Image by Kieran Tanner
Vecna: Eve of Ruin
Vecna: Eve of Ruin is made for those who want to feel the weight of the highest stakes imaginable. Here, you will become more than heroes.
$25.00
/ Session
Details
2 players following this game
Weekly / Tuesday - 10:30 PM UTC
Oct 13 / Session 11
Session Duration / 3–3.5 hours
Campaign Length / 30–60 Sessions
6 / 7 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
The game starts at level 10, meaning the adventurers here have already been around. They have seen things, survived dangers, and faced terrible threats. For that reason, it is advisable to have prior knowledge of the system, so you can understand not only what your character is capable of, but also their limitations. Come prepared to face monsters so powerful, eldritch, and intimidating that you may find yourself wishing you had brought more Potions of Healing — and perhaps a scroll or two to teleport away from the damned place.
Game style
Combat Heavy
Rules as Written (RaW)
Rule of Cool (RoC)
Theater of the Mind
Roleplay Heavy
Meet the Game Master
3 years on StartPlaying
513 games hosted
Highly rated for: Knows the Rules, Creativity, Visual Aid
Average response time: 1 hour
Response rate: 100%
About me
I'm D.M Conrad, I've playing RPGs for so long, and at some point along the way, I wanted to create my own world. So thats what I did, I love what I created and love even more to see the players changing the world as they interact with it. There is a beauty in the uniqueness of every world that sets TTRPG apart from everything else. If you want a DM who is fair and likes Roleplay a lot, hit me up so we can play together.
View Profile →Character creation
Creating your character
We will create our character together in a session 0 Or if you already have a character you can join my campaign at DnD Beyond and we can create it there.
What to expect
Preparing for the session
The things you will need for the game are: A personal computer to join in FoundryVTT. Access to the internet. Microphone. Discord installed.
What Conrad brings to the table
I'm going to bring a Webcam (Only if it doesnt impare in the internet connections of the players) so you guys can see my reactions and immerse yourselves in my narration. I'll also have a microphone. I'm knowledgeable about rules and the ruleset although I'm not infallible, so pointers and help will be appreciated. I'll bring artwork, settings, battle maps, FoundryVTT modules and extentions, and many other things so we can focus more on playing and having fun and less on calculations.
Homebrew rules
The only homebrew rule I use is Hero Points, you can have a maximum of three and they are awarded for acts of heroism. Helping a party member, finishing a tough quest. And they can be used to add a 1d6 to your rolls.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Conrad creates a safe table
16+ more Breaking the Ice In every RPG, whether played among friends or with strangers, it all begins with introductions. Session 0 kicks off with getting to know each other. House Rules and Modifications We will talk about some rules and modifications to add some flavor to the Campaign. Addressing Concerns We will address the concerns about the session and the campaign itself and open a discussion to see the boundaries of each individual and what they expect. Outlining the Campaign I'll provide an overview of the Campaign so you can create your character accordingly and tie him up to the story. Discussing Themes and Tone I'll explain the game theme and tone of the Campaign so everyone knows what to expect to happen. Collaboration and Input We will discuss ideas and inputs provided by the players so we can define what we can add to make the Campaign more suited to everyone. Unleashing Creativity We will create the characters. Balancing Mechanics and Roleplay We will define the balance between rules and roleplay and how to make it feel fair and fun. Tying Characters to the World We will connect the character to the story. Establishing Limits We will define boundaries so everyone can share what is a NO for them so we can possibly avoid it so everyone can feel safe. Handling Conflict and PvP We will discuss how we are going to handle conflict and PvP, not just mechanically but also mentally. Safety Tools and Consent We will define the safety tools that are going to be used to help everyone have a good time by having themselves heard and making their concerns clear so we work on them. Testing the platform and ourselves We will do a quick combat session to feel the characters, their strengths, and their limitations. And also, learn a bit about the rules and the platform we are going to use called: Fantasy Grounds. FAQs Q: Can I join this table without any prior experience? Yes, you can. I will help you by showing you the hopes on how to use the TTRPG platform, the rules, and everything else, so don't worry. Q: How long does a typical Session 0 last? The session will take from 1 to 3 hours. Q: Can I play an evil character in an RPG? On this one story, no. It is expected that the characters in this adventure are good-aligned since their motivations need to fight the evil lurking here. And also, being an evil character in this adventure can have catastrophic repercussions for the character. Q: Can I create a custom race or class for my character? We are going to be using all published books so far for the creation of the characters, and the rules for character creation will be discussed in depth in session 0. If you want to try something homebrew or from Unearthed Arcana you can ask me about it. Q: What happens if I can't attend Session 0? If you can't attend Session 0, it's essential to communicate with me beforehand. I'll arrange for you a meeting so I can explain you everything.
Content warnings
Safety tools used

