The Haunting of Ypsilon 14: The Last Stop in Hyperspace
An easy, totally routine commercial pickup at a remote mining asteroid outpost on the edge of known space. What could go wrong? Rules light sci-fi 🌌
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$15.00
/ Session
Details
Once / Wednesday - 10:00 PM UTC
Jul 22
Session Duration / 2.5–3.5 hours
0 / 5 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
About the adventure
You come out of cryo sleep, down some space coffee, and hail the overseer of Ypsilon 14: a desolate, low-priority mining outpost floating on an isolated asteroid in deep space. You oversee the automated docking procedure, then gear up for the last stop on your route. A leisurely, typical, nothing-strange-going-on-here-type freight pickup ... right? Oh sure, the lights flicker occasionally. But that’s cheap deep-space maintenance infrastructure for you. The crew says one of the station engineers wandered off or went missing a day ago. But who hasn’t had an unexcused absence once or twice? The hairs stand up on the back of your neck, the corporate supervisor seems like they're hiding something, and a vague aura of tension pervades the air like the stuffy humidity of an unfriendly jungle stalked by some malevolent predator. But...that’s…normal? Tonight you rely on your caution, your guts, your raw human intuition. Can you navigate the corporate bureaucracy, haggle for free chow from the miners’ kitchen, and collect your hard-earned pay? Will you maybe, possibly have another, more dangerous problem to solve? Will everything descend into a fever-pitched, life-and-death struggle against powers beyond your comprehension? Signs point to yes. --- We will be playing the widely acclaimed adventure The Haunting of Ypsilon 14, originally written for the Mothership RPG, using a streamlined version of Cairn.
Game style
Rule of Cool (RoC)
Sandbox / Open World
Theater of the Mind
Puzzle / Mystery Focused
Meet the Game Master
2 years on StartPlaying
Highly rated for: Creativity, Voices, Storytelling
About me
Hey hey! My name is Christof (Stofsky, Stofer, or Elstoferino if you're not into that whole brevity thing), and my brand name is Happy Chthonian 🤪👾—because being a brand is like being a person without all the complications of having a soul (or a phylactery)!! 🙃 Game Mastering is my absolute favorite, and while I am fresh to the StartPlaying platform, I bring a proven track record from the Real World, backed by 5-star reviews from my long-term, real-life players. I love facilitating exploration and creative problem solving in rich, fantastical worlds, seeing what schemes players come up with, and letting the world change, grow, and react in response to character actions. If you have any interest in playing, please reach out! I would love to welcome you to the table. I specialize in two fairly different styles of RPG. For busy adults, total newbies, narrative enthusiasts, and creative problem-solvers, I offer a "Rules Ultralight" experience. That means fiction-first play using streamlined mechanics (like Cairn-style auto-hit attacks, slot-based inventory, and zero stats/levels) and quick character generation in which we roll up unique weirdos in 60 seconds. These games rely on your real-world cleverness rather than character stats. If you prefer more crunch and deep immersion, I run a RAW sandbox in my favorite setting - Dolmenwood! These campaigns focus on long-term exploration of a vast world dripping with detail and folklore. Dolmenwood uses lore-integrated rules for everything from campsite cooking and blessing-based magic to specific wine inebriation effects and wilderness exploration, all adjudicated by your’s truly as a neutral referee dedicated to giving you the Dolmenwood experience as the authors intended :)
View Profile →Character creation
Creating your character
Quick Character Creation: Characters are generated live at the start of the session using flavorful, setting-specific starting gear tables. Roll up a character in a minute or two, then step into the mist. Adventure-specific Random Tables: Each player chooses or rolls for their role (Pilot, Scientist, Mercenary, Android) and then rolls on adventure-specific starting gear tables for six pieces of starting gear. I'll provide the tables here so you can see what I'm talking about: https://drive.google.com/file/d/1-x9xii--pcQ-NJBBn0OYLzeHE1K81MM_/view?usp=sharing Cairn Combat Stats: Players also roll for their characters' two combat stats: 1d6 for stamina (regenerates after each battle) and 3d6 for life (harder to regenerate - you need healing potions, scrolls, etc.). (These stats come from Cairn, in which they are called HP and Strength, respectively). Here's the template for the character sheet we'll use: https://docs.google.com/spreadsheets/d/1vqisPahz4dUl2xA8dUnTq3s9mJlrV_Kcfq6Cb7qvzE8/edit?usp=sharing 🤫 Hidden Agendas: For this adventure, every player will also receive a personal secret objective. Will you look out for your crewmates, secure valuable data for a massive payday, or just fill out your paperwork and run?
What to expect
Preparing for the session
🎒 What You Need to Bring A microphone with clear audio and a quiet background. A free Discord account for our voice call. A love for slow-burn psychological tension, industrial sci-fi, and corporate horror!
What Happy Chthonian 🤪👾 brings to the table
🕹️ How We Play 🤪 Rules Ultralight & Zero Prep: We use a streamlined, fiction-first framework designed to get out of the way of the story. No rules to memorize, no complex sheets, and zero homework before you show up. Instant Deployment: Minimal stats and no rulebooks to read. We roll up unique space truckers in 60 seconds with adventure-specific tables for corporate backgrounds, personal coping mechanisms, and random space age industrial gear. Then we’ll clock in and start your shift. Immersive Theater of the Mind: No digital battle maps or grids pulling you out of the experience. The shoddy, narrow metallic corridors and jaded miners exist entirely in our shared imagination, maximizing the claustrophobia and psychological tension - yay! Intuitive Problem-Solving: You interact with the station naturally, referring to your imagination rather than a skills list. Review the shipping manifests, talk to the local miners, fix the local equipment, or negotiate with corporate handlers using raw, uncut ingenuity. Cairn-style Combat Stakes: No to-hit rolls—all attacks hit and hurt. As in real life, fatal violence is a massive risk—you survive by staying sharp, asking the right questions, and running for your life.
Homebrew rules
One House Rule: No attribute scores or skills. Instead, we use Cairn's Die of Fate as the One Roll to Rule Them All. When outcomes are uncertain, the player rolls one six-sided die (1d6). If the roll is a 4 or higher, you succeed, if not, something bad happens. This is the secret sauce to this ultra light, ultra fast style. And one important rule to highlight for folks coming to Cairn from other systems: all attacks automatically hit. Combatants deal damage to their targets automatically, subtracting the value of the target's armor, without rolling to see whether an attack “hits.” This speed combat up, because there are never any misses. For those who want a breakdown of all the system rules, you can peruse them here: https://docs.google.com/document/d/1yJSP6SQuVvhXTQV5whEfs1aYb0SnqoqdcI1ZW_lZvOY/edit?usp=sharing
Equipment needed to play
Internet
Microphone
Computer or Mobile Device
Webcam
Platforms used
Safety
How Happy Chthonian 🤪👾 creates a safe table
Lines and Veils: I'll ask players their content preferences and avoid sensitive content Open Door Policy: All players are welcome to step away and take a break from the table without judgment. Breaks: We'll take a 10 minute break after every 90 minutes of play. Stars and Wishes: At session end, I'll solicit feedback about the session. Per Startplaying's rules, I don't tolerate players being nasty to one another. In response to minor transgressions, I'll point out the problem and give a warning. In response to repeat or unacceptable behavior, I will eject players from the server/campaign and then process the event with all involved. Finally, no character-on-character conflict (attacking or stealing from one another). The only exception is when such in-party conflict is enthusiastically endorsed by the whole table.
Content warnings
Safety tools used