opposites and thats a hill i'm dying on. As a GM (or any other game names tha may come to be) I like to employ a GMing style based on presenting a simple general setup view and then proceed adding three more details from the scene with each new interaction, encouraging player engagement by actively seeking to visualize and understand the game world. In terms of game mechanics, I tend ask for rolls only when the "failure" is relevant to the ongoing narrative; I also encourage the use of descriptions (even simplified ones) to act as triggers for rolls, so that the narrative informs the need for them, not the other way around. I reserve slightly more detailed descriptions for preparation and combat moments to encourage tactical use of the terrain. And I make EXTENSIVE use of anticipation, ensuring that every challenge the players wish to engage is properly informed. Few years ago, a group of friends and I, released 2 editions of a Mausritter fanzine called MausRatos, that's currently on 2nd print by Caramelo Jogos, in Brazil. Currently working as a Comissioned GM and both as Proofreader and Translator for Brazilian RPG Publishers. On second notice I am, alongside with a close friend, cooking up a game system.

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Character creation

Creating your character

1) Creation on Session 2) Standard Stats 3) Starting Level 1 4) Created on Foundry VTT

What to expect

Preparing for the session

1) Discord Account 2) Join Server

What Adriel "Mr. B." brings to the table

1) Extensive use of foreshadowing: player's agency NEEDS informed decisions. 2) Open Rolls. 3) 3 Detail's Rule: each time you engage for setup, I add 3 more details to the scene. Until it's all out. 4) Interaction means impact: what your character does means something in the world and will circle back, be it "good" or "bad". 5) Rolls when It is relevant: if there's no risk nor a challeng, you simply succeed given the fair ammount of time. 6) Encouraged use of descriptions (even simplified ones) to avoid unecessary rolls. 7) More detailed descriptions for setups and encounters (both combat and social). 9) Fair ammount of Combat-Fu.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Adriel "Mr. B." creates a safe table

During session zero, will go over the themes of the campaign, the suggested playstyle, the expected balance between RaW - RaI - and RoC. Regular check ups on the players, in between sessions.

Content warnings

Cults
Death

Safety tools used

Frequently asked questions