Shadowdark: The Sands of Dustdown

Image by Caitlin Hope & Dan Lauer

Shadowdark: The Sands of Dustdown

Beyond the oasis village of Dustdown, rumors lead across the expanse of the Djurum Desert to mysteries, dangers, and treasure waiting to be uncovered.

TYPE

Campaign

LEVELS

1–7

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
2 SEATS LEFT
$25.00

/ Session

Details

4 players following this game

Weekly / Sunday - 5:00 PM UTC

Oct 11 / Session 9

Session Duration / 3–3.5 hours

Campaign Length / 15+ Sessions

4 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Sun, Oct 11 | 5:00 PM – Session 9

Sun, Oct 18 | 5:00 PM – Session 10

Sun, Oct 25 | 5:00 PM – Session 11

Sun, Nov 01 | 6:00 PM – Session 12

Sun, Nov 08 | 6:00 PM – Session 13

Meet your party members

4/6

About the adventure

NEW PLAYERS WELCOME! After joining, you will create two characters at the party's current level, and we will work together to organically bring your characters into the current adventure with a seamless introduction. ------------------------------------------------------------------ The Sands of Dustdown is a Shadowdark hexcrawl set in the Djurum Desert. The oasis village of Dustdown is the party’s home base. Between expeditions, characters can recover, carouse, trade, gather rumors, and decide where to venture next. Much of the desert is unexplored. Old roads disappear beneath the dunes. Temples, crypts, abandoned settlements, and the remains of earlier civilizations lie scattered across the wastes. The desert is also home to nomads, merchants, rival crawlers, monsters, and isolated communities with their own mysteries and intrigue. No central quest or planned route guides the campaign. The party chooses which rumors to follow, which places to explore, and which dangers to face. They can search for treasure, investigate mysteries, become involved in local conflicts, or leave unfinished business behind and travel somewhere else. Those decisions will shape the campaign. Places may change after the party visits them. Allies and enemies will remember what happened. A small discovery might end there or lead to something much larger. The map, the desert’s history, and the party’s story will come together through play.

Game style

Dungeon Crawl

Combat Heavy

Roleplay Heavy

Tactical / Crunchy

Meet the Game Master

5.0

(38)

TOP GM
Podcaster
Published Writer
Artist

1 year on StartPlaying

77 games hosted

Highly rated for: Beginner Friendly, Inclusive, Sets the Mood

Average response time: 22 hours

Response rate: 100%

About me

I am a published author and knew I wanted to be a writer when I was fourteen. My day job is a Technical Writer, building documentation and knowledge bases for hardware and software companies, but storytelling has always spilled into everything else I do. Game Mastering scratches every storytelling itch I have. Writing, directing, editing, improvisation, performance, and collaboration happen in real time with the players. After running games across a wide range of systems and tones, I’ve learned to adapt to what a group is looking for and build sessions around the rhythm that develops at the table, whether that means investigation, horror, character drama, tension, absurdity, or all of the above. My goal is always to make the world responsive and alive while giving players enough freedom to surprise themselves, their fellow players, and me.

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Character creation

Creating your character

You may create up to two characters prior to Session 1 using either the Shadowdark Quickstart Set (Free): https://www.thearcanelibrary.com/products/shadowdark-rpg-quickstart-set-pdf Or the Shadowdarklings character creator: https://shadowdarklings.net/create GUIDELINES 1. Characters must be created using core Shadowdark rules only. Disable all Scroll and third-party content. - Active Ancestries: Dwarf, Elf, Goblin, Half-Orc, Halfling, Human - Active Classes: Fighter, Priest, Thief, Wizard 2. Characters must begin at Level 1 and follow all rules for their ancestry and class. 3. When finished, send me either your character sheet or a Shadowdarklings JSON export (Scroll to the bottom of the page → Export → Export to JSON File). This allows direct import into Foundry. 4. Send a character portrait. AI-generated images are acceptable for personal portraits and tokens. 5. Death is always possible in Shadowdark. You may submit up to two characters if you’d like a backup ready to go. If you’d prefer, we can also roll a character together at the start of Session 1 for a true “at the table” Shadowdark experience.

What to expect

Preparing for the session

Welcome to Shadowdark! To keep onboarding smooth and get into the dungeon without delay, please complete the steps below before the session. Nothing here is difficult, but doing it ahead of time keeps the first torch from burning down while we troubleshoot microphones. What we are using: • Foundry VTT: the virtual tabletop where the game takes place • Discord: https://discord.gg/pw262FFCFy • Shadowdark Quickstart Set (Free): https://www.thearcanelibrary.com/products/shadowdark-rpg-quickstart-set-pdf You will receive a direct invitation link to the Foundry game. Open the link in a browser. No account is required. A password will be provided. If you are unfamiliar with Foundry, review the player basics here: https://foundryvtt.com/article/player-orientation/ Optional, but useful: • Use Chrome or Firefox for best performance • Headphones recommended • Join Discord before the session to confirm audio works • Keep the quickstart PDF nearby during play if you like having rules at hand Once inside Foundry, you will only need to move your token, roll when prompted, and take your turn when initiative comes to you. Everything else will be handled during the session.

What Dan brings to the table

I run a clear, welcoming table built for players who may be new to Shadowdark, Foundry, or tabletop roleplaying in general. Rules will be taught during play with quick explanations when needed, and there is no expectation that you arrive knowing the system. My goal is to keep the game moving. Shadowdark works best when decisions matter, time matters, and the table does not get buried in rules debates. I run close to Rules as Written for consistency, but make quick rulings when needed so the crawl keeps its pace. The session will be run in Foundry VTT with dynamic lighting, ambient music, prepared character sheets, handouts, and quick rules references available during play. I use NPC voices where they help the scene, and aim for atmosphere without letting presentation get in the way of the game. Expect a friendly table and a dangerous game. I will make sure everyone understands what is happening and what their options are, but choices will have consequences. We will learn the rules as we go and try to keep the torches burning. Shadowdark will feel familiar to anyone who has played D&D, OSR games, or old-school dungeon crawlers. Characters explore dangerous places, make risky choices, fight monsters, find treasure, and try to return alive. It is leaner, faster, and built around pressure. Initiative is always on, whether crawling or in combat. Turns move quickly. Rules stay lean. Time matters. Torches burn for 60 real-world minutes. Light is precious, darkness is deadly, and every delay has weight. The clock is always ticking as the flame flickers and the Shadowdark gathers.

Homebrew rules

The Only Rule “The Only Rule is that you make the rules. What’s written in this book is a guide, not a constraint, and none of it takes precedence over your judgment. If something doesn’t work at your table, change it or throw it out and don’t look back.” — Shadowdark RPG Gamemaster’s Guide, pg. 10 I run Shadowdark close to Rules as Written for clarity and consistency. When a ruling or adjustment is needed, it will favor the player, the fiction, and the momentum of play.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Dan creates a safe table

Shadowdark is a dark fantasy game of danger, pressure, and things best left underground. This session may include monsters, traps, darkness, injury, death, and eerie situations. The tone is grim, but not grim for its own sake. The aim is tension, weirdness, and fun, not graphic horror or psychological cruelty. This is a dangerous game inside the fiction, but the table itself should remain respectful and comfortable. If anything crosses a line during play, any player may pause or redirect the scene by speaking up, sending me a private message on Discord, or using a signal in Foundry. No explanation is required. If a scene needs to change or fade out, we will move on without debate. The characters may be trapped in the dark. The players should never feel trapped in a scene they do not want to play.

Content warnings

Animal Death
Character Death
Cults
Death
Deep or Large Bodies of Water
Devils / Demons / Fiends
Fire
Illness
Insects
Blood
Alcohol Use
Drowning
Gore
Language/Cursing
Snakes
Spiders
Violence

Safety tools used

Frequently asked questions