Scout the Mammoth Lands and Lead your Tribe to Safety 🌈+
Escort your family of hunters and gatherers across the tundra and flee from an overwhelming force of raiders. Past wrongs have arisen and seek harm!
$35.00
/ Session
Details
Weekly / Wednesday - 3:30 AM UTC
Oct 28 / Session 12
Session Duration / 2.5–3 hours
Campaign Length / 45+ Sessions
4 / 5 Seats Filled
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One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
Your celebration of spring's arrival was cut short by fire-wielding raiders. Either recently recruited or having grown up amongst them, you have just been officially recognised as this tribe's newest members and scouts. However, the raid has forced your survivors into flight. With the other scouts injured or dead, you must lead your tribe through the tundra and escape the fire-obsessed raiders. You will come to learn the harshness of the land as you guide the sick and recruit more to your family along the way. You will discover the history of your tribe and how a schism closely relates with the hot-on-your-heels raiders. The subject of this schism: demons from a far away land and an mythical artefact said to control the seasons - the Frozen Flame. You must right past wrongs, save your present from collapse, and establish your family's future safety.
Game style
Hexcrawl / Exploration
Roleplay Heavy
Tactical / Crunchy
Game themes
Meet the Game Master
About me
Hello there, Somnus (they/sun) here! Writer, Game Designer, Voice Actor, and Gendervoid Entity 🍵🧣. Let me be your guide into countless lands of fantasy, fear, and fun. I love creating evocative worlds for you to experience, which will constantly develop as you interact with it and make meaningful decisions. Uncover the setting through play, face untold dangers, and forge memories you'll hold forever. My tables are friendly to complete beginners—I love teaching people new games and getting you more accommodated to the fun world of TTRPGs. Profile Artwork: Rebecca Luna https://www.artstation.com/lililuna
View Profile →Character creation
Creating your character
Character Creation: • Ask about any Uncommon or Rare options. The Player Guide has changed some Uncommon options into Common. • Refer to any variant or optional rules in the 'Homebrew' section below. • We'll have a Session 0 to discuss creating a cohesive group of characters, making connections to the tribe the adventure is centred around. • If you'd prefer, you can choose from a selection of premade characters that are suited to the adventure and setting. You can then change the name and backstory of them if you'd like to personalise further. • To tie your character to the setting and scenario, I encourage you to look at the official Player Guide for this adventure: https://downloads.paizo.com/QuestfortheFrozenFlame_PlayersGuide.pdf • We will use FoundryVTT to create our characters (Those that use https://pathbuilder2e.com/ will remake the characters in Foundry. Pathbuilder is used only as a reference). New Joiners: • Anyone that joins later or needs to create a new character, will make a character at the party's current level or choose a premade one and level it up. • Before the next game session, I will have a voice-chat discussion with you that substitutes the Session 0 you missed. If you join just before the next session (likely within 48 hours) and I don't have enough time to talk to you, you'll skip and join the session after.
Daylight Savings Warning! It is shifting (already has for Australia) so the session times will look weird for a month on the website. This game always runs at the local USA time of 8:30pm PDT/PST. Current Party of Scouts: Level 2 • Human, Thaumaturge • Beastkin, Witch • Orc, Barbarian • Human, Champion • ???
What to expect
Preparing for the session
• Discord account to talk and text. • Free Sqyre account to play FoundryVTT from a web browser: https://www.sqyre.app/ • Clear microphone with either a quiet background or at least push-to-talk.
What Somnus Grey brings to the table
🎨 Human-made artwork (No AI. Ever.) 🎵 Curated Atmospheric Soundtracks ✍️ Custom Battlemaps 🎙️ Voice Acting and Voice Changer 👥 NPCs with Motivations ⚔️ Tactical Combat with Roleplay 🔰 Premade Characters for Beginners
Homebrew rules
• Ancestry Paragon. Get extra ancestry feats. Full rules here: https://2e.aonprd.com/Rules.aspx?ID=1336 • Battlezoo's Monster Parts system (Full Variant). Dead creatures are used to create and upgrade weapons, armours, and other adventuring items. This fully replaces the Rune upgrade system in Pathfinder2e, both the Potency and Fundamental runes. • Hexploration Redux (3-Action Variant) from Spirit Bell Games. This completely replaces the Hexploration rules and assumes hexes are 6 miles. The intention is merge most of the Exploration actions with the Hexploration system and provide players choices to make in-tandem with travel. • Feats+ and Magic+ from Team+. Specifically to provide more general and skill feats, as well as few extra spells. Not really using anything else from it for now. Already implemented into Foundry.
Equipment needed to play
Computer
Headphones
Microphone
Internet
Platforms used
Safety
How Somnus Grey creates a safe table
SAFETY TOOLS ・During Session 0 we will discuss Lines and Veils and have an ongoing document for that. ・I also employ the safety tool Script Change ⏯️ by Beau Jágr Sheldon (http://briebeau.com/scriptchange), which replaces X, N, O Cards. ・A 10 minute break will occur roughly halfway through the session. ・Further details of all tool implementations are provided within the discord server. Feel free to ask any questions for clarification.
Content warnings
Safety tools used

