Ashen spire

Ashen spire

Monster hunter.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Bi-weekly / Sunday - 12:30 AM UTC

Session Duration / 2–4 hours

Campaign Length / 3+ Sessions

0 / 4 Seats Filled

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This game will begin once 3 players have joined
About the adventure

The world you know is not the world that once was. Long ago, kingdoms covered the continents, powered by wondrous magitech and driven by endless war. Then, in a single catastrophic event known only as the Collapse, everything changed. The skies darkened. The seas dried away. Forests turned to ash. Civilization fell in a matter of days. From the dying world rose the Spires—immense towers that pierced the heavens, each containing its own lands, resources, and strange ecosystems. The survivors climbed into them and built new homes, new kingdoms, and new lives. Generations have passed, and for most people, the world before the Collapse has become little more than legend. You begin your story in one such Spire. Life here is harsh, but it endures. Hunters venture into the wilds to harvest monsters whose parts keep the cities alive. Ancient machines lie buried beneath forgotten ruins. Strange creatures roam the upper tiers. And silent figures known only as the CAW wander the Spire, carrying out incomprehensible tasks that no one truly understands. This is not a story about saving the world overnight. It is a story about exploration, survival, and discovery. You'll take contracts, hunt dangerous creatures, uncover forgotten places, make allies and enemies, and slowly peel back the layers of a mystery that has remained hidden since the day the world ended. The further you climb, the stranger the Spire becomes. And somewhere high above, beyond the lands anyone has mapped, something is still waiting...

Game style

Combat Lite

Game themes

Meet the Game Master

5 years on StartPlaying

About me

I have run many DND 5th edition one shots. and am looking for practice running theater of the mind type of play

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Character creation

Creating your character

Level 1 basic phb races and classes. No race will be older than 200 years old due to in game lore which I will explain. I also have a pdf of those explanations. Bring the character you made with you. Carrying weight rules will apply. Strength stat x 15 = carrying weight. However we will not count normal armor and adventuring gear. The game will be build around monster hunting and collecting parts and such for gold. Thats what keeps the economy alive on the spire.

What to expect

Preparing for the session

You will need a discord account. I will have any pdf.s with lore and such on there as well as voice chat will be via doscord

What Austin brings to the table

Health pots are bonus actions. We will be using theartre of the mind so when it comes to combat. You will either be. Close, midrange or far. No need to worry about exact feet from target type of stuff as most players will be in 1 of these 3 categories and most spells are able to hit from those 3 categories.

Homebrew rules

Rules. Health pots are bonus actions. Carrying weight will be a thing excluding armor and regular gear.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Austin creates a safe table

It's a dnd game. I have no idea what this category means...

Content warnings

Death

Safety tools used

Frequently asked questions