Image by Caitlin Hope & Dan Lauer
The Sands of Dustdown: A Flexible-Roster Shadowdark Campaign
Beyond the oasis village of Dustdown, rumors lead across the expanse of the Djurum Desert to mysteries, dangers, and treasure waiting to be uncovered.
$25.00
/ Session
Details
4 players following this game
Weekly / Sunday - 5:00 PM UTC
Oct 25 / Session 11
Session Duration / 3–3.5 hours
Campaign Length / 25+ Sessions
4 / 8 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
NEW PLAYERS WELCOME! The Sands of Dustdown has a flexible roster of up to eight players. Sessions run with at least four, so you can miss an occasional game without holding up the campaign. After joining, you will create two active Level 1 characters. Characters may belong to different adventuring parties or be in different locations. Before each session, the available players will agree which party and ongoing adventure to follow. This determines where the session takes place and which characters join it. Parties may separate, cross paths, and reunite as the campaign unfolds. We will work together to bring new characters into an active adventure organically. ------------------------------------------------------------------ The Sands of Dustdown is a Shadowdark hexcrawl set in the Djurum Desert. The oasis village of Dustdown is the campaign’s central home base. Between expeditions, characters can recover, carouse, trade, gather rumors, share discoveries, and decide where to venture next. Much of the desert remains unexplored. Old roads disappear beneath the dunes. Temples, crypts, abandoned settlements, and the remains of earlier civilizations lie scattered across the wastes. The desert is also home to nomads, merchants, rival crawlers, monsters, and isolated communities with their own mysteries and conflicts. The campaign has no central quest or planned route. Players choose which rumors to follow, which places to explore, and which dangers to face. One party might search for treasure while another investigates a mystery, becomes involved in a local conflict, or follows up on something discovered during an earlier expedition. Those decisions shape a shared and persistent campaign. Places may change after characters visit them. Allies and enemies will remember what happened. One party’s choices may create opportunities or complications for another. A small discovery might end there or lead to something much larger. The map, the desert’s history, and the story of Dustdown will emerge from the choices made by everyone who ventures into the wastes.
Game style
Dungeon Crawl
Combat Heavy
Roleplay Heavy
Tactical / Crunchy
Game themes
Meet the Game Master
About me
I am a published author and knew I wanted to be a writer when I was fourteen. My day job is a Technical Writer, building documentation and knowledge bases for hardware and software companies, but storytelling has always spilled into everything else I do. Game Mastering scratches every storytelling itch I have. Writing, directing, editing, improvisation, performance, and collaboration happen in real time with the players. After running games across a wide range of systems and tones, I’ve learned to adapt to what a group is looking for and build sessions around the rhythm that develops at the table, whether that means investigation, horror, character drama, tension, absurdity, or all of the above. My goal is always to make the world responsive and alive while giving players enough freedom to surprise themselves, their fellow players, and me.
View Profile →Character creation
Creating your character
When you join the campaign, you may create two active characters. New characters start at Level 1 and advance through play, regardless of the levels of other adventurers in the campaign. We will work together to introduce your characters naturally into the adventure currently being pursued by the available party. You can create your characters using either the free Shadowdark Quickstart Set: https://www.thearcanelibrary.com/products/shadowdark-rpg-quickstart-set-pdf Or the Shadowdarklings character creator: https://shadowdarklings.net/create GUIDELINES - Characters must use the core Shadowdark rules only. Disable all Cursed Scroll and third-party content. - Available Ancestries: Dwarf, Elf, Goblin, Half-Orc, Halfling, Human - Available Classes: Fighter, Priest, Thief, Wizard All new characters begin at Level 1 and must follow their ancestry and class rules. Because the campaign uses a flexible roster, an adventuring party may include characters of different levels. When finished, send me either your character sheet or a Shadowdarklings JSON export. In Shadowdarklings, scroll to the bottom of the page and select Export, then Export to JSON File. This allows me to import the character directly into Foundry. Send a character portrait. AI-generated images are acceptable for personal portraits and tokens. You may maintain up to two active characters. Depending on the expedition and the available group, you can choose which character joins the adventure. Death is always possible in Shadowdark. If an active character dies, you may create a new Level 1 character to take their place.
What to expect
Preparing for the session
Welcome to Shadowdark! To keep onboarding smooth and get into the dungeon without delay, please complete the steps below before the session. Nothing here is difficult, but doing it ahead of time keeps the first torch from burning down while we troubleshoot microphones. What we are using: • Foundry VTT: the virtual tabletop where the game takes place • Discord: https://discord.gg/pw262FFCFy • Shadowdark Quickstart Set (Free): https://www.thearcanelibrary.com/products/shadowdark-rpg-quickstart-set-pdf You will receive a direct invitation link to the Foundry game. Open the link in a browser. No account is required. A password will be provided. If you are unfamiliar with Foundry, review the player basics here: https://foundryvtt.com/article/player-orientation/ Optional, but useful: • Use Chrome or Firefox for best performance • Headphones recommended • Join Discord before the session to confirm audio works • Keep the quickstart PDF nearby during play if you like having rules at hand Once inside Foundry, you will only need to move your token, roll when prompted, and take your turn when initiative comes to you. Everything else will be handled during the session.
What Dan brings to the table
I run a clear, welcoming table built for players who may be new to Shadowdark, Foundry, or tabletop roleplaying in general. Rules will be taught during play with quick explanations when needed, and there is no expectation that you arrive knowing the system. My goal is to keep the game moving. Shadowdark works best when decisions matter, time matters, and the table does not get buried in rules debates. I run close to Rules as Written for consistency, but make quick rulings when needed so the crawl keeps its pace. The session will be run in Foundry VTT with dynamic lighting, ambient music, prepared character sheets, handouts, and quick rules references available during play. I use NPC voices where they help the scene, and aim for atmosphere without letting presentation get in the way of the game. Expect a friendly table and a dangerous game. I will make sure everyone understands what is happening and what their options are, but choices will have consequences. We will learn the rules as we go and try to keep the torches burning. Shadowdark will feel familiar to anyone who has played D&D, OSR games, or old-school dungeon crawlers. Characters explore dangerous places, make risky choices, fight monsters, find treasure, and try to return alive. It is leaner, faster, and built around pressure. Initiative is always on, whether crawling or in combat. Turns move quickly. Rules stay lean. Time matters. Torches burn for 60 real-world minutes. Light is precious, darkness is deadly, and every delay has weight. The clock is always ticking as the flame flickers and the Shadowdark gathers.
Homebrew rules
The Only Rule “The Only Rule is that you make the rules. What’s written in this book is a guide, not a constraint, and none of it takes precedence over your judgment. If something doesn’t work at your table, change it or throw it out and don’t look back.” — Shadowdark RPG Gamemaster’s Guide, pg. 10 I run Shadowdark close to Rules as Written for clarity and consistency. When a ruling or adjustment is needed, it will favor the player, the fiction, and the momentum of play.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Dan creates a safe table
Shadowdark is a dark fantasy game of danger, pressure, and things best left underground. This session may include monsters, traps, darkness, injury, death, and eerie situations. The tone is grim, but not grim for its own sake. The aim is tension, weirdness, and fun, not graphic horror or psychological cruelty. This is a dangerous game inside the fiction, but the table itself should remain respectful and comfortable. If anything crosses a line during play, any player may pause or redirect the scene by speaking up, sending me a private message on Discord, or using a signal in Foundry. No explanation is required. If a scene needs to change or fade out, we will move on without debate. The characters may be trapped in the dark. The players should never feel trapped in a scene they do not want to play.
Content warnings
Safety tools used

